From: <je...@us...> - 2007-05-24 19:03:56
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Revision: 1396 http://cs-sdl.svn.sourceforge.net/cs-sdl/?rev=1396&view=rev Author: jendave Date: 2007-05-24 12:03:55 -0700 (Thu, 24 May 2007) Log Message: ----------- rename Added Paths: ----------- trunk/scsharp/src/SCSharpLib/UI/BuiltIns.cs Added: trunk/scsharp/src/SCSharpLib/UI/BuiltIns.cs =================================================================== --- trunk/scsharp/src/SCSharpLib/UI/BuiltIns.cs (rev 0) +++ trunk/scsharp/src/SCSharpLib/UI/BuiltIns.cs 2007-05-24 19:03:55 UTC (rev 1396) @@ -0,0 +1,344 @@ +#region LICENSE +// +// Authors: +// Chris Toshok (to...@hu...) +// +// (C) 2006 The Hungry Programmers (http://www.hungry.com/) +// +// Permission is hereby granted, free of charge, to any person obtaining +// a copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to +// permit persons to whom the Software is furnished to do so, subject to +// the following conditions: +// +// The above copyright notice and this permission notice shall be +// included in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +// +#endregion LICENSE + +namespace SCSharp.UI +{ + /// <summary> + /// + /// </summary> + public static class BuiltIns + { + /* title screen */ + /// <summary> + /// + /// </summary> + public const string TitleDlgBin = "rez\\titledlg.bin"; +#if RELEASE + public const string TitlePcx = "glue\\title\\title.pcx"; +#else + /// <summary> + /// + /// </summary> + public const string TitlePcx = "glue\\title\\title-beta.pcx"; +#endif + + /* UI strings */ + /// <summary> + /// + /// </summary> + public const string GluAllTbl = "rez\\gluAll.tbl"; + + /* Main menu */ + /// <summary> + /// + /// </summary> + public const string GluMainBin = "rez\\gluMain.bin"; + + /// <summary> + /// + /// </summary> + public const string GluGameModeBin = "rez\\gluGameMode.bin"; + + /* Campaign screen */ + /// <summary> + /// + /// </summary> + public const string GluCmpgnBin = "rez\\glucmpgn.bin"; // original + /// <summary> + /// + /// </summary> + public const string GluExpcmpgnBin = "rez\\gluexpcmpgn.bin"; // broodwar + + /* Play custom screen */ + /// <summary> + /// + /// </summary> + public const string GluCustmBin = "rez\\gluCustm.bin"; + + /// <summary> + /// + /// </summary> + public const string GluCreatBin = "rez\\gluCreat.bin"; + + /* load saved screen */ + /// <summary> + /// + /// </summary> + public const string GluLoadBin = "rez\\gluLoad.bin"; + + /* Login screen */ + /// <summary> + /// + /// </summary> + public const string GluLoginBin = "rez\\gluLogin.bin"; + /// <summary> + /// + /// </summary> + public const string GluPEditBin = "rez\\gluPEdit.bin"; + /// <summary> + /// + /// </summary> + public const string GluPOkBin = "rez\\gluPOk.bin"; + /// <summary> + /// + /// </summary> + public const string GluPOkCancelBin = "rez\\gluPOkCancel.bin"; + + /* Ready room */ + /// <summary> + /// + /// </summary> + public const string GluRdyBin = "rez\\glurdy{0}.bin"; + + /* Connection screen */ + /// <summary> + /// + /// </summary> + public const string GluConnBin = "rez\\gluConn.bin"; + + /* Score screen */ + /// <summary> + /// + /// </summary> + public const string GluScoreBin = "rez\\gluScore.bin"; + + /// <summary> + /// + /// </summary> + public const string ScoreVPMainPcx = "glue\\score{0}v\\pMain.pcx"; + /// <summary> + /// + /// </summary> + public const string ScoreDPMainPcx = "glue\\score{0}d\\pMain.pcx"; + + /// <summary> + /// + /// </summary> + public const string GameConsolePcx = "game\\{0}console.pcx"; + + /* scripts */ + /// <summary> + /// + /// </summary> + public const string IScriptBin = "scripts\\iscript.bin"; + /// <summary> + /// + /// </summary> + public const string AIScriptBin = "scripts\\aiscript.bin"; + + /* arr files */ + /// <summary> + /// + /// </summary> + public const string FlingyDat = "arr\\flingy.dat"; + /// <summary> + /// + /// </summary> + public const string FlingyTbl = "arr\\flingy.tbl"; + /// <summary> + /// + /// </summary> + public const string ImagesDat = "arr\\images.dat"; + /// <summary> + /// + /// </summary> + public const string ImagesTbl = "arr\\images.tbl"; + //public const string MapdataDat = "arr\\mapdata.dat"; + //public const string MapdataTbl = "arr\\mapdata.tbl"; + /// <summary> + /// + /// </summary> + public const string OrdersDat = "arr\\orders.dat"; + /// <summary> + /// + /// </summary> + public const string OrdersTbl = "arr\\orders.tbl"; + /// <summary> + /// + /// </summary> + public const string MapDataDat = "arr\\mapdata.dat"; + /// <summary> + /// + /// </summary> + public const string MapDataTbl = "arr\\mapdata.tbl"; + /// <summary> + /// + /// </summary> + public const string PortdataDat = "arr\\portdata.dat"; + /// <summary> + /// + /// </summary> + public const string PortdataTbl = "arr\\portdata.tbl"; + /// <summary> + /// + /// </summary> + public const string SfxDataDat = "arr\\sfxdata.dat"; + /// <summary> + /// + /// </summary> + public const string SfxDataTbl = "arr\\sfxdata.tbl"; + /// <summary> + /// + /// </summary> + public const string SpritesDat = "arr\\sprites.dat"; + /// <summary> + /// + /// </summary> + public const string SpritesTbl = "arr\\sprites.tbl"; + /// <summary> + /// + /// </summary> + public const string TechDataDat = "arr\\techdata.dat"; + /// <summary> + /// + /// </summary> + public const string TechDataTbl = "arr\\techdata.tbl"; + /// <summary> + /// + /// </summary> + public const string UnitsDat = "arr\\units.dat"; + /// <summary> + /// + /// </summary> + public const string UnitsTbl = "arr\\units.tbl"; + /// <summary> + /// + /// </summary> + public const string UpgradesDat = "arr\\upgrades.dat"; + /// <summary> + /// + /// </summary> + public const string UpgradesTbl = "arr\\upgrades.tbl"; + /// <summary> + /// + /// </summary> + public const string WeaponsDat = "arr\\weapons.dat"; + /// <summary> + /// + /// </summary> + public const string WeaponsTbl = "arr\\weapons.tbl"; + + /* sounds */ + /// <summary> + /// + /// </summary> + public const string MouseoverWav = "sound\\glue\\mouseover.wav"; + /// <summary> + /// + /// </summary> + public const string Mousedown2Wav = "sound\\glue\\mousedown2.wav"; + /// <summary> + /// + /// </summary> + public const string SwishinWav = "sound\\glue\\swishin.wav"; + /// <summary> + /// + /// </summary> + public const string SwishoutWav = "sound\\glue\\swishout.wav"; + + /* credits */ + /// <summary> + /// + /// </summary> + public const string RezCrdtexpTxt = "rez\\crdt_exp.txt"; + /// <summary> + /// + /// </summary> + public const string RezCrdtlistTxt = "rez\\crdt_lst.txt"; + + /* music */ + /// <summary> + /// + /// </summary> + public const string MusicTitleWav = "music\\title.wav"; + + /* game menus */ + /// <summary> + /// + /// </summary> + public const string GameMenuBin = "rez\\gamemenu.bin"; + /// <summary> + /// + /// </summary> + public const string OptionsBin = "rez\\options.bin"; + /// <summary> + /// + /// </summary> + public const string SndDlgBin = "rez\\snd_dlg.bin"; + /// <summary> + /// + /// </summary> + public const string SpdDlgBin = "rez\\spd_dlg.bin"; + /// <summary> + /// + /// </summary> + public const string VideoBin = "rez\\video.bin"; + /// <summary> + /// + /// </summary> + public const string NetDlgBin = "rez\\netdlg.bin"; + /// <summary> + /// + /// </summary> + public const string ObjctDlgBin = "rez\\objctdlg.bin"; + /// <summary> + /// + /// </summary> + public const string AbrtMenuBin = "rez\\abrtmenu.bin"; + /// <summary> + /// + /// </summary> + public const string RestartBin = "rez\\restart.bin"; + /// <summary> + /// + /// </summary> + public const string QuitBin = "rez\\quit.bin"; + /// <summary> + /// + /// </summary> + public const string Quit2MnuBin = "rez\\quit2mnu.bin"; + /// <summary> + /// + /// </summary> + public const string HelpMenuBin = "rez\\helpmenu.bin"; + /// <summary> + /// + /// </summary> + public const string HelpBin = "rez\\help.bin"; + + /// <summary> + /// + /// </summary> + public const string HelpTxtTbl = "rez\\help_txt.tbl"; + + /// <summary> + /// + /// </summary> + public const string MinimapBin = "rez\\minimap.bin"; + } +} Property changes on: trunk/scsharp/src/SCSharpLib/UI/BuiltIns.cs ___________________________________________________________________ Name: svn:mime-type + text/x-csharp Name: svn:eol-style + native This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |