Hello, I'm trying to make some textured objects and some 2d strings(draw2dstring).  I have a method that load my textures in a texture list that is GL.glGenTextures(3, texture) (3 textures loaded in), but my draw2dstrings aren't transparent anymore(just blocks), when i remove the line GL.glGenTextures(3, texture) it works, also when I delelte the texture list with GL.glDeleteTextures(3,texture) it works, but then my textured objects dosen't work.  So I know it's something with the texture list.  Read something about GDITextureFont reserves 65000 id's, maybe it's something to do with that.  Any way if somebody could help me with this, I would be greatly thankfull.