I have an app, that I have to move in a 3d world zooming and panning. Well, the problem is that when zooming, my lines and points still the same size, and I can`t scale then using glScalef. What I am looking for is a way to represent lines and points that I can change their scale at the same proportion of the other objects.
I`ve already tried using spheres and cylinders, but the number of elements is too high.
If someone knows how to do this, it would be very helpful,
Thanks a lot.
Rafael
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Hello,
I have an app, that I have to move in a 3d world zooming and panning. Well, the problem is that when zooming, my lines and points still the same size, and I can`t scale then using glScalef. What I am looking for is a way to represent lines and points that I can change their scale at the same proportion of the other objects.
I`ve already tried using spheres and cylinders, but the number of elements is too high.
If someone knows how to do this, it would be very helpful,
Thanks a lot.
Rafael