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From: <gra...@nt...> - 2016-03-27 08:50:07
|
Hello! New message, please read <http://setsailforautism.org/past.php?4> gra...@nt... |
From: Soumitra S. <sou...@gm...> - 2015-02-21 02:23:29
|
Hello everyone ! Personally I was very interested in applying as a participant once again. Since I have worked with cseditor and imodifiable during last year's SoC, I was very interested in the project idea " Material and Shader weaver editor ". I have been trying to develop a similar editor for quite some time now ( online/webgl, some basic stuff), and I was very excited to see this as a potential SoC idea for something as powerful as Crystal Space. I'd really love to know about any new/ongoing development for the same, and any discuss possible contributions to the same as a part of the SoC ! Thanks ! Soumitra Saxena http://soumitrasaxena.github.io/ I'm personally quite busy with work and another project and I didn't have time to really work on CS during the past year, so I'd rather skip on mentoring. However if there's demand I'd happily co-mentor again. ------------------------------ Date: Thu, 5 Feb 2015 17:33:17 +0530 From: nam...@gm... To: jor...@gm...; cry...@li... Subject: Re: [Crystal-develop] Regarding Google Summer of Code and stuff Hi, Thanks for initiating this thread Jorrit. I'm interested in mentoring this year. Best, Naman On Thu, Feb 5, 2015 at 5:17 PM, Jorrit Tyberghein < jor...@gm...> wrote: ---------- Forwarded message ---------- From: *Jorrit Tyberghein* <jor...@gm...> Date: Wed, Feb 4, 2015 at 12:59 PM Subject: Regarding Google Summer of Code and stuff To: Christian Van Brussel <Chr...@uc...>, res < re...@gm...>, sueastside <sue...@sc...>, sueastside sueastside < sue...@gm...>, Rly Dont Know <mat...@s2...>, Stefano Angeleri <wel...@gm...> Hi all, Has been a while hasn't it? I mail because I'd like to check how everyone feels about participating in Google Summer of Code this year. I must admit that I am a bit burned out on Crystal Space at the moment so I haven't done anything recently but I'm willing to help organize this again (last past years) if there is sufficient interest. Greetings, -- Project Manager of Crystal Space and CEL (http://www.crystalspace3d.org/ <http://www.crystalspace3d.org/main/Main_Page>) Project Manager of AresEd (https://code.google.com/p/ares/) Support: https://www.gittip.com/jorritTyb/ -- Project Manager of Crystal Space and CEL (http://www.crystalspace3d.org/ <http://www.crystalspace3d.org/main/Main_Page>) Project Manager of AresEd (https://code.google.com/p/ares/) Support: https://www.gittip.com/jorritTyb/ ------------------------------------------------------------------------------ Dive into the World of Parallel Programming. The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net/ _______________________________________________ Crystal-develop mailing list Cry...@li... https://lists.sourceforge.net/lists/listinfo/crystal-develop ------------------------------------------------------------------------------ Dive into the World of Parallel Programming. The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net/ _______________________________________________ Crystal-develop mailing list Cry...@li... https://lists.sourceforge.net/lists/listinfo/crystal-develop |
From: Matthieu K. <mat...@ou...> - 2015-02-05 12:14:31
|
I'm personally quite busy with work and another project and I didn't have time to really work on CS during the past year, so I'd rather skip on mentoring. However if there's demand I'd happily co-mentor again. Date: Thu, 5 Feb 2015 17:33:17 +0530 From: nam...@gm... To: jor...@gm...; cry...@li... Subject: Re: [Crystal-develop] Regarding Google Summer of Code and stuff Hi, Thanks for initiating this thread Jorrit. I'm interested in mentoring this year.Best,Naman On Thu, Feb 5, 2015 at 5:17 PM, Jorrit Tyberghein <jor...@gm...> wrote: ---------- Forwarded message ---------- From: Jorrit Tyberghein <jor...@gm...