From: Jorrit T. <jor...@pa...> - 2003-05-31 19:45:33
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Kamil Skalski wrote: >-----BEGIN PGP SIGNED MESSAGE----- >Hash: SHA1 > >Can anybody take a look at >http://nations.webska.org/screenshots/snapshot2.jpg > >I've started using ProcTexture to draw my terrain and everything seems to be >ok, except those strange white lines across all polygons... > I need more information about how exactly you are using those procedural textures and how you are filling them. > >And by the way, is it normal, that I have 20-30 FPS while displaying one thing >mesh with 100 polygons... I use also AWS and it's slow, but in this >resolution (800x600 Duron 800 Geforce2 OpenGL) I got 30-90 in walktest >flarge... > > > Is that thing mesh using proc textures? And are those proc textures changing a lot? Greetings, |