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From: Crossfire C. r. messages.
<cro...@li...> - 2014-04-20 18:14:45
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Revision: 19361
http://sourceforge.net/p/crossfire/code/19361
Author: partmedia
Date: 2014-04-20 18:14:30 +0000 (Sun, 20 Apr 2014)
Log Message:
-----------
Rename CHANGES to ChangeLog.
Added Paths:
-----------
arch/trunk/ChangeLog
Removed Paths:
-------------
arch/trunk/CHANGES
Deleted: arch/trunk/CHANGES
===================================================================
--- arch/trunk/CHANGES 2014-04-20 04:08:59 UTC (rev 19360)
+++ arch/trunk/CHANGES 2014-04-20 18:14:30 UTC (rev 19361)
@@ -1,2490 +0,0 @@
-Changes for SVN top of tree:
-==============================================================================
-
-Change Wraith to wraith in the Player archetype, so it shows up consistently
-in the character creation dialoge.
-player/race/wraithp.arc
-RJT 2014-02-19
-
-Cleaned up stray pixels in wall borders to make them look smoother.
-construct/town/t_house2.base.x11.png
-RJT 2014-02-19
-
-Commented out the x and y default attributes on map arch.
-They were being added to the x and y values when the arch was placed
-on a map and can cause segfaults by placing the map arch off the map.
-system/map.arc
-SilverNexus 2013-12-03
-
-Pixel cleanup on the map arch face.
-system/map.base.111.png
-SilverNexus 2013-12-03
-
-Ripened and shaded pear, making it follow perspective guidlines.
-Moved old image to classic imageset.
-food/pear.base.111.png
-food/pear.clsc.111.png
-SilverNexus 2013-12-03
-
-Added back facing for beholder. Added placeholder images
-to classic imageset. Changed default facing to 151.
-monster/beholder/beholder.base.111.png
-monster/beholder/beholder.clsc.111.png
-monster/beholder/beholder.base.112.png
-monster/beholder/beholder.clsc.112.png
-monster/beholder/beholder.base.113.png
-monster/beholder/beholder.clsc.113.png
-monster/beholder/beholder.base.114.png
-monster/beholder/beholder.clsc.114.png
-monster/beholder/beholder.base.151.png
-monster/beholder/beholder.clsc.151.png
-monster/beholder/beholder.base.152.png
-monster/beholder/beholder.clsc.152.png
-monster/beholder/beholder.base.153.png
-monster/beholder/beholder.clsc.153.png
-monster/beholder/beholder.base.154.png
-monster/beholder/beholder.clsc.154.png
-monster/beholder/beholder.face
-monster/beholder/beholder.arc
-SilverNexus 2013-12-02
-
-Added image for empty popcorn bag to classic imageset.
-potion/bag_empty.clsc.111.png
-SilverNexus 2013-12-02
-
-New images for helmet of xrays.
-Moved old images to classic image set.
-armour/helmet/helmetxray.base.111.png
-armour/helmet/helmetxray.base.112.png
-armour/helmet/helmetxray.clsc.111.png
-armour/helmet/helmetxray.clsc.112.png
-SilverNexus 2013-11-07
-
-New images for small and large gold nuggets
-Moved old images to the classic image set
-jewel/nugget_sma.base.111.png
-jewel/nugget_sma.clsc.111.png
-jewel/nugget_lar.base.111.png
-jewel/nugget_lar.clsc.111.png
-SilverNexus 2013-10-27
-
-New scale for chaos dragons: black dragon scale
-Includes a black dragon mail to use the scales with
-Chaos Wyverns and Dragons now drop black dragon scales
-armour/mail/blackdragonmail.base.111.png
-armour/mail/blackdragonmail.face
-armour/mail/dragonmail.arc
-flesh/dragon/dragon_black_scale.base.111.png
-flesh/dragon/dragon_black_scale.face
-flesh/dragon/dragon_sca.arc
-monster/dragon/Cwyvern.trs
-monster/dragon/Chaos_Dra/chaos_dragon.trs
-monster/dragon/dragon.trs
-shop/crea_dra_m.arc
-SilverNexus 2013-07-08
-
-New images and archetypes for Draughts
-misc/draughts/draught_red.arc
-misc/draughts/r-draughts.base.111.png
-misc/draughts/b-draughts.base.111.png
-misc/draughts/draught_black.arc
-misc/draughts/r-king-draughts.base.111.png
-misc/draughts/b-king-draughts.base.111.png
-misc/draughts/draught_red_king.arc
-misc/draughts/draught_black_king.arc
-RJT 2013-04-02
-
-New graphic and archetype for Draughts House
-construct/house/draughts_house.arc
-construct/house/draughts_house.base.x11.png
-RJT 2013-04-02
-
-Redesigned holy shield face graphic, making it bigger and
-lit in perspective. Moved old image to the classic set.
-armour/shield/holyshield.base.111.png
-armour/shield/holyshield.clsc.111.png
-SilverNexus 2013-02-25
-
-Redesigned the river graphics to match the lake design.
-Moved old images to classic image set.
-river/branch_125.base.111.png
-river/branch_125.clsc.111.png
-river/branch_125.base.211.png
-river/branch_125.clsc.211.png
-river/branch_135.base.111.png
-river/branch_135.clsc.111.png
-river/branch_137.base.111.png
-river/branch_137.clsc.111.png
-river/branch_145.base.111.png
-river/branch_145.clsc.111.png
-river/branch_145.base.211.png
-river/branch_145.clsc.211.png
-river/branch_156.base.111.png
-river/branch_156.clsc.111.png
-river/branch_156.base.211.png
-river/branch_156.clsc.211.png
-river/branch_157.base.111.png
-river/branch_157.clsc.111.png
-river/branch_158.base.111.png
-river/branch_158.clsc.111.png
-river/branch_158.base.211.png
-river/branch_158.clsc.211.png
-river/branch_237.base.111.png
-river/branch_237.clsc.111.png
-river/branch_237.base.211.png
-river/branch_237.clsc.211.png
-river/branch_347.base.111.png
-river/branch_347.clsc.111.png
-river/branch_347.base.211.png
-river/branch_347.clsc.211.png
-river/branch_357.base.111.png
-river/branch_357.clsc.111.png
-river/branch_367.base.111.png
-river/branch_367.clsc.111.png
-river/branch_367.base.211.png
-river/branch_367.clsc.211.png
-river/branch_378.base.111.png
-river/branch_378.clsc.111.png
-river/branch_378.base.211.png
-river/branch_378.clsc.211.png
-river/bridge_15.base.111.png
-river/bridge_15.clsc.111.png
-river/bridge_37.base.111.png
-river/bridge_37.clsc.111.png
-river/ford_ns.base.111.png
-river/ford_ns.clsc.111.png
-river/ford_we.base.111.png
-river/ford_we.clsc.111.png
-river/river_14.base.111.png
-river/river_14.clsc.111.png
-river/river_15.base.111.png
-river/river_15.clsc.111.png
-river/river_16.base.111.png
-river/river_16.clsc.111.png
-river/river_25.base.111.png
-river/river_25.clsc.111.png
-river/river_26.base.111.png
-river/river_26.clsc.111.png
-river/river_26.base.211.png
-river/river_26.clsc.211.png
-river/river_26.base.311.png
-river/river_26.clsc.311.png
-river/river_27.base.111.png
-river/river_27.clsc.111.png
-river/river_36.base.111.png
-river/river_36.clsc.111.png
-river/river_37.base.111.png
-river/river_37.clsc.111.png
-river/river_38.base.111.png
-river/river_38.clsc.111.png
-river/river_47.base.111.png
-river/river_47.clsc.111.png
-river/river_48.base.111.png
-river/river_48.clsc.111.png
-river/river_48.base.211.png
-river/river_48.clsc.211.png
-river/river_48.base.311.png
-river/river_48.clsc.311.png
-river/river_58.base.111.png
-river/river_58.clsc.111.png
-SilverNexus 2012-12-17
-
-Removed outlines around planes in lamp post image.
-misc/lampost.base.111.png
-SilverNexus 2012-11-29
-
-Minor touch-up on some stores.
-shop/store_alch.base.x11.png
-shop/store_armo.base.x11.png
-shop/store_bow.base.x11.png
-SilverNexus 2012-11-19
-
-Recolored air elemental image to create new dust elemental image.
-Moved old images to classic image set.
-monster/elemental/elem_dust.base.111.png
-monster/elemental/elem_dust.base.112.png
-monster/elemental/elem_dust.clsc.111.png
-monster/elemental/elem_dust.clsc.112.png
-SilverNexus 2012-11-29
-
-Redesigned the wine glass faces to be in perspective.
-Moved old images to the classic image set.
-food/w_glass.base.111.png
-food/w_glass_empty.base.111.png
-food_w_glass.clsc.111.png
-food/w_glass_empty.clsc.111.png
-SilverNexus 2012-11-29
-
-Used warrior class image to fix perspective on several nonplayer warrior humanoids.
-Moved old images to the classic image set.
-monster/humanoid/Class/Warrior/warrior.face
-monster/humanoid/Class/Warrior/warrior_blue.base.111.png
-monster/humanoid/Class/Warrior/warrior_blue.base.112.png
-monster/humanoid/Class/Warrior/warrior_blue.base.131.png
-monster/humanoid/Class/Warrior/warrior_blue.base.132.png
-monster/humanoid/Class/Warrior/warrior_blue.base.151.png
-monster/humanoid/Class/Warrior/warrior_blue.base.152.png
-monster/humanoid/Class/Warrior/warrior_blue.base.171.png
-monster/humanoid/Class/Warrior/warrior_blue.base.172.png
-monster/humanoid/Class/Warrior/warrior_green.base.111.png
-monster/humanoid/Class/Warrior/warrior_green.base.112.png
-monster/humanoid/Class/Warrior/warrior_green.base.131.png
-monster/humanoid/Class/Warrior/warrior_green.base.132.png
-monster/humanoid/Class/Warrior/warrior_green.base.151.png
-monster/humanoid/Class/Warrior/warrior_green.base.152.png
-monster/humanoid/Class/Warrior/warrior_green.base.171.png
-monster/humanoid/Class/Warrior/warrior_green.base.172.png
-monster/humanoid/Class/Warrior/warrior_grey.base.111.png
-monster/humanoid/Class/Warrior/warrior_grey.base.112.png
-monster/humanoid/Class/Warrior/warrior_grey.base.131.png
-monster/humanoid/Class/Warrior/warrior_grey.base.132.png
-monster/humanoid/Class/Warrior/warrior_grey.base.151.png
-monster/humanoid/Class/Warrior/warrior_grey.base.152.png
-monster/humanoid/Class/Warrior/warrior_grey.base.171.png
-monster/humanoid/Class/Warrior/warrior_grey.base.172.png
-monster/humanoid/Class/Warrior/warrior_lblue.base.111.png
-monster/humanoid/Class/Warrior/warrior_lblue.base.112.png
-monster/humanoid/Class/Warrior/warrior_lblue.base.131.png
-monster/humanoid/Class/Warrior/warrior_lblue.base.132.png
-monster/humanoid/Class/Warrior/warrior_lblue.base.151.png
-monster/humanoid/Class/Warrior/warrior_lblue.base.152.png
-monster/humanoid/Class/Warrior/warrior_lblue.base.171.png
-monster/humanoid/Class/Warrior/warrior_lblue.base.172.png
-monster/humanoid/Class/Warrior/warrior_red.base.111.png
-monster/humanoid/Class/Warrior/warrior_red.base.112.png
-monster/humanoid/Class/Warrior/warrior_red.base.131.png
-monster/humanoid/Class/Warrior/warrior_red.base.132.png
-monster/humanoid/Class/Warrior/warrior_red.base.151.png
-monster/humanoid/Class/Warrior/warrior_red.base.152.png
-monster/humanoid/Class/Warrior/warrior_red.base.171.png
-monster/humanoid/Class/Warrior/warrior_red.base.172.png
-monster/humanoid/Class/Warrior/warrior_blue.clsc.111.png
-monster/humanoid/Class/Warrior/warrior_blue.clsc.112.png
-monster/humanoid/Class/Warrior/warrior_blue.clsc.131.png
-monster/humanoid/Class/Warrior/warrior_blue.clsc.132.png
-monster/humanoid/Class/Warrior/warrior_blue.clsc.151.png
-monster/humanoid/Class/Warrior/warrior_blue.clsc.152.png
-monster/humanoid/Class/Warrior/warrior_blue.clsc.171.png
-monster/humanoid/Class/Warrior/warrior_blue.clsc.172.png
-monster/humanoid/Class/Warrior/warrior_grey.clsc.111.png
-monster/humanoid/Class/Warrior/warrior_grey.clsc.112.png
-monster/humanoid/Class/Warrior/warrior_grey.clsc.131.png
-monster/humanoid/Class/Warrior/warrior_grey.clsc.132.png
-monster/humanoid/Class/Warrior/warrior_grey.clsc.151.png
-monster/humanoid/Class/Warrior/warrior_grey.clsc.152.png
-monster/humanoid/Class/Warrior/warrior_grey.clsc.171.png
-monster/humanoid/Class/Warrior/warrior_grey.clsc.172.png
-monster/humanoid/Class/Warrior/warrior_red.clsc.111.png
-monster/humanoid/Class/Warrior/warrior_red.clsc.112.png
-monster/humanoid/Class/Warrior/warrior_red.clsc.131.png
-monster/humanoid/Class/Warrior/warrior_red.clsc.132.png
-monster/humanoid/Class/Warrior/warrior_red.clsc.151.png
-monster/humanoid/Class/Warrior/warrior_red.clsc.152.png
-monster/humanoid/Class/Warrior/warrior_red.clsc.171.png
-monster/humanoid/Class/Warrior/warrior_red.clsc.172.png
-monster/humanoid/Class/Warrior/warrior_green.clsc.111.png
-monster/humanoid/Class/Warrior/warrior_green.clsc.112.png
-monster/humanoid/Class/Warrior/warrior_green.clsc.131.png
-monster/humanoid/Class/Warrior/warrior_green.clsc.132.png
-monster/humanoid/Class/Warrior/warrior_green.clsc.151.png
-monster/humanoid/Class/Warrior/warrior_green.clsc.152.png
-monster/humanoid/Class/Warrior/warrior_green.clsc.171.png
-monster/humanoid/Class/Warrior/warrior_green.clsc.172.png
-monster/humanoid/Class/Warrior/warrior_lblue.clsc.111.png
-monster/humanoid/Class/Warrior/warrior_lblue.clsc.112.png
-monster/humanoid/Class/Warrior/warrior_lblue.clsc.131.png
-monster/humanoid/Class/Warrior/warrior_lblue.clsc.132.png
-monster/humanoid/Class/Warrior/warrior_lblue.clsc.151.png
-monster/humanoid/Class/Warrior/warrior_lblue.clsc.152.png
-monster/humanoid/Class/Warrior/warrior_lblue.clsc.171.png
-monster/humanoid/Class/Warrior/warrior_lblue.clsc.172.png
-SilverNexus 2012-11-28
-
-Added seperate face for rune of icestorm. Changed rune of icestorm
-and rune of large icestorm to use the new image.
-spell/Rune/rune_frost.arc
-spell/Rune/rune_icestorm.base.111.png
-spell/Rune/rune_icestorm.face
-spell/Rune/rune_large_icestorm.face
-SilverNexus 2012-11-28
-
-Redesigned coffee cups (full & empty) to be in perspective.
-Moved old images to the classic image set
-food/coffee.base.111.png
-food/coffee_empty.base.111.png
-food/coffee.clsc.111.png
-food/coffee_empty.clsc.111.png
-SilverNexus 2012-11-28
-
-Darkened skull images for Evil Master Bonehead images.
-Moved old images to classic image set.
-monster/demon/bone_head.base.111.png
-monster/demon/bone_head.base.112.png
-monster/demon/bone_head.base.113.png
-monster/demon/bone_head.clsc.111.png
-monster/demon/bone_head.clsc.112.png
-monster/demon/bone_head.clsc.113.png
-SilverNexus 2012-11-27
-
-Used fire elemental image to make black fire elemental image in perspective.
-Moved old image to classic image set.
-monster/elemental/elem_fire_black.base.111.png
-monster/elemental/elem_fire_black.base.112.png
-monster/elemental/elem_fire_black.clsc.111.png
-monster/elemental/elem_fire_black.clsc.112.png
-SilverNexus 2012-11-27
-
-Redesigned the cheeseburger face graphic to be in
-perspective. Moved the old image to the classic image set.
-food/ch_burger.base.111.png
-food/ch_burger.clsc.111.png
-SilverNexus 2012-11-26
-
-Redesigned the smallt_green image to be in perspective.
-Moved the old classic smalltroll image to the smallt_green
-image and recolored the smalltroll classic image to red
-for the classic smalltroll faceset.
-monsters/troll/smallt_green.base.111.png
-monsters/troll/smallt_green.base.112.png
-monsters/troll/smallt_green.clsc.111.png
-monsters/troll/smallt_green.clsc.112.png
-monsters/troll/smalltroll.clsc.111.png
-monsters/troll/smalltroll.clsc.112.png
-SilverNexus 2012-11-17
-
-Redesigned the face for Dave. Also added a back facing.
-Changed the dave.arc file to have the .151 image (facing
-forward) as the starting image. Added classic images for
-the new facing, as well.
-monsters/undead/dave.arc
-monsters/undead/dave.face
-monsters/undead/dave.base.111.png
-monsters/undead/dave.base.112.png
-monsters/undead/dave.base.113.png
-monsters/undead/dave.base.151.png
-monsters/undead/dave.base.152.png
-monsters/undead/dave.base.153.png
-monsters/undead/dave.clsc.151.png
-monsters/undead/dave.clsc.152.png
-monsters/undead/dave.clsc.153.png
-SilverNexus 2012-11-17
-
-Redesigned speed boots to be in perspective
-armour/boots/speedboots.base.111.png
-armour/boots/speedboots.base.112.png
-armour/boots/speedboots.base.113.png
-SilverNexus 2012-11-16
-
-Redesigned giant generator to be in perspective.
-monsters/giant/giant_gen.base.111.png
-SilverNexus 2012-11-16
-
-Altered the true lead and fixed mercury graphics to be in perspective.
-Moved the old images to the classic image set.
-inorganic/fix_mercury.base.111.png
-inorganic/fix_mercury.base.111.png
-inorganic/true_lead.base.111.png
-inorganic/fix_mercury.clsc.111.png
-inorganic/fix_mercury.clsc.111.png
-inorganic/true_lead.clsc.111.png
-SilverNexus 2012-11-12
-
-Added name attribute to gargoyle to correct spelling.
-monsters/misc/gargoyle.arc
-SilverNexus 2012-11-11
-
-Recolored the dragon image to make a worthless dragon
-image set that is in perspective. Also copied the xx2
-classic extensions and renamed the copy to xx4, since
-the base image now has four frames of animation.
-monster/dragon/WDragon/worthless_dragon.base.x31.png
-monster/dragon/WDragon/worthless_dragon.base.x32.png
-monster/dragon/WDragon/worthless_dragon.base.x33.png
-monster/dragon/WDragon/worthless_dragon.base.x34.png
-monster/dragon/WDragon/worthless_dragon.base.x71.png
-monster/dragon/WDragon/worthless_dragon.base.x72.png
-monster/dragon/WDragon/worthless_dragon.base.x73.png
-monster/dragon/WDragon/worthless_dragon.base.x74.png
-monster/dragon/WDragon/worthless_dragon.clsc.x34.png
-monster/dragon/WDragon/worthless_dragon.clsc.x74.png
-monster/dragon/WDragon/worthless_dragon.face
-SilverNexus 2012-11-09
-
-Redesigned the bag_popcorn archetype to put it
-in perspecitve. Also added a bag_empty archetype
-for when the popcorn is consumed.
-food/bag_popcorn.base.111.png
-food/bag_empty.face
-food/bag_popcorn.arc
-food/bag_empty.base.111.png
-potion/emptybottles.arc
-SilverNexus 2012-11-10
-
-Redesigned my own redesigned nondirectional sign,
-keeping borders more even on all four side. Instead
-of a third line of text, the text is expanded in a
-fashion similar to that of the directional signs.
-readable/sign.base.111.png
-SilverNexus 2012-11-08
-
-Animated first facing for goblin leader.
-Added three facings for the goblin leader image set.
-Changed starting image to match correct facing.
-monsters/goblin/goblin_leader_arc.arc
-monsters/goblin/goblin_leader_arc.face
-monsters/goblin/goblin_leader.face
-monsters/goblin/goblin_leader.base.111.png
-monsters/goblin/goblin_leader.base.112.png
-monsters/goblin/goblin_leader.base.131.png
-monsters/goblin/goblin_leader.base.132.png
-monsters/goblin/goblin_leader.base.151.png
-monsters/goblin/goblin_leader.base.152.png
-monsters/goblin/goblin_leader.base.171.png
-monsters/goblin/goblin_leader.base.172.png
-SilverNexus 2012-11-7
-
-Removed solid black line around sign images. They look much more detailed without
-the line, despite being the exact same size. Also resized text to compensate
-for extra space on the signs.
-readable/sign_e.base.111.png
-readable/sign_w.base.111.png
-readable/sign.base.111.png
-SilverNexus 2012-11-04
-
-Redesigned ogre generator face graphic, putting it in perspective with the game view.
-monster/goblin/ogre_gen.base.111.png
-SilverNexus 2012-10-25
-
-Additional new graphic and archetype for Dragon Guild. Based on existing guild
-graphics but with a sign or banner on the front.
-construct/town/dragon_guild2.arc
-construct/town/dragon_guild2.base.x11.png
-RJT 2012-09-23
-
-New graphic and archetype for Dragon Guild. Based on existing guild graphics
-but with a sign or banner on the front.
-construct/town/dragon_guild.arc
-construct/town/dragon_guild.base.x11.png
-RJT 2012-09-21
-
-New Graphic and archetype for West Guild building and West Guild Storage building.
-Based on existing guild graphics but with a sign or banner on the front.
-construct/town/guild2storage_west.base.x11.png
-construct/town/guild2storage_west.arc
-construct/town/guild2_west.arc
-construct/town/guild2_west.base.x11.png
-RJT 2012-09-19
-
-New graphic and archetype for Northwest Guild sorage building. Based on existing
-guild graphic but with a sign or banner on the front.
-construct/town/guild2storage_northwest.base.x11.png
-construct/town/guild2storage_northwest.arc
-RJT 2012-09-015
-
-New graphic and archetype for Northwest Guild building. Based on existing
-guild graphic but with a sign or banner on the front.
-construct/town/guild2_northwest.base.x11.png
-construct/town/guild2_northwest.arc
-RJT 2012-09-14
-
-New graphic and archetype for Fantasy Guild Storage building. Based on existing
-guild graphics but with three dormers and a sign or banner on the front.
-construct/town/guild2storage_fant.arc
-construct/town/guild2storage_fant.base.x11.png
-RJT 2012-09-12
-
-New graphic and archetype for Fantasy Guild building. Based on the original fantasy
-guild graphic but with new roof color and a sign or banner on the front.
-construct/town/guild2_fant.arc
-construct/town/guild2_fant.base.x11.png
-RJT 2012-09-11
-
-New graphic and archetype for Guild Storage building. Based on existing guild
-graphics but with three dormers and a sign or banner on the front.
-construct/town/guild2storage.base.x11.png
-construct/town/guild2storage.arc
-RJT 2012-09-10
-
-New graphic and archetype for a Guild building. Based on the original guild graphic
-but with new roof color and a sign or banner on the front.
-construct/town/guild2.arc
-construct/town/guild2.base.x11.png
-RJT 2012-09-08
-
-Pixel color clean up on various Afloor graphics.
-floor/Afloor/ahole_blue.base.171.png
-floor/Afloor/afloor.base.131.png
-floor/Afloor/afloor_magenta.base.171.png
-floor/Afloor/ahole_magenta.base.131.png
-floor/Afloor/afloor.base.171.png
-floor/Afloor/ahole.base.131.png
-floor/Afloor/ahole_magenta.base.171.png
-floor/Afloor/ahole.base.171.png
-floor/Afloor/afloor_blue.base.171.png
-floor/Afloor/ahole_blue.base.131.png
-RJT 2012-09-08
-
-Removed hyphen in woodlarge-vertical archetype as it was causing overlap with woodlarge
-archetype.
-floor/woodlargevertical.arc
-floor/woodlargevertical.base.111.png
-Deleted:
-floor/woodlarge-vertical.arc
-floor/woodlarge-vertical.base.111.png
-floor/woodlarge-vertical.face
-RJT 2012-09-07
-
-New woodfloor tile running in vertical pattern, based on woodfloor.arc
-floor/woodfloorvert.base.111.png
-floor/woodfloorvert.arc
-RJT 2012-09-05
-
-New woodfloor tile running in vertical pattern, based on woodlarge.arc
-floor/woodlarge-vertical.arc
-floor/woodlarge-vertical.base.111.png
-floor/woodlarge-vertical.face
-RJT 2012-09-04
-
-Enable players to generate sound effects.
-Andreas Kirschbaum 2012-06-19
-
-Add grey background around the BANK letters to the West Bank graphic for
-easier reading.
-shop/bank_west.base.x11.png
-RJT 2012-05-20
-
-Pixel touch up and colourize the sign outside the General Store, West.
-shop/store_gene_west.base.x11.png
-RJT 2012-05-16
-
-Colourize the sign outside of the General Store.
-shop/store_gene.base.x11.png
-RJT 2012-05-13
-
-Adjust (increase) width of hedge wall sections to align or match other sections.
-wall/hedge/hedge_1.base.111.png
-wall/hedge/hedge_9.base.111.png
-wall/hedge/hedge_4.base.111.png
-RJT 2012-05-13
-
-Adjust width of hedge on three sections by removing one column of green on the
-left side.
-wall/hedge/hedge_1.base.111.png
-wall/hedge/hedge_5.base.111.png
-wall/hedge/hedge_4.base.111.png
-RJT 2012-05-12
-
-Convert Castle Wall Marble column and Castle Wall Gray Marble column to Indexed
-(was gray scale) images. Now they appear with transparent backgrounds in the
-map editor and are in the same format as the other images.
-wall/cwall/cwall_marble.base.111.png
-wall/cwall/cwall_graymarble.base.111.png
-RJT 2012-05-12
-
-Very minor pixel touch up and color replacement on the sign to Fantasy
-Store graphic.
-shop/store_gene_fant.base.x11.png
-RJT 2012-05-10
-
-Modify Alchemy Store graphic so it looks more different then the Armour Store.
-shop/store_alch.base.x11.png
-RJT 2012-05-10
-
-Very minor pixel touch up to all cult churches - completed a row of shingles
-next to the steeple.
-construct/temple/gorokh_church.base.x11.png
-construct/temple/gnarg_church.base.x11.png
-construct/temple/devourers_church.base.x11.png
-construct/temple/sorig_church.base.x11.png
-construct/temple/valkyrie_church.base.x11.png
-construct/temple/lythander_church.base.x11.png
-construct/temple/gaea_church.base.x11.png
-construct/temple/ruggilli_church.base.x11.png
-construct/temple/valriel_church.base.x11.png
-construct/temple/ixalovh_church.base.x11.png
-construct/temple/mostrai_church.base.x11.png
-RJT 2012-05-10
-
-Very minor pixel touch up to Fantasy Church graphic.
-construct/town/church_fant.base.x11.png
-RJT 2012-05-10
-
-Made doors larger and more evenly sized on the base Church graphic.
-construct/town/church.base.x11.png
-RJT 2012-05-09
-
-Minor color clean-up and pixel tweaks on the front door and windows to
-Symmetrical Keep graphic.
-construct/keep/keep_sym.base.111.png
-RJT 2012-05-09S
-
-Made doors larger and more evenly sized on the Church of Valkyrie.
-construct/temple/valkyrie_church.base.x11.png
-RJT 2012-05-07
-
-Made doors larger and more evenly sized on the Church of Sorig.
-construct/temple/sorig_church.base.x11.png
-RJT 2012-05-07
-
-Made doors larger and more evenly sized on the Church of Ruggilli.
-construct/temple/ruggilli_church.base.x11.png
-RJT 2012-05-07
-
-Made doors larger and more evenly sized on the Church of Mostrai.
-construct/temple/mostrai_church.base.x11.png
-RJT 2012-05-06
-
-Made doors larger and more evenly sized on the Church of Lythander.
-construct/temple/lythander_church.base.x11.png
-RJT 2012-05-06
-
-Made doors larger and more evenly sized on the Church of Ixalovh.
-construct/temple/ixalovh_church.base.x11.png
-RJT 2012-05-06
-
-Made doors larger and more evenly sized on the Church of Gorokh.
-construct/temple/gorokh_church.base.x11.png
-RJT 2011-05-06
-
-Made doors larger and more evenly sized on the Church of Gnarg.
-construct/temple/gnarg_church.base.x11.png
-RJT 2012-05-06
-
-Made doors larger and more evenly sized on the Church of Gaea.
-construct/temple/gaea_church.base.x11.png
-RJT 2012-05-06
-
-Made doors larger and more evenly sized on the Church of Valriel.
-construct/temple/valriel_church.base.x11.png
-RJT 2012-05-05
-
-Made doors larger and more evenly sized on the Church of Devourers.
-construct/temple/devourers_church.base.x11.png
-RJT 2012-05-05
-
-New graphic and archetype, Church of Valkyrie.
-construct/temple/valkyrie_church.base.x11.png
-construct/temple/valkyrie_church.arc
-RJT 2012-05-03
-
-New graphic and archetype, Church of Mostrai.
-construct/temple/mostrai_church.base.x11.png
-construct/temple/mostrai_church.arc
-RJT 2012-05-03
-
-New graphic and archetype, Church of Ruggilli.
-construct/temple/ruggilli_church.base.x11.png
-construct/temple/ruggilli_church.arc
-RJT 2012-05-03
-
-New graphic and archetype, Church of Gnarg.
-construct/temple/gnarg_church.base.x11.png
-construct/temple/gnarg_church.arc
-RJT 2012-05-02
-
-New graphic and archetype, Church of Devourers.
-construct/temple/devourers_church.base.x11.png
-construct/temple/devourers_church.arc
-RJT 2012-05-02
-
-New graphic and archetype, Church of Lythander.
-construct/temple/lythander_church.base.x11.png
-construct/temple/lythander_church.arc
-RJT 2012-05-01
-
-New graphic and archetype, Church of Gaea.
-construct/temple/gaea_church.base.x11.png
-construct/temple/gaea_church.arc
-RJT 2012-05-01
-
-New graphic and archetype, Church of Sorig.
-construct/temple/sorig_church.base.x11.png
-construct/temple/sorig_church.arc
-RJT 2012-04-30
-
-New graphic and archetype, Cathedral of Sorig.
-construct/temple/sorig_cathedral.base.x11.png
-construct/temple/sorig_cathedral.arc
-RJT 2012-04-29
-
-New graphic and archetype, Church of Ixalovh.
-construct/temple/ixalovh_church.base.x11.png
-construct/temple/ixalovh_church.arc
-RJT 2012-04-28
-
-New graphic and archetype, Church of Gorokh.
-construct/temple/gorokh_church.base.x11.png
-construct/temple/gorokh_church.arc
-RJT 2012-04-28
-
-New graphic and archetype, Church of Valriel.
-construct/temple/valriel_church.base.x11.png
-construct/temple/valriel_church.arc
-RJT 2012-04-28
-
-Update and fix broken and incomplete archetype files
-for the recently added Cathedrals.
-construct/temple/ixalovh_cathedral.arc
-construct/temple/mostrai_cathedral.arc
-construct/temple/gaea_cathedral.arc
-construct/temple/gnarg_cathedral.arc
-construct/temple/devourers_cathedral.arc
-construct/temple/valkyrie_cathedral.arc
-construct/temple/gorokh_cathedral.arc
-construct/temple/lythander_cathedral.arc
-construct/temple/ruggilli_cathedral.arc
-construct/temple/valriel_cathedral.arc
-RJT 2012-04-26
-
-New graphic and archetype, Cathedral of Valriel.
-construct/temple/valriel_cathedral.base.x11.png
-construct/temple/valriel_cathedral.arc
-RJT 2012-04-26
-
-New graphic and archetype, Cathedral of Valkyrie.
-construct/temple/valkyrie_cathedral.base.x11.png
-construct/temple/valkyrie_cathedral.arc
-RJT 2012-04-25
-
-New graphic and archetype, Cathedral of Ruggilli.
-construct/temple/ruggilli_cathedral.base.x11.png
-construct/temple/ruggilli_cathedral.arc
-RJT 2012-04-24
-
-New graphic and archetype, Cathedral of Gnarg.
-construct/temple/gnarg_cathedral.base.x11.png
-construct/temple/gnarg_cathedral.arc
-RJT 2012-04-24
-
-New graphic and archetype, Cathedral of Devourers.
-construct/temple/devourers_cathedral.base.x11.png
-construct/temple/devourers_cathedral.arc
-RJT 2012-04-24
-
-New graphic and archetype, Cathedral of Gaea.
-construct/temple/gaea_cathedral.base.x11.png
-construct/temple/gaea_cathedral.arc
-RJT 2012-04-24
-
-New graphic and archetype, Cathedral of Mostrai.
-construct/temple/mostrai_cathedral.base.x11.png
-construct/temple/mostrai_cathedral.arc
-RJT 2012-04-23
-
-New graphic and archetype, Cathedral of Lythander.
-construct/temple/lythander_cathedral.base.x11.png
-construct/temple/lythander_cathedral.arc
-RJT 2012-04-23
-
-New graphic and archetype, Cathedral of Ixalovh.
-construct/temple/ixalovh_cathedral.base.x11.png
-construct/temple/ixalovh_cathedral.arc
-RJT 2012-04-22
-
-New graphic and archetype, Cathedral of Gorokh.
-construct/temple/gorokh_cathedral.base.x11.png
-construct/temple/gorokh_cathedral.arc
-RJT 2012-04-22
-
-Very minor pixel clean up in Cathedral graphic.
-construct/temple/cathedral.base.x11.png
-RJT 2012-04-22
-
-Pixel and color touch up on the club graphic used for Altar of Gnarg.
-gods/altars/altargnarg.base.111.png
-RJT 2012-04-21
-
-New graphic and archetype, Temple of Gnarg.
-construct/temple/gnarg_temple.base.111.png
-construct/temple/gnarg_temple.arc
-RJT 2012-04-21
-
-Pixel and color cleanup to the Civic Building graphic.
-construct/town/a_civic.base.x11.png
-RJT 2012-04-21
-
-New graphic and archetype, Temple of Valkyrie.