> Date: Wed, Feb 4, 2015 at 12:59 PM Subject: Regarding Google Summer of Code and stuff To: Christian Van Brussel <Chr...@uc...>, res <re...@gm...>, sueastside <sue...@sc...>, sueastside sueastside <sue...@gm...>, Rly Dont Know <mat...@s2...>, Stefano Angeleri <wel...@gm...> Hi all, Has been a while hasn't it? I mail because I'd like to check how everyone feels about participating in Google Summer of Code this year. I must admit that I am a bit burned out on Crystal Space at the moment so I haven't done anything recently but I'm willing to help organize this again (last past years) if there is sufficient interest. Greetings, -- Project Manager of Crystal Space and CEL (http://www.crystalspace3d.org/) Project Manager of AresEd (https://code.google.com/p/ares/)Support: https://www.gittip.com/jorritTyb/ -- Project Manager of Crystal Space and CEL (http://www.crystalspace3d.org/) Project Manager of AresEd (https://code.google.com/p/ares/)Support: https://www.gittip.com/jorritTyb/ ------------------------------------------------------------------------------ Dive into the World of Parallel Programming. The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net/ _______________________________________________ Crystal-develop mailing list Cry...@li... https://lists.sourceforge.net/lists/listinfo/crystal-develop |
From: Naman G. <nam...@gm...> - 2015-02-05 12:03:27
|
Hi, Thanks for initiating this thread Jorrit. I'm interested in mentoring this year. Best, Naman On Thu, Feb 5, 2015 at 5:17 PM, Jorrit Tyberghein < jor...@gm...> wrote: > > ---------- Forwarded message ---------- > From: Jorrit Tyberghein <jor...@gm...> > Date: Wed, Feb 4, 2015 at 12:59 PM > Subject: Regarding Google Summer of Code and stuff > To: Christian Van Brussel <Chr...@uc...>, res < > re...@gm...>, sueastside <sue...@sc...>, sueastside sueastside < > sue...@gm...>, Rly Dont Know <mat...@s2...>, > Stefano Angeleri <wel...@gm...> > > > Hi all, > > Has been a while hasn't it? > > I mail because I'd like to check how everyone feels about participating in > Google Summer of Code this year. I must admit that I am a bit burned out on > Crystal Space at the moment so I haven't done anything recently but I'm > willing to help organize this again (last past years) if there is > sufficient interest. > > Greetings, > > > > -- > Project Manager of Crystal Space and CEL (http://www.crystalspace3d.org/ > <http://www.crystalspace3d.org/main/Main_Page>) > Project Manager of AresEd (https://code.google.com/p/ares/) > Support: https://www.gittip.com/jorritTyb/ > > > > > -- > Project Manager of Crystal Space and CEL (http://www.crystalspace3d.org/ > <http://www.crystalspace3d.org/main/Main_Page>) > Project Manager of AresEd (https://code.google.com/p/ares/) > Support: https://www.gittip.com/jorritTyb/ > > |
From: Sricharan C. <sri...@gm...> - 2014-12-07 14:56:30
|
Hey, I am Sricharan. I have deep interest in computer graphics and web development. I have basic knowledge in OpenGL. I am also proficient in C++ and python. I am new to the open source world and would like to contribute my part to it. I am looking for projects that I can work in this winter break. I am ready to contribute to small patches or assist someone doing so. Please let me know how I can be helpful to you. Regards, Sricharan Chiruvolu |
From: Christian V. B. <chr...@uc...> - 2014-11-10 12:01:33
|
Hi Ralph, I'm the Christian you were looking for. It can effectively be quite straightforward to convert the data from cal3d to animeshes. Since this data is mostly the same in both format, this can effectively be mostly a matter of XML syntax. However, there are quite a lot of different data types to export: vertices, normals, meshes, submeshes, materials, weight map, skeleton, morph targets, animations. So this may not be that complex but can still require quite a lot of work. Instead of converting from cal3D, it is possible to use another format then load it into CS using its Assimp plugin. Is Planeshift still using models designed in 3DS Max? In that case you can export it eg in .3ds or.obj then load it transparently thanks to Assimp. The trunk version of Assimp can also handle FBX files, which is probably a better choice for animated models. Otherwise, if you still plan to write a cal3d/animesh converter, then you can have a look at the animesh XML loader (the mesh loader is in plugins/mesh/animesh/persist/standard/, the skeleton and animation loader is in plugins/mesh/animesh/persist/skeleton2/), or at the Blender export script (mostly in scripts/blender/io_scene_cs/io/object.py). Feel also free to ask questions if you need more information. Bye, Christian |
