From: Tim R. <ti...@us...> - 2004-11-05 15:45:48
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Update of /cvsroot/csdopenglnet/csdOpenGL/GL In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv20295/GL Modified Files: csdGL.cs Log Message: Kai forced me to remove the Debug-calls Index: csdGL.cs =================================================================== RCS file: /cvsroot/csdopenglnet/csdOpenGL/GL/csdGL.cs,v retrieving revision 1.2 retrieving revision 1.3 diff -C2 -d -r1.2 -r1.3 *** csdGL.cs 5 Aug 2004 21:13:56 -0000 1.2 --- csdGL.cs 5 Nov 2004 15:45:36 -0000 1.3 *************** *** 25,55 **** */ public void checkErrors() { - Debug.Indent(); - Debug.WriteLine( "Entering csdGL.checkErros()" ); - uint error = glGetError(); if (error==GL_INVALID_ENUM) { ! Debug.WriteLine( "OpenGL-Error: GL_INVALID_ENUM" ); throw new GLInvalidEnumException(); } else if (error==GL_INVALID_VALUE) { ! Debug.WriteLine( "OpenGL-Error: GL_INVALID_VALUE" ); throw new GLInvalidValue(); } else if (error==GL_INVALID_OPERATION) { ! Debug.WriteLine( "OpenGL-Error: GL_INVALID_OPERATION" ); throw new GLInvalidOperation(); } else if (error==GL_STACK_OVERFLOW) { ! Debug.WriteLine( "OpenGL-Error: GL_STACK_OVERFLOW" ); throw new GLStackOverflow(); } else if (error==GL_STACK_UNDERFLOW) { ! Debug.WriteLine( "OpenGL-Error: GL_STACK_UNDERFLOW" ); throw new GLStackUnderflow(); } else if (error==GL_OUT_OF_MEMORY) { ! Debug.WriteLine( "OpenGL-Error: GL_OUT_OF_MEMORY" ); throw new GLOutOfMemory(); } - - Debug.WriteLine( "Exiting csdGL.checkErros()" ); - Debug.Unindent(); } --- 25,49 ---- */ public void checkErrors() { uint error = glGetError(); if (error==GL_INVALID_ENUM) { ! Console.WriteLine( "OpenGL-Error: GL_INVALID_ENUM" ); throw new GLInvalidEnumException(); } else if (error==GL_INVALID_VALUE) { ! Console.WriteLine( "OpenGL-Error: GL_INVALID_VALUE" ); throw new GLInvalidValue(); } else if (error==GL_INVALID_OPERATION) { ! Console.WriteLine( "OpenGL-Error: GL_INVALID_OPERATION" ); throw new GLInvalidOperation(); } else if (error==GL_STACK_OVERFLOW) { ! Console.WriteLine( "OpenGL-Error: GL_STACK_OVERFLOW" ); throw new GLStackOverflow(); } else if (error==GL_STACK_UNDERFLOW) { ! Console.WriteLine( "OpenGL-Error: GL_STACK_UNDERFLOW" ); throw new GLStackUnderflow(); } else if (error==GL_OUT_OF_MEMORY) { ! Console.WriteLine( "OpenGL-Error: GL_OUT_OF_MEMORY" ); throw new GLOutOfMemory(); } } *************** *** 60,74 **** */ public void ignoreErrors() { - Debug.Indent(); - Debug.WriteLine( "Entering csdGL.ignoreErros()" ); - try { checkErrors(); } catch ( GLException e ) { ! Debug.WriteLine( e.ToString() ); } - - Debug.WriteLine( "Exiting csdGL.ignoreErrors()" ); - Debug.Unindent(); } --- 54,63 ---- */ public void ignoreErrors() { try { checkErrors(); } catch ( GLException e ) { ! Console.Write( "GL.ignoreErrors() #59: "); ! Console.WriteLine( e.ToString() ); } } *************** *** 80,86 **** */ protected bool getFlag( uint flag ) { - Debug.Indent(); - Debug.WriteLine( "Entering csdGL.getFlag( uint )" ); - bool result = GL_TRUE==glIsEnabled( flag ); --- 69,72 ---- *************** *** 88,95 **** checkErrors(); } - - Debug.WriteLine( "Exiting csdGL.getFlag( uint )*" ); - Debug.Unindent(); - return result; } --- 74,77 ---- *************** *** 103,109 **** */ protected void setFlag( uint flag, bool state ) { - Debug.Indent(); - Debug.WriteLine( "Entering csdGL.setFlag( uint, bool )" ); - if (state) { glEnable( flag ); --- 85,88 ---- *************** *** 115,121 **** checkErrors(); } - - Debug.WriteLine( "Exiting csdGL.setFlag( uint, bool )" ); - Debug.Unindent(); } --- 94,97 ---- |