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From: Crossfire C. r. messages.
<cro...@li...> - 2021-04-23 17:28:49
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Revision: 22096
http://sourceforge.net/p/crossfire/code/22096
Author: ryo_saeba
Date: 2021-04-23 17:28:47 +0000 (Fri, 23 Apr 2021)
Log Message:
-----------
Updated docs pointers and added more relevant info. Axed some deprecated info.
Patch https://sourceforge.net/p/crossfire/patches/392/ by DraugTheWhopper
Modified Paths:
--------------
arch/trunk/ChangeLog
arch/trunk/README
arch/trunk/treasures.trs
Modified: arch/trunk/ChangeLog
===================================================================
--- arch/trunk/ChangeLog 2021-04-22 19:21:48 UTC (rev 22095)
+++ arch/trunk/ChangeLog 2021-04-23 17:28:47 UTC (rev 22096)
@@ -1,3 +1,9 @@
+Updated docs pointers and added more relevant info. Axed some deprecated info.
+Patch https://sourceforge.net/p/crossfire/patches/392/
+README
+treasures.trs
+DraugTheWhopper
+
New art for corpse.
This should be easier to use as a base for making different corpse images for goblins, angels, etc.
Moved old image to classic image set.
Modified: arch/trunk/README
===================================================================
--- arch/trunk/README 2021-04-22 19:21:48 UTC (rev 22095)
+++ arch/trunk/README 2021-04-23 17:28:47 UTC (rev 22096)
@@ -4,6 +4,15 @@
:numbered:
:toc:
+Introduction
+------------
+This file contains general design notes about archetypes and faces. For more
+technical details about how archetypes are handled inside the engine, see
+'server/doc/Developers/objects' and 'server/doc/Developers/objects.dox'.
+
+Some bits of info like types and subtypes are defined in
+'server/include/object.h'.
+
Item Attributes
---------------
Correctly choosing item attributes is key to maintaining balance and fun.
@@ -15,14 +24,23 @@
Weight
~~~~~~
Weights are given in integer grams, and should resemble those of real-life
-counterparts to objects. Players should be able to carry at most 100 kg
-(with limited exceptions for creatures such as dragons). Until this change
-is implemented in the game itself, weight values should be multiplied by
-ten. For example, an apple with a real-world weight of 0.1 kg should have a
-weight value of 1000 in the archetype file.
+counterparts to objects. You may find some objects do not follow this closely,
+so examine similar objects to better judge what weight to set. For extremely
+bulky objects, you can increase the weight a bit to simulate the difficulty of
+carrying large objects.
-Pixmaps
+At one time, it was theorized that players would have a weight limit of about
+100kg, but currently the balance is pretty far from this.
+--DraugTheWhopper 4/20/2021
+
+Images
-------
+Images should generally be stored in PNG, optionally with indexed color.
+You may find that server or clients still support XBM or XPM, but these are
+considered deprecated.
+
+Pixmap support (deprecated)
+~~~~~~~~~~~~~~~~~~~~~~~~~~~
The color bitmap files use the XPM library (called xpm-3.4f on
most ftp sites. A later version may be out now.)
Modified: arch/trunk/treasures.trs
===================================================================
--- arch/trunk/treasures.trs 2021-04-22 19:21:48 UTC (rev 22095)
+++ arch/trunk/treasures.trs 2021-04-23 17:28:47 UTC (rev 22096)
@@ -7,8 +7,8 @@
# re-linking and generation of only 1 item on that list. This does away
# with the treasure lists from being embedded in the program.
#
-# See the file doc/crossfire.doc for information on the format of this
-# file
+# See the file server/doc/Developers/treasure_list.dox for information on the
+# format of this file
#
#
#NOTE: GOD treasure lists have been moved out to the arches
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