From: Ralph C. <ral...@gm...> - 2014-11-08 17:51:12
|
I see that the latest cal3d doesn't have the same file format. I'm interested in converting PlaneShift's cal3d files to something that Crystalspace supports directly. I have developer access to both SVN repos. I was talking to Jorrit on IRC and he said I should contact Christian Reiniger but the email address I have (ki...@to...) doesn't seem to work. Anyone have suggestions how I should go about it? I see the data in data/frankie and I can use cal3d/src/cal3d_converter to dump the binary cal3d files so I think it is mostly a matter of converting the XML formats. |
From: Charity <ang...@gm...> - 2014-06-09 03:11:31
|
Gentoo profile: default/linux/amd64/13.0/no-multilib kernel version 3.12.21 gcc version 4.7.3 On Sun, Jun 8, 2014 at 8:12 PM, res <re...@gm...> wrote: > On 08.06.2014 19:38, Charity wrote: > > Full build log: http://pastebin.com/rPjz9R8x > > > > I'm attempting to compile rev 38938 from source. The relevant error > > lines are > > You can work around the issue by passing “--disable-relaytool” to > configure. > > It would be helpful to know some more information about your system – > what distro, what gcc version? > > -f.r. > > > > > ------------------------------------------------------------------------------ > HPCC Systems Open Source Big Data Platform from LexisNexis Risk Solutions > Find What Matters Most in Your Big Data with HPCC Systems > Open Source. Fast. Scalable. Simple. Ideal for Dirty Data. > Leverages Graph Analysis for Fast Processing & Easy Data Exploration > http://www.hpccsystems.com > _______________________________________________ > Crystal-develop mailing list > Cry...@li... > https://lists.sourceforge.net/lists/listinfo/crystal-develop > > |
From: res <re...@gm...> - 2014-06-09 00:12:57
|
On 08.06.2014 19:38, Charity wrote: > Full build log: http://pastebin.com/rPjz9R8x > > I'm attempting to compile rev 38938 from source. The relevant error > lines are You can work around the issue by passing “--disable-relaytool” to configure. It would be helpful to know some more information about your system – what distro, what gcc version? -f.r. |
From: Charity <ang...@gm...> - 2014-06-08 17:39:04
|
Full build log: http://pastebin.com/rPjz9R8x I'm attempting to compile rev 38938 from source. The relevant error lines are C++ ./out/linux/debug/plugins/video/canvas/xwindow/plugin_impl.o LinkPlugin xwin.so ./out/linux/debug/plugins/video/canvas/xwindow/libgobject-2.0.so.0.stub.o:(.data.__bss_start+0x0): multiple definition of `__bss_start' ./out/linux/debug/plugins/video/canvas/xwindow/libXaw.so.7.stub.o:(.data.__bss_start+0x0): first defined here ./out/linux/debug/plugins/video/canvas/xwindow/libgobject-2.0.so.0.stub.o:(.data._edata+0x0): multiple definition of `_edata' ./out/linux/debug/plugins/video/canvas/xwindow/libXaw.so.7.stub.o:(.data._edata+0x0): first defined here ./out/linux/debug/plugins/video/canvas/xwindow/libgobject-2.0.so.0.stub.o:(.data._end+0x0): multiple definition of `_end' ./out/linux/debug/plugins/video/canvas/xwindow/libXaw.so.7.stub.o:(.data._end+0x0): first defined here Is it possible to build cs on a pure 64-bit system? I do not have any 32-bit libraries or executables on my system. |
From: Christian V. B. <chr...@uc...> - 2014-05-24 12:07:10
|
