Update of /cvsroot/csdopenglnet/csdOpenGL/Cg
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv30673
Modified Files:
Makefile csdCg.cs
Added Files:
cgGLEnum.cs
Log Message:
basic Cg should be work
Index: csdCg.cs
===================================================================
RCS file: /cvsroot/csdopenglnet/csdOpenGL/Cg/csdCg.cs,v
retrieving revision 1.3
retrieving revision 1.4
diff -C2 -d -r1.3 -r1.4
*** csdCg.cs 5 Aug 2004 18:37:58 -0000 1.3
--- csdCg.cs 5 Aug 2004 18:50:53 -0000 1.4
***************
*** 13,17 ****
* This class combines all OpenGL functionality.
*/
! public class Cg : csdCgBase {
public static int CG_FALSE = 0;
--- 13,17 ----
* This class combines all OpenGL functionality.
*/
! public class Cg : csdCgGLBase {
public static int CG_FALSE = 0;
Index: Makefile
===================================================================
RCS file: /cvsroot/csdopenglnet/csdOpenGL/Cg/Makefile,v
retrieving revision 1.5
retrieving revision 1.6
diff -C2 -d -r1.5 -r1.6
*** Makefile 5 Aug 2004 18:37:58 -0000 1.5
--- Makefile 5 Aug 2004 18:50:53 -0000 1.6
***************
*** 1,3 ****
! FILES=csdCgBase.cs AssemblyInfo.cs csdCg.cs cgType.cs cgRessource.cs cgProfile.cs cgError.cs cgEnums.cs
GEN=mono ../generator/csdGenerator.exe
--- 1,3 ----
! FILES=csdCgBase.cs csdCgGLBase.cs AssemblyInfo.cs csdCg.cs cgType.cs cgRessource.cs cgProfile.cs cgError.cs cgEnums.cs cgGLEnum.cs
GEN=mono ../generator/csdGenerator.exe
***************
*** 19,25 ****
--- 19,30 ----
ln -sf ../doxygen/cg_xml/cg_8h.xml .
+ cgGL_8h.xml:
+ ln -sf ../doxygen/cg_xml/cgGL_8h.xml .
+
csdCgBase.cs: cg_8h.xml cg.xml
$(GEN) cg.xml
+ csdCgGLBase.cs: cgGL_8h.xml cgGL.xml
+ $(GEN) cgGL.xml
test: test.exe
***************
*** 44,47 ****
--- 49,53 ----
rm -f *.dll
rm -f csdCgBase.cs
+ rm -f csdCgGLBase.cs
.IGNORE:
--- NEW FILE: cgGLEnum.cs ---
namespace csDragons {
namespace OpenGL {
namespace Cg {
enum CgGLEnum {
CG_GL_MATRIX_IDENTITY = 0,
CG_GL_MATRIX_TRANSPOSE = 1,
CG_GL_MATRIX_INVERSE = 2,
CG_GL_MATRIX_INVERSE_TRANSPOSE = 3,
CG_GL_MODELVIEW_MATRIX,
CG_GL_PROJECTION_MATRIX,
CG_GL_TEXTURE_MATRIX,
CG_GL_MODELVIEW_PROJECTION_MATRIX,
CG_GL_VERTEX,
CG_GL_FRAGMENT
}
}
}
}
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