-construct/temple/valkyrie_temple.base.111.png
-construct/temple/valkyrie_temple.arc
-RJT 2012-04-20
-
-New graphic and archetype, Temple of Valriel.
-construct/temple/valriel_temple.base.111.png
-construct/temple/valriel_temple.arc
-RJT 2012-04-20
-
-New graphic and archetype, Temple of Devourers.
-construct/temple/devourers_temple.base.111.png
-construct/temple/devourers_temple.arc
-RJT 2012-04-20
-
-New graphic and archetype, Temple of Ruggilli.
-construct/temple/ruggilli_temple.base.111.png
-construct/temple/ruggilli_temple.arc
-RJT 2012-04-19
-
-New graphic and archetype, Temple of Gaea.
-construct/temple/gaea_temple.base.111.png
-construct/temple/gaea_temple.arc
-RJT 2012-04-19
-
-New graphic and archetype, Temple of Ixalovh.
-construct/temple/ixalovh_temple.arc
-construct/temple/ixalovh_temple.base.111.png
-RJT 2012-04-17
-
-New graphic and archetype, Temple of Gorokh.
-construct/temple/gorokh_temple.base.111.png
-construct/temple/gorokh_temple.arc
-RJT 2012-04-17
-
-New graphic and archetype, Temple of Sorig.
-construct/temple/sorig_temple.arc
-construct/temple/sorig_temple.base.111.png
-RJT 2012-04-17
-
-Touch up colors to the dome on the Temple1 graphic for better blending.
-construct/temple/temple1.base.x11.png
-RJT 2012-04-17
-
-Redesign of the shovel graphic.
-weapon/misc/shovel_1.base.113.png
-weapon/misc/shovel_1.base.114.png
-weapon/misc/shovel_1.base.115.png
-weapon/misc/shovel_1.base.111.png
-weapon/misc/shovel_1.base.112.png
-RJT 2012-04-17
-
-Pixel and color clean up for spear graphic.
-weapon/misc/spear.base.111.png
-weapon/misc/spear.base.131.png
-weapon/misc/spear.base.151.png
-weapon/misc/spear.base.171.png
-weapon/misc/spear.base.101.png
-weapon/misc/spear.base.121.png
-weapon/misc/spear.base.141.png
-weapon/misc/spear.base.161.png
-weapon/misc/spear.base.181.png
-RJT 2012-04-16
-
-Pixel and color clean up for Large Western house graphic.
-construct/house/house_larg_west.base.x11.png
-RJT 2012-04-07
-
-==============================================================================
-Changes for 1.70.0
-==============================================================================
-Consistently rename river archetypes.
-Andreas Kirschbaum 2011-11-05
-
-Additional fishing pole graphic and archetype.
-skills/Skill_Tools/fishing_pole2.base.111.png
-skills/Skill_Tools/fishing_pole2.face
-skills/Skill_Tools/fishing_pole2.arc
-RJT 2011-10-20
-
-Pixel and color clean up for the wrench (weapon) graphic.
-weapon/other/wrench.base.111.png
-RJT 2011-10-20
-
-Pixel and color clean up for the pipe (weapon) graphic.
-weapon/other/pipe.base.111.png
-RJT 2011-10-20
-
-Color updates to make the dungeon wall sections the same color.
-(#010101 vs #000000)
-wall/dun/dun_10.base.111.png
-wall/dun/dun_20.base.111.png
-wall/dun/dun_12.base.111.png
-wall/dun/dun_C.base.111.png
-wall/dun/dun_22.base.111.png
-wall/dun/dun_14.base.111.png
-wall/dun/dun_E.base.111.png
-wall/dun/dun_24.base.111.png
-wall/dun/dun_16.base.111.png
-wall/dun/dun_18.base.111.png
-wall/dun/dun_6.base.111.png
-wall/dun/dun_11.base.111.png
-wall/dun/dun_B.base.111.png
-wall/dun/dun_21.base.111.png
-wall/dun/dun_13.base.111.png
-wall/dun/dun_D.base.111.png
-wall/dun/dun_23.base.111.png
-wall/dun/dun_15.base.111.png
-wall/dun/dun_F.base.111.png
-wall/dun/dun_17.base.111.png
-wall/dun/dun_19.base.111.png
-wall/dun/dun_9.base.111.png
-RJT 2011-10-18
-
-More new graphics, faces and archetypes for the carved cave wall. They match the
-existing cave wall coloring, and do not stand out like the (black) mine graphics.
-cave_23.base.111.png
-cave_24.base.111.png
-cave_24.face
-cave_24.arc
-cave_23.face
-cave_23.arc
-RJT 2011-10-17
-
-New graphics, faces and archetypes for the carved cave wall. They match the
-existing cave wall coloring, and do not stand out like the (black) mine graphics.
-cave_21.base.111.png
-cave_17.base.111.png
-cave_19.base.111.png
-cave_20.base.111.png
-cave_16.base.111.png
-cave_22.base.111.png
-cave_18.base.111.png
-cave_17.arc
-cave_19.arc
-cave_20.arc
-cave_22.arc
-cave_16.arc
-cave_18.arc
-cave_21.arc
-cave_18.face
-cave_21.face
-cave_17.face
-cave_19.face
-cave_20.face
-cave_16.face
-cave_22.face
-RJT 2011-10-16
-
-Refactored bench graphics - less pixelation and colors were cleaned up.
-wall/bench/bench_E.base.111.png
-wall/bench/bench_0.base.111.png
-wall/bench/bench_2.base.111.png
-wall/bench/bench_4.base.111.png
-wall/bench/bench_6.base.111.png
-wall/bench/bench_8.base.111.png
-wall/bench/bench_B.base.111.png
-wall/bench/bench_D.base.111.png
-wall/bench/bench_F.base.111.png
-wall/bench/bench_1.base.111.png
-wall/bench/bench_3.base.111.png
-wall/bench/bench_5.base.111.png
-wall/bench/bench_7.base.111.png
-wall/bench/bench_9.base.111.png
-wall/bench/bench_A.base.111.png
-wall/bench/bench_C.base.111.png
-RJT 2011-10-12
-
-Refactored holy_word graphics to resolve transparency issue as reported under bug
-ID 3330490 - PNG Transparency.
-spell/Cone/turnundead.base.111.png
-spell/Cone/turnundead.base.112.png
-spell/Cone/turnundead.base.113.png
-RJT 2011-10-10
-
-Add additional pixel to the roof line to the cwall-west and cwall-red Guard Houses
-so they merge nicer with nearby wall sections.
-wall/cwall-west/westguard_ho_2.base.111.png
-wall/cwall-red/redguard_ho_2.base.111.png
-RJT 2011-09-18
-
-Redisgned the roof of RL House 1 (rl_house1) graphic.
-construct/town/rl_house1.base.x11.png
-RJT 2011-09-18
-
-Refactor and pixel color clean up of RL House 2 (rl_house2) graphic.
-construct/town/rl_house2.base.x11.png
-RJT 2011-09-18
-
-Touch up the roof line and other edges of RL House West (rl_house_west) graphic.
-construct/town/rl_house_west.base.x11.png
-RJT 2011-09-18
-
-Refactor and pixel color clean up of RL House 3 (rl_house3) graphic.
-construct/town/rl_house3.base.x11.png
-RJT 2011-09-18
-
-Refactor and pixel color clean up of Collesium graphic.
-construct/town/collesium.base.x11.png
-RJT 2011-09-12
-
-New graphic, west facing Big Galeon ship.
-transport/biggalleon.base.x71.png
-RTJ 2011-09-11
-
-Lighten the colors used for the Burning Stronghold and pixel clean up.
-planes/fire/burning_stronghold.base.x11.png
-RJT 2011-09-09
-
-Modifed shop signs or banners to make them easier to read in the game. Lightened the background for the magic shop banner.
-planes/fire/burning_store_armo.base.x11.png
-planes/fire/burning_store_gene.base.x11.png
-planes/fire/burning_store_weap.base.x11.png
-planes/fire/burning_store_alch.base.x11.png
-planes/fire/burning_store_magi.base.x11.png
-RJT 2011-09-09
-
-Lighten the colors used for the Burning Shop - recolorized the l_shop1 graphic to match other buildings.
-planes/fire/burning_l_shop1.base.x11.png
-RJT 2011-09-09
-
-Touch up the windows on the l_shop1 graphic, make them more similar to the original version.
-construct/town/l_shop1.base.x11.png
-RJT 2011-09-09
-
-Lighten the colors used for the Burning Fort Sym - this allows more details of the walls to show through.
-planes/fire/burning_fort_sym.base.111.png
-RJT 2011-09-08
-
-Lighten the colors used for the Burning Fort - this allows more details of the walls to show through.
-planes/fire/burning_fort.base.x11.png
-RJT 2011-09-07
-
-Lighten the colors used for the Burning Cathedral - this allows the details of the walls and roof to
-be more visible. And also cleaned up all the miscolored stray pixels.