Le 24-05-14 07:23, Soumitra Saxena a écrit : > Now there is one more issue, the default plugin in cseditor (the > particle editor) , I get menus on the left and right , and a grey > screen in the middle. When I click on add emitter , I get a > segmentation fault(core dumped). I just needed to check if it's > working for anyone else. The particle editor is not yet fully working, and one missing functionality is that you cannot yet create a particle mesh, just edit an existing one. So, in order to have the particle editor active, you should first load a particle mesh, eg one in CS/data/particles. |
From: Soumitra S. <sou...@gm...> - 2014-05-24 05:23:25
|
Finally got ./cseditor running ! (and wxtest runs aswell) It seems on Ubuntu 13.04, a simple package download does not do the trick. I had to manually build wxwidgets and configure it using opengl and dynamic libraries for 64 bit. Now there is one more issue, the default plugin in cseditor (the particle editor) , I get menus on the left and right , and a grey screen in the middle. When I click on add emitter , I get a segmentation fault(core dumped). I just needed to check if it's working for anyone else. On Fri, May 23, 2014 at 7:35 PM, Vincent Knecht <vin...@ma...>wrote: > Le vendredi 23 mai 2014 à 14:28 +0200, Christian Van Brussel a écrit : > > This looks like there is a problem regarding wxWidgets during the > > configuration step of CS. > > > > Are you sure that wxWidgets appears detected at the end of 'configure'? > > > > If that is not the case, then you can have a look at your file > > 'config.log' in order to see what is the problem. > > Maybe it's only the wxWidget -dev/-headers packages missing. > Here on Ubuntu 12.04 with > - libwxgtk2.8-0 > - libwxbase2.8-dev > - wx2.8-headers > the wx plugin builds and runs fine > > > > ------------------------------------------------------------------------------ > "Accelerate Dev Cycles with Automated Cross-Browser Testing - For FREE > Instantly run your Selenium tests across 300+ browser/OS combos. > Get unparalleled scalability from the best Selenium testing platform > available > Simple to use. Nothing to install. Get started now for free." > http://p.sf.net/sfu/SauceLabs > _______________________________________________ > Crystal-develop mailing list > Cry...@li... > https://lists.sourceforge.net/lists/listinfo/crystal-develop > -- Soumitra Saxena Oasis 2013 Coordinator DVM |
From: Vincent K. <vin...@ma...> - 2014-05-23 14:05:45
|
Le vendredi 23 mai 2014 à 14:28 +0200, Christian Van Brussel a écrit : > This looks like there is a problem regarding wxWidgets during the > configuration step of CS. > > Are you sure that wxWidgets appears detected at the end of 'configure'? > > If that is not the case, then you can have a look at your file > 'config.log' in order to see what is the problem. Maybe it's only the wxWidget -dev/-headers packages missing. Here on Ubuntu 12.04 with - libwxgtk2.8-0 - libwxbase2.8-dev - wx2.8-headers the wx plugin builds and runs fine |
From: Christian V. B. <chr...@uc...> - 2014-05-23 12:29:24
|
This looks like there is a problem regarding wxWidgets during the configuration step of CS. Are you sure that wxWidgets appears detected at the end of 'configure'? If that is not the case, then you can have a look at your file 'config.log' in order to see what is the problem. |
From: Soumitra S. <sou...@gm...> - 2014-05-22 20:11:38
|
I am sorry. A correction. I just checked my version with "wx-config --version" , it's 2.8.12. On Fri, May 23, 2014 at 1:20 AM, Vincent Knecht <vin...@ma...