This patch disalows items with titles to be used as a base items in transmutation recipes.
Currently the game makes a hash of items where alchemy (and tanning smithing ect.) and if the hash matches the expected hash of a recipe in the formulae file the recipe will be attemped.
When the attemt happens if the recipe in formulae has "trans 1" the game will look for a matching arch type to apply a new title to.
There is currently no test to see in the item attempted already has a title allowing special tricky recipes to use the item used as the base item and allowing recipes with "trans 1" to stack abilities.
This patch makes transmutation recipes (Those with trans 1) disallow items with titles to avoid stacked bonuses. All alchemy on items always results with an item with a title so in short no item produced with with alchemy can be used as a base item. When an item with a title is found the game will now generate a new base type with a matching expected archtype and all ingrediants are used up.
Unfortunatly this may break recipes that currently use "trans 1" if they are expecting a titled item to be used as the base item. The formulae file should be checked for "trans 1" recipes where a titled item (something 'of ...') is used and updated where needed. The formulae file should also have this new limitation documended to avoid future confution.
I'll do this tomorrow when I get a chance unless someone else would like to do it. If you want to take care of that post here so I know not to get started.
I looked over the formulae file and can be sure now that nothing breaks after this update. Here is the documentation update.
Changing the status back to Open. I do not find any record of the patch being applied to SVN.
Patch (finally) applied as r21603, thanks :)
Last edit: Nicolas Weeger 2020-12-12