-planes/fire/burning_cathedral.base.x11.png
-RJT 2011-09-06
-
-Lighten the colors used for the Burning Barn - this allows the details of the walls and roof to
-be more visible.
-planes/fire/burning_barn.base.x11.png
-RJT 2011-09-06
-
-Color touch up on the unlit torch, replaced the white pixels with light brown colors.
-light/torch_unlit.base.111.png
-RJT 2011-09-06
-
-Minor color touch up and corrections for the Light Bulb graphics used by the map editor.
-light/light_bulb_2.base.111.png
-light/light_bulb_4.base.111.png
-light/light_bulb_1.base.111.png
-light/light_bulb_3.base.111.png
-RJT 2011-09-05
-
-Color changes to stair graphics to emphasize the pseudo 3d aspect of the stairs.
-exit/Up_down/stair_up_1.base.111.png
-exit/Up_down/stair_up.base.111.png
-exit/Up_down/stair_up_2.base.111.png
-exit/Up_down/stair_up_4.base.111.png
-RJT 2011-09-05
-
-Color updates and changes to oakdoor graphic.
-exit/oakdoor.base.111.png
-RJT 2011-09-05
-
-Pixel color clean up for Door graphics.
-door/Door/door_1.base.111.png
-door/Door/door_3.base.111.png
-door/Door/door_5.base.111.png
-door/Door/door_7.base.111.png
-door/Door/door_9.base.111.png
-door/Door/door_A.base.111.png
-door/Door/door_C.base.111.png
-door/Door/door_E.base.111.png
-door/Door/door_0.base.111.png
-door/Door/door_2.base.111.png
-door/Door/door_4.base.111.png
-door/Door/door_6.base.111.png
-door/Door/door_8.base.111.png
-door/Door/door_B.base.111.png
-door/Door/door_D.base.111.png
-door/Door/door_F.base.111.png
-RJT 2011-09-05
-
-Pixel color clean up of rl house west graphic.
-construct/town/rl_house_west.base.x11.png
-RJT 2011-09-05
-
-Refactor and pixel color clean up of cathedral graphic.
-construct/temple/cathedral.base.x11.png
-RJT 2011-09-04
-
-Refactor and pixel color clean up of slum graphic.
-construct/town/slum1.base.x11.png
-construct/town/slum3.base.x11.png
-construct/town/slum2.base.x11.png
-RJT 2011-09-03
-
-Refactor and pixel color clean up for darkhold graphic.
-construct/hold/darkhold.base.x11.png
-RJT 2011-09-02
-
-Refactor and pixel color clean up for stronghold graphic.
-construct/hold/stronghold.base.x11.png
-RJT 2011-09-01
-
-Refactor and pixel color clean up for s_house1, r_house1 and r_house2 graphic.
-construct/town/s_house1.base.111.png
-construct/town/r_house1.base.111.png
-construct/town/r_house2.base.111.png
-RJT 2011-08-29
-
-Reworked the roof tiles for hovels2 graphic.
-construct/town/hovels2.base.x11.png
-RJT 2011-08-29
-
-Refactor and pixel color clean up for t_house1 graphic.
-construct/town/t_house1.base.x11.png
-RJT 2011-08-28
-
-Refactor and pixel color clean up for l_shop1 graphic.
-construct/town/l_shop1.base.x11.png
-RJT 2011-08-27
-
-Added face and arch for falling rain and falling snow.
-arch/trunk/ground/Weather/rain2.arc
-arch/trunk/ground/Weather/rain5.arc
-arch/trunk/ground/Weather/rain.arc
-arch/trunk/ground/Weather/rain.base.111.png
-arch/trunk/ground/Weather/rain.base.112.png
-arch/trunk/ground/Weather/rain.base.113.png
-arch/trunk/ground/Weather/rain.base.114.png
-arch/trunk/ground/Weather/rain.face
-arch/trunk/ground/Weather/snow.arc
-arch/trunk/ground/Weather/snow_c.base.111.png
-arch/trunk/ground/Weather/snow_c.base.112.png
-arch/trunk/ground/Weather/snow_c.base.113.png
-arch/trunk/ground/Weather/snow_c.base.114.png
-Alestan 2011-08-25
-
-Added another column of pixels to the vertical hedge wall for better alignment
-with adjacent hedge graphics. Cosmetic change only.
-wall/hedge/hedge_5.base.111.png
-wall/hedge/hedge_9.base.111.png
-RJT 2011-08-01
-
-Remove stray attributes "tall_height".
-construct/roof/chemney.arc
-Andreas Kirschbaum 2011-06-11
-
-Touch up of the front gate on the western castle graphics.
-construct/castle/castle_a_western.base.x11.png
-construct/castle/castle_a_western.base.x12.png
-construct/castle/castle_west.base.111.png
-RJT 05-02-2011
-
-Pixel clean up and color correction around the windows and roofline for the
-Chess Club graphic. Removed the plant (green pixels) from the windows as well.
-construct/house/chess_club.base.111.png
-RJT 05-01-2011
-
-Clean up extra blue pixels and straightened out border on far left wall,
-just outside the door on the small tavern graphic.
-construct/house/tavern.base.111.png
-RJT 04-30-2011
-
-House small border tweaks to make it similar to other small houses. Removed
-black pixels and replaced them with dark grey.
-construct/house/housesmall.base.111.png
-RJT 04-30-2011
-
-Some pixel recoloring to make the windows more apparent Fort Sym graphic.
-construct/fort/fort_sym.base.111.png
-RJT 04-30-2011
-
-Refactor and pixel color clean up for hovels2.
-construct/town/hovels2.base.x11.png
-RJT 04-30-2010
-
-Redesign the door for the hovel graphic.
-construct/town/hovels.base.111.png
-RJT 04-27-2011
-
-Refactor and pixel color clean up for the rl house1 graphic.
-construct/town/rl_house1.base.x11.png
-RJT 2011-04-26
-
-Refactor and pixel color clean up for the house large graphic.
-construct/house/house_larg.base.x11.png
-RJT 2011-04-24
-
-Refactor and pixel color clean up for the farmhouse graphic.
-construct/house/farmhouse.base.x11.png
-RJT 2011-04-24
-
-Based on feedback - cosmetic changes to the flag on the roof, and some
-additional pixel touch ups on the 64x64 fort graphic.
-construct/fort/fort.base.x11.png
-RJT 2011-04-23
-
-Refactor and pixel color cleanup of the 64x64 fort graphic.
-construct/fort/fort.base.x11.png
-RJT 2011-04-23
-
-Very minor graphic update - added a black pixel to the roof line to make for
-nicer merging. Cosmetic change only.
-wall/cwall/guard_ho_2.base.111.png
-RJT 2011-04-21
-
-New graphic for an archery (weapon) shop, based on the existing weapon store
-graphic. Also new archetype for the archery shop, also based on the existing
-weapon store archetype.
-shop/store_bow.base.x11.png
-shop/store_bow.arc
-RJT 2011-04-12
-
-Based on feedback, removed a pixel in the letter "R" on the building labels.
-Now it's more recognizable.
-construct/town/prison_fant.base.x11.png
-construct/town/prison.base.x11.png
-construct/town/prison.clsc.x11.png
-shop/store_armo.base.x11.png
-shop/store_gene.base.x11.png
-shop/store_gene_west.base.x11.png
-shop/store_armo_fant.base.x11.png
-shop/store_gene_fant.base.x11.png
-RJT 2011-04-11
-
-Refactor and pixel color cleanup of the prison building graphic.
-construct/town/prison.base.x11.png
-RJT 2011-04-10
-
-Modifed building signs to make them easier to read in the game.
-construct/house/inn.base.x11.png
-construct/Snow/s_inn.base.x11.png
-construct/town/prison_fant.base.x11.png
-construct/town/prison.clsc.x11.png
-RJT 2011-04-10
-
-Modifed shop signs or banners to make them easier to read in the game.
-shop/bank_west.base.x11.png
-shop/store_magi_fant.base.x11.png
-shop/store_magi_northwest.base.x11.png
-shop/store_gene_west.base.x11.png
-shop/bank.base.x11.png
-shop/store_weap_fant.base.x11.png
-shop/store_armo_fant.base.x11.png
-shop/store_magi_west.base.x11.png
-RJT 2011-04-09
-
-Modifed shop signs or banners to make them easier to read in the game.
-shop/store_gene.base.x11.png
-shop/store_gene_fant.base.x11.png
-shop/store_weap.base.x11.png
-RJT 2011-04-09
-
-Reworked graphics from previous commit, weird drop shadow like artifact
-appeared for some reason.
-shop/store_magi.base.x11.png
-shop/store_armo.base.x11.png
-shop/store_alch.base.x11.png
-RJT 2011-04-09
-
-Modifed shop signs or banners to make them easier to read in the game.
-shop/store_magi.base.x11.png
-shop/store_armo.base.x11.png
-shop/store_alch.base.x11.png
-RJT 2011-04-09
-
-New face or image (shop/store_gems.base.x11.png) and object (shop/store_gems.arc)
-for a gems/jewels shop, based on the General Store graphic and archetype.
-RJT 2011-04-03
-
-==============================================================================
-Changes for 1.60.0
-==============================================================================
-
-Remove some smoothface for cases where the smoothface does not exist -
-eliminates error during startup of server.
-MSW 2011-01-26
-
-Tweak base value of some weapons.
-MSW 2010-11-26
-
-Update dragon players to provide a choice for starting focus for clients
-that support it.
-MSW 2010-11-14
-
-Mark cannon archetypes as "no_pick 1".
-Andreas Kirschbaum 2010-11-06
-
-Fix incorrect type 139 (IDENTIFY_ALTAR) for pyromaniac.
-Andreas Kirschbaum 2010-11-06
-
-Changes for new character creation:
-system/map.arc: Add subtype to existing starting map, add new ones for
- player to be able to choose.
-player/...: Make race/class names lowercase - most already were, so make
- few that were not lowercase so they are all consistent.
-MSW 2010-10-20
-
-Fix incorrect svn properties, for example .png should not have svn:keywords
-set, that could in worst case result in corruption. While we are updating
-properties anyway, clean up incorrect (but mostly harmless) svn:mime-type,
-svn:executable and so on.
-Arvid Norlander 2010-10-11
-
-Copy descriptions (msg/endmsg) from HallOfSelection map to class archetypes.
-Comment out some class archetypes that are currently unused - may get
-re-used with class rebalancing.
-MSW 2010-06-17
-
-Move various road/path/bridge arches from the wall and construct folders into
-a new road folder to make them easier to locate by folder name when working
-in gridarta. Road items in the river and planes foldersare unmoved as they
-are stylistically tied very hard to the arches in those locations. Affected:
- construct/s_bridge* --> road/s_bridge/*
- construct/bridge/footbridge --> road/footbridge
- construct/bridge/stonebridge --> road/stonebridge
- construct/town/a_bridge* --> road/a_bridge
- wall/paved --> road/paved
- wall/yellow --> road/yellow
- wall/footpath --> road/footpath
- wall/dirtroad --> road/dirtroad
- wall/gwall/bridge* --> road/bridgemoati
- wall/gwall/d* --> road/drawbridge
-Kevin Bulgrien 2010-06-15
-
-Add giant_leader and giant_chief arches created by Jesse F. Hughes
-Brendan Lally 2010-06-11
-
-Upgrade the dirtroad arch set to include a basic set of diagonals that allow
-the zig-zag diagonal roads to be converted to a more realistic looking road.
-Additional diagonal tiles are able to be added, but these offer a significant
-enough improvement to stand on their own.
-Kevin Bulgrien 2010-06-07
-
-Major update of Naming.doc to improve description of existing content and add
-information on how to name related Objects in the .arc file. Add a new naming
-convention that offers a standard way of naming diagonal items like walls and
-roads. The diagonal naming merges well with the legacy naming and uses a
-similar hex/bit-based notation and avoids use of compass points like NE, SW,
-etc. in the file name (that do not merge for arches with many connecting
-points). Add a note suggesting that the "river" naming be deprecated in favor
-of the new "extended" wall naming scheme as it is more flexible than the
-original river notation. Because the notation is based on the existing wall
-format, it is also conceivable that an "auto-router" for diagonals could be
-developed in the future.
-Kevin Bulgrien 2010-06-07
-
-Update several archetypes which had type of CLASS (37) but were not in
-fact class archetypes and instead more often used as NPC or monsters.
-Remove type so they default to monsters and give them some real stats.
-Also fixes bug in that requestinfo class_list would return these bogus
-entries.
-MSW 2010-05-20
-
-Update player race descriptions to explicitly state skills, resistances
-and other special ability - makes it easier to see what one gets without
-needing to read full description.
-MSW 2010-05-20
-
-Add faces for timer and time events
-Brendan Lally 2010-05-15
-
-Add faces for pickup, drop, apply, say and death events, so that they are
-more easily identifiable in gridarta
-Brendan Lally 2010-05-15
-
-Move dev/wip/manhole to connect/Hole as it is tested and ready to use. The
-test patch is removed as it is out of date, and the README is moved to the
-Hole directory as documentation.
-Kevin Bulgrien 2010-05-13
-
-Add a ships wheel based on a heavily modified down-scale of an image found at
-dreadnoughtproject.org. Permission obtained for use of the image as a model
-to produce this free image. Other use of the original image is not free.
-Kevin Bulgrien 2010-05-13
-
-Add large wood and iron ships anchor created from a public domain image.
-Kevin Bulgrien 2010-05-10
-
-Add Wheelbarrow This uses an image drawn by Kevin Bulgrien.
-Brendan Lally 2010-04-28
-
-Change the names of dragon scales and dragon mail to be red dragon
-scales/mail, this makes the naming consistant with green/blue/orange/etc
-dragon stuff. The arch names are not changed, so existing items will inherit
-the name change smoothly unless they have set a custom name.
-Brendan Lally 2010-04-27
-
-Add NPC_Gift_Box, a no-drop container that can be put in NPCs inventory to
-hold items they should be able to give away, but not drop on being killed.
-Brendan Lally 2010-04-26
-
-==============================================================================
-Changes for 1.50.0
-==============================================================================
-
-Change AC of doors to make them easier to hit. Doors in general should not
-be difficult to hit.
-MSW 2010-04-25
-
-Add a new subtype for the magic mouths so that the client does not get invalid
-(zero) type codes. The magic mouth is a sign, but a very unique sign, so a
-new sign subtype is added just for the magic mouth.
-Kevin Bulgrien 2010-03-30
-
-Modify pentagram and glyph msg/endmsg to indicate limitations and to add an
-example of use.
-Kevin Bulgrien 2009-08-08
-
-Add the last of the msg/endmsg descriptions, fixing some previously entered
-without the msg/endmsg tags. A few non-player spells still do not have
-descriptions. They are: spell_create_lava.arc, spell_shell.arc,
-spell_regen_sp.arc, spell_haste.arc, spell_heroism.arc.
-Kevin Bulgrien 2009-07-30
-
-Add msg/endmsg descriptions to various spells with names starting with R.
-Kevin Bulgrien 2009-07-29
-
-Add msg/endmsg descriptions to various spells including those that start with
-the letters N-P and update Conflict. Fix Slow (prior commit did not include
-msg/endmsg tags around the message).
-Kevin Bulgrien 2009-07-28
-
-Add msg/endmsg descriptions to various spells including those that start with
-the letters L-M and S-Z.
-Kevin Bulgrien 2009-07-26
-
-Add msg/endmsg descriptions to asteroid, show invisible, and other spells with
-names that begin with the letters D through K.
-Kevin Bulgrien 2009-07-24
-
-Add msg/endmsg descriptions to spells with names that begin with C and the
-antimagic rune skipped previously.
-Kevin Bulgrien 2009-07-21
-
-Add msg/endmsg descriptions to spells A-B that do not have them (except for
-antimagic rune). This allows the descriptions to be displayed in the client
-spell window.
-Kevin Bulgrien 2009-07-20
-
-Pixies get wands/staffs. So make them use these items.
-Andreas Kirchbaum 2009-07-14
-
-Make big demons be able to break doors and earthwalls.
-Andreas Kirschbaum 2009-06-24
-
-Make most trolls and giants pick up items.
-Andreas Kirschbaum 2009-06-22
-
-Remove 'type 15' (weapon) from boulders. Reverts r11291 as the server now can
-handle 'type 0' (misc) objects.
-Andreas Kirschbaum 2009-06-17
-
-Reduce the range of the charm spell from +1/3 levels to +1/20 levels
-spell/MoodChange/spell_charm_monsters.arc
-James Lopeman 2009-06-15
-
-Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with
-can_use_range.
-Andreas Kirschbaum 2009-06-09
-
-monster/animal/farmyard/horse.arc
-monster/animal/farmyard/horse.face
-monster/animal/farmyard/horse.base.131.png
-monster/animal/farmyard/horse.base.171.png: A horse. It looks ok, but as this
- is my first monster arch, it might need some adjustments, but it is fairly
- similar to various other comparable creatures.
-Kevin Bulgrien 2009-06-02
-
-Lake/blake_D.base.111.png
-Lake/blake_9.base.111.png
-Lake/blake_E.base.111.png
-Lake/blake_6.base.111.png
-Lake/blake_B.base.111.png
-Lake/blake_3.base.111.png
-Lake/blake_C.base.111.png: fixed bad pixels, shapes, etc.