>wrote: > Le vendredi 23 mai 2014 à 00:45 +0530, Soumitra Saxena a écrit : > > Hello, > > > > The cseditor application in the CSEditing branch gives me the > > following error on execution (varedittest runs correctly): > > > > "The drawing canvas is not a iWxWindow plugin" > > > > I have wxwidgets3.0 installed (libwxgtk-3.0-dev , the compilation > > shows this as well). > > > > I can't seem to figure out the reason for this. My system is Ubuntu > > 13.04. > > > > This seemed to be a wxWidgets issue , so I went on to check the > > "wxtest" application under the CS Branch that is supposed to > > demonstrate the iWxWindow plugin system, only to find that the there > > was no "wxtest" compiled during my CS build. > > > > Any insights ? > > Hello, > > afaik CS supports wxWidgets 2.8, not sure about 2.9, but not 3.0. > You'll have to install one of the supported version then re-run > CS' configure and jam (this should build only wx plugin). > Then cseditor should run... > > > > > > ------------------------------------------------------------------------------ > "Accelerate Dev Cycles with Automated Cross-Browser Testing - For FREE > Instantly run your Selenium tests across 300+ browser/OS combos. > Get unparalleled scalability from the best Selenium testing platform > available > Simple to use. Nothing to install. Get started now for free." > http://p.sf.net/sfu/SauceLabs > _______________________________________________ > Crystal-develop mailing list > Cry...@li... > https://lists.sourceforge.net/lists/listinfo/crystal-develop > -- Soumitra Saxena Oasis 2013 Coordinator DVM |
From: Vincent K. <vin...@ma...> - 2014-05-22 19:50:27
|
Le vendredi 23 mai 2014 à 00:45 +0530, Soumitra Saxena a écrit : > Hello, > > The cseditor application in the CSEditing branch gives me the > following error on execution (varedittest runs correctly): > > "The drawing canvas is not a iWxWindow plugin" > > I have wxwidgets3.0 installed (libwxgtk-3.0-dev , the compilation > shows this as well). > > I can't seem to figure out the reason for this. My system is Ubuntu > 13.04. > > This seemed to be a wxWidgets issue , so I went on to check the > "wxtest" application under the CS Branch that is supposed to > demonstrate the iWxWindow plugin system, only to find that the there > was no "wxtest" compiled during my CS build. > > Any insights ? Hello, afaik CS supports wxWidgets 2.8, not sure about 2.9, but not 3.0. You'll have to install one of the supported version then re-run CS' configure and jam (this should build only wx plugin). Then cseditor should run... |
From: Soumitra S. <sou...@gm...> - 2014-05-22 19:15:17
|
Hello, The cseditor application in the CSEditing branch gives me the following error on execution (varedittest runs correctly): "The drawing canvas is not a iWxWindow plugin" I have wxwidgets3.0 installed (libwxgtk-3.0-dev , the compilation shows this as well). I can't seem to figure out the reason for this. My system is Ubuntu 13.04. This seemed to be a wxWidgets issue , so I went on to check the "wxtest" application under the CS Branch that is supposed to demonstrate the iWxWindow plugin system, only to find that the there was no "wxtest" compiled during my CS build. Any insights ? |
From: Christian V. B. <chr...@uc...> - 2014-05-21 16:50:57
|
The cseditor framework (in the branch "CSEditing/trunk") is actually heavily based on the Blender architecture and user interface. We already thought about using the Blender framework instead of this new one we are building from scratch. Here is an excerpt from a discussion between Jorrit, Sueastside and me, back in April 2013: Me: "with the cseditor framework, we are actually copying the behavior of the Blender GUI. We spend quite a lot of time trying to achieve the same set of functionalities that Blender offers, and we still need a lot of GUI widgets suitable for the edition of our 3D concepts. The (GPL) Blender software already offers all of that. We might build our own editor on top of the Blender C++ framework and use it to manage our windows/widgets/plugins (that is only the core of the Blender editor, most of the Blender relevant plugins would be removed). We would write our own plugins dedicated to CS in Python which has some advantages." And comments from Sueastside: "Well its goal from the start was to mimic Blender's concepts to make development of new panels/operators easy (and portable from blender), so if you think we're copying blender, we're on the right track :D But seriously, at the time I made Anvil, I somewhat dismissed the idea of using blender as a framework; it being C it being big it changing a lot api wise (2.4->2.5->2.6 had a LOT of changes, dunno how stable they are now) But I agree it could have its merits, but it also leaves me with a couple of questions; How modular is blender about this, can we just use the gui/python bindings/panels/operator parts or is it very tightly integrated with the rest of the code?