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Commit Date  
[r33] by pflanagan08

Gravity was modified to work more intelligently (it uses doubles). Gravity was injected into the AbstractEntity fall method and the fall method was injected into the idle method. This calls entitys to fall when their idle logic is called. A test idle test was changed to reflect this new behavior.

-pf

2012-12-05 18:35:33 Tree
[r32] by pflanagan08

Finished a simple iteration of NormalPhysics.

2012-12-04 22:42:58 Tree
[r31] by cynapse18

FIXED EVERYTHING

2012-12-04 22:32:37 Tree
[r30] by cynapse18

Changed update method

2012-12-04 22:16:50 Tree
[r29] by cynapse18
2012-12-04 22:14:12 Tree
[r28] by cynapse18

ADDING LIBRARIES

2012-12-04 22:13:35 Tree
[r27] by blueblaze72

Fix all the errors!

2012-12-04 22:07:03 Tree
[r26] by cynapse18
2012-12-04 21:11:52 Tree
[r25] by pflanagan08

Physics now uses AbstractEntity.

2012-12-04 21:05:09 Tree
[r24] by blueblaze72

fixes to EnemyAI

2012-12-04 21:02:08 Tree
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