Opposite of sloppy camera.
A method to give more focus on terrain in the direction that the glider is moving. So instead of drawing the glider always in the centre of the screen, the glider would be rendered away from the direction of glider movement.
An example would be if the glider was heading straight down, the glider would be drawn in the top half of the screen so that more of the approaching terrain could be shown in the bottom half of the screen.
This is not critical, just a wishlist item to make terrain hugging easier.