(rna/dna would be a large chunk to pull in) Who would and is it worth while to maintain a blender-fork? Would CS' opengl context integrate nicely in their view system? (their gui being opengl as well)(or would their views be too tightly integrated in their draw loop) I guess most questions could be answered by taking a good look at their code, maybe even try to pull of a PoC...see how feasible it really is." So if you are interested in that topic, feel free to have a look at that problem! |
From: Кирилл П. <kir...@gm...> - 2014-05-17 21:36:45
|
Who maintains Russian version of CS site? (http://crystalspace.ru/) -- Кирилл Прохоров |
From: Кирилл П. <kir...@gm...> - 2014-05-16 22:44:11
|
Hi guys ;) I'm just trying to compare with blender project architecture and building environment and It's very inspiring (for example all external libraries are included in a folder so you don't need to test and download different versions of them) For graphic system of Ares perhaps it can be useful http://wiki.blender.org/index.php/Dev:2.5/Source/Architecture/Window_Manager cause MVC is really most popular now Again in general it may be more practical to use blender menus-buttons library rather than wxWidgets (perhaps it would be more crossplatform) Integrating blender visual interface source has also advantage of python plugins. -- Кирилл Прохоров |
From: Matthieu K. <mat...@ou...> - 2014-05-13 15:41:18
|
1) None that I know of – shaders are data-parallel and accordingly you only get the information of the piece you’re processing 2) Filtering is disabled for heightmaps iirc (to prevent awkward interpolation) – you can do it manually, though (query the adjacent texels and interpolate manually using the properly converted height value) 3) Once you have the mesh you can set a material on it (either create a new one and set the shader, textures, etc. as desired or grab one you loaded or got elsewhere and simply set it on the mesh) From: Naman Gupta [mailto:nam...@gm...] Sent: Monday, May 12, 2014 22:12 To: cry...@li... Subject: [Crystal-develop] Few Questions Hi, I encountered few problem would appreciate if someone could answer. 1). Is there a way to retrieve information about the adjacent vertex in vertex shader? 2). The water waves are created by translating heightmaps in waterdemo2, upon closing looking, you could see the waves aren't translating smoothly because color values are discrete. This is the shader code " ... vec2 Texcord = texCoord + waveInput.time*10.0 ; position_object.y += texture2D(texHeight, Texcord/128).r * 2.0; ..." Is there are way to like interpolate the values between two consecutive colors to make waves go smoother? 2). How do we add texture to the inner side of a box generated like this "... CS::Geometry::DensityTextureMapper mapper (0.3f); CS::Geometry::TesselatedBox box (csVector3 (0, 0, 0), csVector3 (10, 10, 10)); box.SetLevel (3); box.SetMapper (&mapper); box.SetFlags (CS::Geometry::Primitives::CS_PRIMBOX_INSIDE); // Now we make a factory and a mesh at once. csRef<iMeshWrapper> walls = CS::Geometry::GeneralMeshBuilder::CreateFactoryAndMesh ( engine, room, "walls", "walls_factory", &box); ..." I'm trying to make a skybox. Also, Could someone get the search functionality working on the documentation given in the link "http://www.crystalspace3d.org/docs/online/manual/"? ~N |
From: Phil W. <aur...@gm...> - 2014-05-13 13:43:33
