From: Tim R. <ti...@us...> - 2004-07-18 13:41:42
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Update of /cvsroot/csdopenglnet/csdOpenGL/samples In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv25814 Modified Files: gears.cs Log Message: now it's correct Index: gears.cs =================================================================== RCS file: /cvsroot/csdopenglnet/csdOpenGL/samples/gears.cs,v retrieving revision 1.5 retrieving revision 1.6 diff -C2 -d -r1.5 -r1.6 *** gears.cs 18 Jul 2004 12:59:57 -0000 1.5 --- gears.cs 18 Jul 2004 13:41:33 -0000 1.6 *************** *** 97,101 **** glPushMatrix(); glRotated( view_rotx, 1.0, 0.0, 0.0 ); ! glRotated( view_roty, 0.0, 1.0, 0.0 ); glRotated( view_rotz, 0.0, 0.0, 1.0 ); --- 97,101 ---- glPushMatrix(); glRotated( view_rotx, 1.0, 0.0, 0.0 ); ! glRotated( view_roty + 0.1 * rotAng, 0.0, 1.0, 0.0 ); glRotated( view_rotz, 0.0, 0.0, 1.0 ); *************** *** 136,140 **** glNormal3d( 0.0, 0.0, 1.0 ); - Console.WriteLine( width ); /* front face */ glBegin( GL_QUAD_STRIP ); --- 136,139 ---- *************** *** 216,220 **** glVertex3d( r1 * Math.Cos( angle + 3 * da ), r1 * Math.Sin( angle + 3 * da ), width * 0.5 ); ! glVertex3d( r2 * Math.Cos( angle + 3 * da ), r1 * Math.Sin( angle + 3 * da ), -width * 0.5 ); glNormal3d( Math.Cos( angle ), Math.Sin( angle ), 0.0 ); --- 215,219 ---- glVertex3d( r1 * Math.Cos( angle + 3 * da ), r1 * Math.Sin( angle + 3 * da ), width * 0.5 ); ! glVertex3d( r1 * Math.Cos( angle + 3 * da ), r1 * Math.Sin( angle + 3 * da ), -width * 0.5 ); glNormal3d( Math.Cos( angle ), Math.Sin( angle ), 0.0 ); |