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#353 rework of pup_land/nurnberg/reception/*

None
closed
no_spells (1)
5
2022-08-06
2019-03-04
No

After someone complained about an unfair no_spell area in fire6, I decided to rework all the maps, mostly cleaning up no_spells, but making some other changes as well. See notes below for details.


Changes:

reception:
Added no_spells to prevent bypassing required levers in the wind, fire, and electric sections.
Added no_spells to prevent players from entering wind section from outside the map.
Moved 1 no_spells above the floor tile to improve readability in Gridarta.
Adjusted both woman NPCs to prevent them from trying to attack the monsters.

wind3:
Removed no_spells in the main area, as it served no apparent purpose.
Moved remaining no_spells above the floor for readability.
Reduced the icecube's ac from -50 to -25, and hp regen from 50 to 25 to make it less tedious to kill.

wind4:
Moved many no_spells above the floor for readability.
Removed extra floors at 6,11
Removed extra fence and no_spells at 10,20 and 10,22

wind5:
Added no_spells under more fences to prevent bypassing levers.
Converted no_spells under gates to be no_magic and damned on the gate arch.

wind6:
moved many no_spells above the floor for readability.
removed unneeded no_spells in row 14.
replaced gateTrg1 with gate_closed_1, to make the map solvable in solo play without using town portal.

water2:
moved a few no_spells above the floor for readability.
added missing no_spells at 3,8

water4:
moved many no_spells above the floor for readability.
removed a duplicate no_spells

water5:
removed extraneous no_spells at 4,11

water7:
moved 1 no_spells above the floor for readability.

fire4:
moved many no_spells above floor tiles for readability.

fire5:
removed extraneous no_spells

fire6:
removed most of the no_spells from the map. This does somewhat change how the map can be played.
removed the sign indicating it is a no_spells area.
added no_spells under the pits, forcing players to throw and item, or shoot an arrow to push the button.
replaced gateTrg2 with gate_closed_2, to make the map solvable in solo play without using town portal.

electricity4:

moved many no_spells above floors for readability.
removed extraneous no_spells.

electricity5:
moved some no_spells above floors for readability.
removed extraneous no_spells.


Remaining known issues:
The top tier treasure key in electricity3 is probably unobtainable, unless you hoard several Tower keys, and perform a convoluted run through the Intersection of Towers. However, this may be intentional, due to the quality of the item. Regardless, it would be a good idea to review the loot at the top of all four towers, and determine if it is appropriately difficult to get.

wind3 remains incredibly confusing.

It's not clear why the intersection of towers is 4 separate maps. Could they be joined?

wind5 has an odd floor-over-wall layout. It's not clea rif this is intentional, but it could be.

The ability to move from wind5 to electricity5 doesn't seem right.

The lightningwalls in wind7 do not seem to be acting as intended.

It is unclear what the purpose of the Feather crown is in water5. Should it be in the (more appropriate) wind section? Is it intended to be obtainable?

In reception, if you are not standing directly next to the woman when saying "yes", the teleport will permanently fail until the map reset.

1 Attachments

Discussion

  • Kevin Zheng

    Kevin Zheng - 2019-03-04
    • status: open --> patched
    • assigned_to: Kevin Zheng
    • Group: -->
     
  • Kevin Zheng

    Kevin Zheng - 2019-03-04

    Committed, thanks! Leaving this open for now in case we want to address the follow-up issues you mentioned.

     
  • Saiapatsu

    Saiapatsu - 2021-07-31

    wind3 remains incredibly confusing.

    The hidden pedestals activate the grates, moving the boulder backward or forward randomly exactly like the mechanism in fire2.

    wind5 has an odd floor-over-wall layout. It's not clea rif this is intentional, but it could be.

    It seems like a dummy way to get invisible walls in the locations with walls under floors.

    The ability to move from wind5 to electricity5 doesn't seem right.

    You can move to Intersection of Towers from the top of wind, so I'd assume it's intentional.

    It is unclear what the purpose of the Feather crown is in water5. Should it be in the (more appropriate) wind section? Is it intended to be obtainable?

    I don't know about any of that, but I always plan to nab that crown as soon as possible. Levitation boots aren't a guaranteed find and the crown lets me wear speed boots while levitating.

     

    Last edit: Saiapatsu 2021-07-31
  • Saiapatsu

    Saiapatsu - 2021-07-31

    Patch 1 will ensure the boulder in wind3 can't go more than one gate backwards from the furthest it's gotten, so bad luck can't keep you spinning around in there too long.
    I don't recommend adding this, because Gale Armor is already easy to get. It's hardly a puzzle, the sign tells you to run in circles.

    Patch 2 forces you to stand next to the woman in reception to enter, so that the teleporter does not get wasted. It also deletes the magic ear after use so you can't get a response for "yes" a second time, if you decide to mess around and say that.

     
  • Kevin Zheng

    Kevin Zheng - 2022-08-06
    • status: patched --> closed
     
  • Kevin Zheng

    Kevin Zheng - 2022-08-06

    Committed patch 2 in 167f7f6c8, thanks. Did not commit patch 1 because you advised against it. Please re-open if you change your mind.

     

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