|
From: Crossfire C. r. messages.
<cro...@li...> - 2021-03-12 01:03:04
|
Revision: 22038
http://sourceforge.net/p/crossfire/code/22038
Author: silvernexus
Date: 2021-03-12 01:03:00 +0000 (Fri, 12 Mar 2021)
Log Message:
-----------
Add book message that anecdotally describes the use of a Prepare Weapon scroll.
Modified Paths:
--------------
arch/trunk/ChangeLog
arch/trunk/messages
Modified: arch/trunk/ChangeLog
===================================================================
--- arch/trunk/ChangeLog 2021-03-11 23:03:09 UTC (rev 22037)
+++ arch/trunk/ChangeLog 2021-03-12 01:03:00 UTC (rev 22038)
@@ -1,3 +1,8 @@
+Add new book message that describes using a Prepare Weapon scroll
+as an anecdote of an onlooker.
+messages
+Daniel Hawkins 2021-03-11
+
Utilize new level-scaling attributes for the mimic type.
This should rebalance mimics to be an appropriate challenge for the random map level they are on.
monster/mimic/mimic.arc
Modified: arch/trunk/messages
===================================================================
--- arch/trunk/messages 2021-03-11 23:03:09 UTC (rev 22037)
+++ arch/trunk/messages 2021-03-12 01:03:00 UTC (rev 22038)
@@ -12,14 +12,14 @@
# If set then players will keep the message as part of their knowledge when read.
# Do NOT reuse identifiers if changing messages.
# TITLE <title>: message's title, for knowledge management. Mandatory if
-# the message has an identifier, else unused.
+# the message has an identifier, else unused.
# CHANCE <chance>: optional chance of the message appearing in a book, relative
# to the sum of all chances. 0 or no line means this message will never appear.
# TEXT: start of the message's body
-# ENDMSG: marks the end of a message's body and message.
+# ENDMSG: marks the end of a message's body and message.
# QUEST: optional quest internal code and state this message will activate.
# Example: "QUEST TempleOfDoom 0>10" will set the quest 'TempleOfDoom' to state 10
-# if the player didn't yet do it.
+# if the player didn't yet do it.
#
# TEXT must be the last item in a MSG block.
#
@@ -426,3 +426,11 @@
Still, this was not enough reason to sway the fanciful; some claim that fantastic things happen when they 'dip' their empty bottles or other belongings into fountains.
ENDMSG
+MSG G-034
+TITLE Preparing Weapons
+CHANCE 1
+TEXT
+Sven opened his pouch and poured diamonds onto the floor beneath his feet. Hundreds, thousands clattered to the floor before my eyes. I had never seen so many gems at once.
+Sven, noticing my jaw agape, smiled, and pulled out a scroll. "The gods like their shinies," he quipped, then began to read from the scroll, holding his prized sword high as he chanted the words.
+As quickly as they had come, the gems vanished, not into a pouch, but into the beyond. A bright flash of light left me blinking for a few seconds; next I saw, Sven had lowered his sword, admiring the anticipatory sheen it had acquired.
+ENDMSG
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|