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On Sun, 2014-04-27 at 23:05 +0100, Phil Wyett wrote: > Hi all, > > The scripts for 0install at: > > 'scripts/packaging/0install' > > are out of date and not been maintained. > > Do we wish to refresh them and maintain them? Or should we remove them? > > My vote is to abandon and remove. > > Regards > > Phil > Due to the lack of response and caring for the 0install after the mail above. It will be abandoned and removed for the 2.2 release. Regards Phil -- Phil Wyett { GNU Linux User and Developer IRC: philwyett Twitter: philwyett } |
From: Phil W. <aur...@gm...> - 2014-05-12 20:57:32
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On Mon, 2014-05-12 at 17:47 -0300, Walter D'Avila Neto wrote: > Sory .. I 'didnt wrote why some are missng.. > > > At time I was downloading some of dependencyes withour any release, > like sources from sourceforge.. some dependencies didn't gave me > options, or I didn't finded, option for folder releases ( compatible > with Cs) > > > Since the wore optional after loosing some time.. I've decided to go > on without some of them... > > > By with this new release with dependencies this > "user-friendly-installation-issue" will improve alot the "quickstart" > with the Engine.. > > > BTW Great Work! > 2.2 will be far simpler for those who want to install from package. The only issue at present is what to do about Crazy Eddies GUI lib as it is not packaged for RHEL/CentOS. Current thinking is for me to package it for us myself based on relevant Fedora source packages. Regards Phil -- Phil Wyett { GNU Linux User and Developer IRC: philwyett Twitter: philwyett } |
From: Naman G. <nam...@gm...> - 2014-05-12 20:11:45
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Hi, I encountered few problem would appreciate if someone could answer. 1). Is there a way to retrieve information about the adjacent vertex in vertex shader? 2). The water waves are created by translating heightmaps in waterdemo2, upon closing looking, you could see the waves aren't translating smoothly because color values are discrete. This is the shader code " ... vec2 Texcord = texCoord + waveInput.time*10.0 ; position_object.y += texture2D(texHeight, Texcord/128).r * 2.0; ..." Is there are way to like interpolate the values between two consecutive colors to make waves go smoother? 2). How do we add texture to the inner side of a box generated like this "... CS::Geometry::DensityTextureMapper mapper (0.3f); CS::Geometry::TesselatedBox box (csVector3 (0, 0, 0), csVector3 (10, 10, 10)); box.SetLevel (3); box.SetMapper (&mapper); box.SetFlags (CS::Geometry::Primitives::CS_PRIMBOX_INSIDE); // Now we make a factory and a mesh at once. csRef<iMeshWrapper> walls = CS::Geometry::GeneralMeshBuilder::CreateFactoryAndMesh ( engine, room, "walls", "walls_factory", &box); ..." I'm trying to make a skybox. Also, Could someone get the search functionality working on the documentation given in the link " http://www.crystalspace3d.org/docs/online/manual/"? ~N |
From: Phil W. <aur...@gm...> - 2014-05-12 19:16:10
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On Mon, 2014-05-12 at 15:02 -0300, Walter D'Avila Neto wrote: > > Will this by an Binary release, including cs binaries with correct > dependencies ?? > > > The reason of my questions is because sometimes, in some distribuitons > (linux or gnu/linux :P) is very disturbing to downgrade a lot of > specific lib/dependencies (or upgrade) and I've had a lot of trouble > to compiling it correctly last time (on centos). > > > Binary releases with theirs specific dependencies with the > correct/supporte version bundled makes the engine a little more > 'user-friendly' if I may say. > Binary packages will be released for at least GNU Linux. At present I intend to build binaries for: * Ubuntu 12.04 LTS, 14.04 LTS and 14.10 in dev release. * Fedora 20 and 21 if close or out by then. * RHEL/CentOS 6.x and 7.x if out by then. Note: RHEL/CentOS builds depend on the EPEL repo. Don't worry about CentOS builds. CentOS 6.x is the primary test machine of the release guy and where all RPM builds are tested. ;-) Windows binaries are waiting for a volunteer? :-D Regards Phil -- Phil Wyett { GNU Linux User and Developer IRC: philwyett Twitter: philwyett } |