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#364 Spell Emitter Arrows

None
closed
nobody
None
5
2021-01-08
2020-02-16
tituss
No

Fire, Ice and Vitriol Arrow .py scripts. Derivatives of Rednexela's Petrification and Firebomb arrows.
For some reason the original firebomb arrow didn't work right so I made a change then created these other two versions.

Included is a test map so you can see how they work and copy over any way you'd like.

-titus

1 Attachments

Discussion

  • Nicolas Weeger

    Nicolas Weeger - 2020-02-17

    I like the idea :) But we'll need to figure where to add those arrows and their price, especially vitriol, which is quite powerful.

    I think the Python code could be factorised:
    - the spell(s) to cast could be in a key in the arrow itself
    - this would allow to have only one script instead of 3, and allow other spells
    - using a loop would be better than duplicating lines

    I can help you change the scripts/patch, or directly add a new version.

     
    • tituss

      tituss - 2020-02-17

      I appreciate it. If you even wanted to offer a small example in the comments here that I could go off I can submit a new version.
      Also I'm not sure about controlling the magnitude of the spell, perhaps I have to make specific spell archs for the arrows so they're less intense? idk, whatever you think.

       
  • Nicolas Weeger

    Nicolas Weeger - 2020-02-18

    Generic script attached, to be put into maps/python/items.

    In the arrows themselves (not the event), add a key like arrow_spell 1:spell_burning_hands;1:spell_hellfire or arrow_spell 3:spell_vitriol_splash (format is "cast times:spell archetype;cast times:spell archetype;...).

     
  • Nicolas Weeger

    Nicolas Weeger - 2020-12-12
    • status: open --> patched
    • Group: -->
     
  • Nicolas Weeger

    Nicolas Weeger - 2020-12-12

    Modified version of the script applied as r21599.

    Added 3 arrow artifacts, with fire, cold and poison spells, in r21601.

     
  • Nicolas Weeger

    Nicolas Weeger - 2021-01-08
    • status: patched --> closed
     

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