Here are some new items I've been working on. Hopefully at least some of them will be good to add.If anything needs to be fixed or altered, just let me know. The file includes the pictures and arc files for all seven items. Some of these items I wish to be obtainable from random loot, though I'm unsure of how to do this.
Items are:
Cloak of Plenty - A cloak that isn't all that useful, but is an alternative to an amulet of sustenance, though intended to be weaker. Can be found in random loot.
Thunderking's gauntlets - Fairly plain gauntlets which give electric resist and alignment. Intended to be useful but not too powerful. Can be found in random loot.
Golem Shoes - shoes meant to give a fair defence bonus, and no speed bonus at all. Should be found in random loot.
Order Sword - A sword meant to be the counterpart to the chaos sword. Gives high resists and high damage like the chaos sword, but in generally different areas. Should not be possible to obtain from random loot.
Dragonskin boots - boots to give decent resistances, since there's hardly any good boots in the game more variety is needed. Until used in a map, can be found as random loot.
wizard gloves - intended to be gloves that hardly help armor, but instead give magic bonus. Until used in a map, can be found as random loot.
- made by Kayoto
all seven item's pictures and arc files
Any comments from other people about balance/gameplay issues?
Summary of the items in this patch.
Issues with Order Sword: 1.) attack type of god power - that should be removed or switched to something else, 2.) dam of 90 seems high especially for item power of only 15
Not sure why the dragonskin boots have holy word -5
That is: Order Sword (Str+1)(Dex+1)(Con+1)(Wis+1)(Int+1)(dam+90)(xray-vision)(item_power +15)(weapon speed 3)(grace+2)(magic-3)(regeneration-3)(luck-3)(Attacks: physical, god power)(resist magic +20)(resist acid +50)(resist drain +30)(resist weaponmagic +10)(resist poison +20)(resist slow +20)(resist paralyzation +30)(resist fear +30)(resist depletion +30)(resist chaos -10)(Denied: Creation, Death)
It goes on your arm
It weighs 20.000 kg.
You reckon it is worth 53462 platinum coins, 3 gold coins and 8 silver coins.
That is: cloak of Plenty (Con+1)(sustenance+5)(armour +1)(resist poison +5)
It goes around your shoulders
It weighs 4.000 kg.
You reckon it is worth 4081 platinum coins, 4 gold coins and 6 silver coins.
That is: dragonskin boots (Dex+1)(ac+1)(Spell regen penalty 4)(armour +3)(resist magic +10)(resist fire +10)(resist electricity +10)(resist cold +10)(resist acid +10)(resist slow -10)(resist paralyzation +5)(resist fear +5)(resist holy word -5)
It goes on your feet (2)
It weighs 7.000 kg.
You reckon it is worth 6255 platinum coins and 9 silver coins.
That is: golem shoes (ac+2)(Spell regen penalty 1)(armour +8)(resist electricity +5)
It goes on your feet (2)
It weighs 7.000 kg.
You reckon it is worth 1011 platinum coins, 4 gold coins and 6 silver coins.
That is: wizard_gloves +1 (Wis+1)(Int+1)(ac+1)(item_power +4)(magic+1)(resist magic +5)(resist confusion +5)(resist blindness -5)(Attuned: Missiles)
It goes on your hands (2)
It weighs 0.100 kg.
You reckon it is worth 6504 platinum coins and 1 gold coin.
That is: thunderking's gauntlets (Int+1)(item_power +5)(armour +4)(resist electricity +40)(resist paralyzation +15)(Attuned: Electricity, Light)
It goes on your hands (2)
It weighs 1.900 kg.
You reckon it is worth 7721 platinum coins, 4 gold coins and 8 silver coins.
The patch description did not include bloodreaver axe. Here is the original stats, per the patch:
That is: bloodreaver * (Str+1)(Dex+1)(Wis-1)(wc+3)(dam+50)(item_power +8)(weapon speed 11)(Attacks: weaponmagic, turn undead, fear, cancellation, depletion, counterspell, god power, holy power, blinding, disease)(resist slow +15)(resist paralyzation -10)
It is made of: iron.
It goes on your arm (2)
It weighs 31.000 kg.
You reckon it is worth 41123 platinum coins, 4 gold coins and 4 silver coins.
And the changes with the attack types that were checked in to SVN in r20338. Removed god power and disease, added poison.
That is: bloodreaver * (Str+1)(Dex+1)(Wis-1)(wc+3)(dam+50)(item_power +8)(weapon speed 11)(Attacks: weaponmagic, poison, turn undead, fear, cancellation, depletion, counterspell, holy power, blinding)(resist slow +15)(resist paralyzation -10)
It is made of: iron.
It goes on your arm (2)
It weighs 31.000 kg.
You reckon it is worth 92325 platinum coins, 4 gold coins and 3 silver coins.
Also changes with the attack types in Order Sword that were checked in to SVN in r20338. Removed god power and added magical and weaponmagic.
That is: Order Sword * (Str+1)(Dex+1)(Con+1)(Wis+1)(Int+1)(dam+90)(xray-vision)(item_power +15)(weapon speed 3)(grace+2)(magic-3)(regeneration-3)(luck-3)(Attacks: physical, magical, weaponmagic)(resist magic +20)(resist acid +50)(resist drain +30)(resist weaponmagic +10)(resist poison +20)(resist slow +20)(resist paralyzation +30)(resist fear +30)(resist depletion +30)(resist chaos -10)(Denied: Creation, Death)
It is made of: iron.
It goes on your arm
It weighs 20.000 kg.
You reckon it is worth 118553 platinum coins and 5 silver coins.
Patch accetped with changes. Closing the ticket.
Revision: 20338
http://sourceforge.net/p/crossfire/code/20338
Author: rjtanner
Date: 2017-03-17 23:28:08 +0000 (Fri, 17 Mar 2017)
Log Message:
Patch #267 New Items - 7 different items (with some changes to weapon attack types as noted in the ChangeLog and patch summary on SourceForge.)