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Gravity was modified to work more intelligently (it uses doubles). Gravity was injected into the AbstractEntity fall method and the fall method was injected into the idle method. This calls entitys to fall when their idle logic is called. A test idle test was changed to reflect this new behavior.

-pf

pflanagan08 2012-12-05

changed /src/entity/AbstractEntity.java
changed /src/entity/behaviors/TestPlayerControlled.java
changed /src/physics/NormalPhysics.java
changed /src/physics/Physics.java
changed /src/physics/PhysicsManager.java
changed /src/physics/TestPhysicsManager.java
/src/entity/AbstractEntity.java Diff Switch to side-by-side view
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/src/entity/behaviors/TestPlayerControlled.java Diff Switch to side-by-side view
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/src/physics/NormalPhysics.java Diff Switch to side-by-side view
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/src/physics/Physics.java Diff Switch to side-by-side view
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/src/physics/PhysicsManager.java Diff Switch to side-by-side view
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/src/physics/TestPhysicsManager.java Diff Switch to side-by-side view
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