From: Tim R. <ti...@us...> - 2004-08-05 18:51:02
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Update of /cvsroot/csdopenglnet/csdOpenGL/Cg In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv30673 Modified Files: Makefile csdCg.cs Added Files: cgGLEnum.cs Log Message: basic Cg should be work Index: csdCg.cs =================================================================== RCS file: /cvsroot/csdopenglnet/csdOpenGL/Cg/csdCg.cs,v retrieving revision 1.3 retrieving revision 1.4 diff -C2 -d -r1.3 -r1.4 *** csdCg.cs 5 Aug 2004 18:37:58 -0000 1.3 --- csdCg.cs 5 Aug 2004 18:50:53 -0000 1.4 *************** *** 13,17 **** * This class combines all OpenGL functionality. */ ! public class Cg : csdCgBase { public static int CG_FALSE = 0; --- 13,17 ---- * This class combines all OpenGL functionality. */ ! public class Cg : csdCgGLBase { public static int CG_FALSE = 0; Index: Makefile =================================================================== RCS file: /cvsroot/csdopenglnet/csdOpenGL/Cg/Makefile,v retrieving revision 1.5 retrieving revision 1.6 diff -C2 -d -r1.5 -r1.6 *** Makefile 5 Aug 2004 18:37:58 -0000 1.5 --- Makefile 5 Aug 2004 18:50:53 -0000 1.6 *************** *** 1,3 **** ! FILES=csdCgBase.cs AssemblyInfo.cs csdCg.cs cgType.cs cgRessource.cs cgProfile.cs cgError.cs cgEnums.cs GEN=mono ../generator/csdGenerator.exe --- 1,3 ---- ! FILES=csdCgBase.cs csdCgGLBase.cs AssemblyInfo.cs csdCg.cs cgType.cs cgRessource.cs cgProfile.cs cgError.cs cgEnums.cs cgGLEnum.cs GEN=mono ../generator/csdGenerator.exe *************** *** 19,25 **** --- 19,30 ---- ln -sf ../doxygen/cg_xml/cg_8h.xml . + cgGL_8h.xml: + ln -sf ../doxygen/cg_xml/cgGL_8h.xml . + csdCgBase.cs: cg_8h.xml cg.xml $(GEN) cg.xml + csdCgGLBase.cs: cgGL_8h.xml cgGL.xml + $(GEN) cgGL.xml test: test.exe *************** *** 44,47 **** --- 49,53 ---- rm -f *.dll rm -f csdCgBase.cs + rm -f csdCgGLBase.cs .IGNORE: --- NEW FILE: cgGLEnum.cs --- namespace csDragons { namespace OpenGL { namespace Cg { enum CgGLEnum { CG_GL_MATRIX_IDENTITY = 0, CG_GL_MATRIX_TRANSPOSE = 1, CG_GL_MATRIX_INVERSE = 2, CG_GL_MATRIX_INVERSE_TRANSPOSE = 3, CG_GL_MODELVIEW_MATRIX, CG_GL_PROJECTION_MATRIX, CG_GL_TEXTURE_MATRIX, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_VERTEX, CG_GL_FRAGMENT } } } } |