Update of /cvsroot/csdopenglnet/csdOpenGL/samples
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv25814
Modified Files:
gears.cs
Log Message:
now it's correct
Index: gears.cs
===================================================================
RCS file: /cvsroot/csdopenglnet/csdOpenGL/samples/gears.cs,v
retrieving revision 1.5
retrieving revision 1.6
diff -C2 -d -r1.5 -r1.6
*** gears.cs 18 Jul 2004 12:59:57 -0000 1.5
--- gears.cs 18 Jul 2004 13:41:33 -0000 1.6
***************
*** 97,101 ****
glPushMatrix();
glRotated( view_rotx, 1.0, 0.0, 0.0 );
! glRotated( view_roty, 0.0, 1.0, 0.0 );
glRotated( view_rotz, 0.0, 0.0, 1.0 );
--- 97,101 ----
glPushMatrix();
glRotated( view_rotx, 1.0, 0.0, 0.0 );
! glRotated( view_roty + 0.1 * rotAng, 0.0, 1.0, 0.0 );
glRotated( view_rotz, 0.0, 0.0, 1.0 );
***************
*** 136,140 ****
glNormal3d( 0.0, 0.0, 1.0 );
- Console.WriteLine( width );
/* front face */
glBegin( GL_QUAD_STRIP );
--- 136,139 ----
***************
*** 216,220 ****
glVertex3d( r1 * Math.Cos( angle + 3 * da ), r1 * Math.Sin( angle + 3 * da ), width * 0.5 );
! glVertex3d( r2 * Math.Cos( angle + 3 * da ), r1 * Math.Sin( angle + 3 * da ), -width * 0.5 );
glNormal3d( Math.Cos( angle ), Math.Sin( angle ), 0.0 );
--- 215,219 ----
glVertex3d( r1 * Math.Cos( angle + 3 * da ), r1 * Math.Sin( angle + 3 * da ), width * 0.5 );
! glVertex3d( r1 * Math.Cos( angle + 3 * da ), r1 * Math.Sin( angle + 3 * da ), -width * 0.5 );
glNormal3d( Math.Cos( angle ), Math.Sin( angle ), 0.0 );
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