You set the fog to have a smooth level, though the fog face isn't smoothed. Did you forget to add the smoothed fog face, or is it a mistake?
Considering the vault is a unique map, it would probably better to make a "Void" archetype instead of customizing all items, so they can be altered if needed - but that's just my point of view :)
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To my knowledge, I only added smoothlevel to the Void in order to make the bricks smooth over them, as smoothlevel 0 means no smoothing. If I changed the fog in any way (if there is any fog there in the first place?), then it must've been by mistake.
However, smoothing faces for fog is something I've considered making for a long time. I've been deferring it until whenever I look over all the smooth faces...
Given that there may be further locations set in the void/the bare astral plane, a unified void archetype is a good idea.
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I am using the patch, as-is with latest archetypes, server, and map code. However, the flooring is not working for me. The Tiles show up as black squares. The you see: area of the client shows the graphic as a question mark and the file name as (null). Screen shot is attached. The map renders okay in Gridarta. It just has some kind of problem when used in the game. Anyone else encountering this issue?
The smooth face is missing because I was not aware that it is strictly necessary. Well, judging from the screenshot, it works perfectly (the clouds smooth over the void), but it complains regardless.
My best guess for why the floor is missing is that I had sent an arch with CRLF line endings because that's what Git checks out for me. I've since configured Git to always check out files with LF line endings.
General outline of changes since the last zip:
Fixed line endings
Moved/renamed arch/system/blocked_richblack to arch/ground/astral
Added astral.arc and astral.face
Added is_floor to astral.arc, despite being a derivative of blocked
Added smoothface to astral.arc
Moved arch/floor/tile_shop_ragged.arc to arch/shop/Floors
maps/planes/astral-vault was freshly checked out from master and had all tiles and blockeds replaced with tile_shop_ragged and astral, un-removing duplicate floors and walls in the process
The patch removes some duplicate floors, walls, voids and no_magics and is to be applied after the contents of the zip.
Thanks for the patch :)
You set the fog to have a smooth level, though the fog face isn't smoothed. Did you forget to add the smoothed fog face, or is it a mistake?
Considering the vault is a unique map, it would probably better to make a "Void" archetype instead of customizing all items, so they can be altered if needed - but that's just my point of view :)
You're welcome!
To my knowledge, I only added smoothlevel to the Void in order to make the bricks smooth over them, as
smoothlevel 0means no smoothing. If I changed the fog in any way (if there is any fog there in the first place?), then it must've been by mistake.However, smoothing faces for fog is something I've considered making for a long time. I've been deferring it until whenever I look over all the smooth faces...
Given that there may be further locations set in the void/the bare astral plane, a unified void archetype is a good idea.
I am using the patch, as-is with latest archetypes, server, and map code. However, the flooring is not working for me. The Tiles show up as black squares. The you see: area of the client shows the graphic as a question mark and the file name as (null). Screen shot is attached. The map renders okay in Gridarta. It just has some kind of problem when used in the game. Anyone else encountering this issue?
Last edit: Rick Tanner 2022-08-18
Was a smoothing graphic missed when this patch was created?
Could not smooth face blocked_richblack.111. Check that this face has a smoothing pixmap, or remove its smoothlevel
The smooth face is missing because I was not aware that it is strictly necessary. Well, judging from the screenshot, it works perfectly (the clouds smooth over the void), but it complains regardless.
My best guess for why the floor is missing is that I had sent an arch with CRLF line endings because that's what Git checks out for me. I've since configured Git to always check out files with LF line endings.
General outline of changes since the last zip:
The patch removes some duplicate floors, walls, voids and no_magics and is to be applied after the contents of the zip.
This entire change is still entirely cosmetic.