-Kevin Bulgrien 2009-06-02
-
-wall/slevel/dlevel_0.base.111.png
-wall/slevel/dlevel_1.base.111.png
-wall/slevel/dlevel_2.base.111.png
-wall/slevel/dlevel_3.base.111.png
-wall/slevel/dlevel_4.base.111.png
-wall/slevel/dlevel_5.base.111.png
-wall/slevel/dlevel_6.base.111.png
-wall/slevel/dlevel_7.base.111.png
-wall/slevel/dlevel_9.base.111.png: fixed discolored pixels.
-Kevin Bulgrien 2009-06-01
-
-wall/slevel/dlevel_7sw.base.111.png
-wall/slevel/dlevel_7sw.face
-wall/slevel/dlevel_Bse.base.111.png
-wall/slevel/dlevel_Bse.face
-wall/slevel/dlevel_Bsw.base.111.png
-wall/slevel/dlevel_Bsw.face
-wall/slevel/dlevel_Dse.base.111.png
-wall/slevel/dlevel_Dse.face
-wall/slevel/dlevel_se.base.111.png
-wall/slevel/dlevel_se.face
-wall/slevel/dlevel_seB.base.111.png
-wall/slevel/dlevel_seB.face
-wall/slevel/dlevel_seD.base.111.png
-wall/slevel/dlevel_seD.face
-wall/slevel/dlevel_sese.base.111.png
-wall/slevel/dlevel_sese.face
-wall/slevel/dlevel_sw.base.111.png
-wall/slevel/dlevel_sw.face
-wall/slevel/dlevel_sw7.base.111.png
-wall/slevel/dlevel_sw7.face
-wall/slevel/dlevel_swB.base.111.png
-wall/slevel/dlevel_swB.face
-wall/slevel/dlevel_swsw.base.111.png
-wall/slevel/dlevel_swsw.face
-wall/slevel/dlevel.arc: Add new depression graphics to support drawing of
- diagonal channels. These arches support the south edges of the diagonal
- channels. Additional tiles are needed for the north edges. The idea behind
- these graphics are to allow depressions to contain rivers or lava streams
- that are flowing in diagonal directions. Another idea is to make slots that
- rolling boulders could follow. A map is being developed that uses these
- graphics.
-Kevin Bulgrien 2009-06-01
-
-food/fish.arc: Make the item fishing_pole work (this item is not found on any
-map currently). The fish in shallow_sea inventory didn't have harvestable set.
-Arvid Norlander 2009-03-04
-
-skills/karate.arc, punching.arc, flame_touch.arc, one_handed_weapons.arc,
-missile_weap.arc, throwing.arc, clawing.arc, two_handed_weapons.arc,
-wraith_feed.arc: Related to server change 11576 - add wc_increase_rate
-to these skills - for non weapon using skills, make that a lower value so
-that it should be better balanced, and also give it a starting bonus.
-MSW 2009-02-22
-
-connect/Garden_gate/ggate_closed.face
-Fix a typo introduced in revision 11294 (part of change to using .face files)
-that caused closed garden gates to disappear when opened.
-Arvid Norlander 2009-02-02
-
-Move all anim...mina blocks and all magicmap and visibility fields into .face
-files.
-Andreas Kirschbaum 2009-02-02
-
-ground/deep_sea.arc
-Fix name of deep_sea archetype which was broken in revision 11299.
-Arvid Norlander 2009-02-02
-
-flesh/dragon/dragon_sca.arc
-Give dragons scales object type 73 (inorganic), this avoids alerts in
-server logs: "Query_cost: item green dragon scale hasn't got a valid type"
-but with all scale colors. Note: object type 72 (flesh) caused the dragon
-scales weight to increase from 25Kg to 50000Kg and made the scales edible -
-neither is desirable.
-Rick Tanner 2009-01-31
-
-misc/t_boulder.arc
-Give throwing boulders object type 15 (weapon), this avoids this alert in
-the server logs: "Query_cost: item boulder hasn't got a valid type"
-Rick Tanner 2009-01-31
-
-Lots of *.png (not listing all files because it is almost all *.png)
-Losslessly recompress most all PNG images for smaller size to reduce the
-bandwidth needed for sending images to clients.
-Arvid Norlander 2009-01-25
-
-player/race/dwarf_p.arc, player/race/halfling.arc, player/race/pl_half_orc.arc
-Add "race" to player races missing it. Based on what races the equivalent
-monsters have.
-Arvid Norlander 2009-01-25
-
-disease/tapeworms.arc
-Removed linebreaks from disease message so the breaks can be done by the client.
-Kevin Bulgrien 2008-12-20
-
-readable/scrollr.base.111.png
-New graphic (face) for readable scroll
-
-indoor/bed_save.base.111.png,
-misc/icecube.base.111.png,
-spell/Scroll/scroll.base.111.png
-New graphics (face) for bed, ice cube and magic scroll
-
-floor/cloudfloor.arc
-Removed "is_floor 1" to allow colors and other tiles to show through the transparent
-portions of the clouds
-Rick Tanner 2008-12-19
-
-floor/cloudfloor.arc,
-ground/fog_2.base.111.png
-New graphic and archetype for a thicker/heavier cloudfloor, using less transparency
-Rick Tanner 2008-12-19
-
-ground/new/grassdark.arc,
-ground/smooth/grassdark_S.base.111.png
-Update "dark grass" (grassdark.arc) to use new smoothing template (grassdark_S.base.111.png)
-Rick Tanner 2008-12-18
-
-ground/new/grassmedium.arc
-Update archetype to use existing smoothing template (grassmedium_S.base.111.png)
-Rick Tanner 2008-12-18
-
-ground/Pstone/pstone_4.arc
-Update "big stones" archetype to use smoothing (missed in earlier commit)
-Rick Tanner 2008-12-18
-
-ground/smooth/pstone_4_S.base.111.png
-New smoothing template for pstone_4.base.111.png (big stones) tile
-Rick Tanner 2008-12-18
-
-ground/smooth/dunes_S.base.111.png
-Minor color changes to the dunes smoothing template
-Rick Tanner 2008-12-18
-
-misc/sky/sky.arc
-Add "move_block all" to the sky tiles to prevent players from
-being able to walk "on the sky like they are levitating"
-Rick Tanner 2008-12-16
-
-gods/items/torc.base.111.png,
-gods/items/valkyrie_amulet_lifesave.arc
-New graphic for Valkyrie's gift (amulet of lifesaving),
-referred as Valkyrie's Torc
-Rick Tanner 2008-12-15
-
-misc/sky/sky.arc
-misc/sky/sky.base.111.png
-New sky archetype for use on airborn cities, castles, islands, etc.
-such as Pupland Terminal
-Rick Tanner 2008-12-14
-
-construct/window/intermediate_window.arc, construct/window/window.arc
-Remove redundant fields.
-Andreas Kirschbaum 2008-12-12
-
-monster/troll/Troll/troll.arc
-Fix duplicate archetype definition for "troll".
-Andreas Kirschbaum 2008-12-12
-
-gods/items/valkyrie_amulet_lifesave.arc
-Changes to the amulet so that the item appears as
-"Valkyrie's Amulet of Lifesaving" instead of
-"Valkyrie's Amulet of Lifesaving (lifesaving)" in a
-players inventory
-Rick Tanner 2008-12-09
-
-gods/items/valkyrie_amulet_lifesave.arc, gods/demihumans/valkyrie.trs
-Tentative bug fix for '[ 1990180 ] 2.0 godgiven Valkyrie lifesaving amulet bug?'
-- created a new amulet archetype that is godgiven and inventory locked by default,
-updated gods/demihumans/valkyrie.trs file to reference the new amulet archetype
-(Previous checkin had a bug - missed the .arc file at the end of the file name)
-Rick Tanner 2008-12-08
-
-/construct/window/intermediate_window_1.base.111.png, /construct/window/intermediate_window.arc,
-/construct/window/intermediate_window_2.base.111.png, /construct/window/window_2.base.111.png,
-/construct/window/window_4.base.111.png, /construct/window/window_arcade_1.base.111.png,
-/construct/window/window_3.base.111.png, /construct/window/window.arc
-2.0 Elements: Windows.
-Yann Chachkoff 2008-12-07
-
-/construct/roof/chemney_1.base.111.png, /construct/roof/chemney.arc,
-/construct/roof/chemney_2.base.111.png, /construct/roof/roof_1.base.111.png,
-/construct/roof/roof_1blue.base.111.png, /construct/roof/roof_1red.base.111.png,
-/construct/roof/roof_2blue.base.111.png, /construct/roof/roof_2red.base.111.png,
-/construct/roof/roof_1green.base.111.png, /construct/roof/roof_2.base.111.png,
-/construct/roof/roof_2green.base.111.png, /construct/roof/roof.arc
-2.0 Elements: Roof and chemney pieces.
-Yann Chachkoff 2008-12-07
-
-/wall/dun/dungeon.arc
-Removed newline at the end of the file, it was
-causing this to appear in the server logs:
-Warni...
[truncated message content] |