From: Brendan L. <bre...@gm...> - 2010-05-16 01:04:49
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Hi All, I've added Alfalfa as a 'proper' quest under the new quest tracking system, in order for this to be done coherently, I've had to make a few changes. Alfalfa refers to fleeing her bedroom when orcs burst in, however her old home has neither a bed nor any orcs. In order to rectify this, I have created a separate set of maps for alfalfa's house, based on the same floor plan as the easy house across town. This house starts out locked, the first thing that happens in the quest is that the player is directed to get a key from another character in the barking mule. - I do have this in mind as somewhere where a Cha bonus could come in for quests, currently the key is just given to the player when they ask for it, but this could be the trigger for another sub-quest for a low Cha character in the not-too-distant future. I have moved the old alfalfa's house across a square, and called it Eric's house, Eric is in jail for graffiti-ing, so I have removed the gate pass and added a guaranteed spellbook of marking rune instead. I'm not seeking to unilaterally impose these changes, I've commited them all to SVN now because I've not seen much response to maps on the tracker in the past, this has been done with a view to being able to easily remove sections of this quest easily should any objections be raised. I would be particularly interested in any thoughts around balance particularly with respect to the rune of marking, it is after all a guaranteed free spellbook on a low-level map. On the other hand, it is one of the least powerful spells in the game. Brendan. |