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From: Crossfire C. r. messages.
<cro...@li...> - 2009-10-24 21:28:48
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Revision: 12219
http://crossfire.svn.sourceforge.net/crossfire/?rev=12219&view=rev
Author: akirschbaum
Date: 2009-10-24 21:28:41 +0000 (Sat, 24 Oct 2009)
Log Message:
-----------
Remove unneeded type casts.
Modified Paths:
--------------
server/trunk/common/living.c
server/trunk/server/alchemy.c
Modified: server/trunk/common/living.c
===================================================================
--- server/trunk/common/living.c 2009-10-24 21:23:30 UTC (rev 12218)
+++ server/trunk/common/living.c 2009-10-24 21:28:41 UTC (rev 12219)
@@ -1455,9 +1455,9 @@
/* Got some extra bonus at first level */
if (i < 2) {
- stmp = op->contr->levsp[i]+((2.0*(float)get_sp_bonus(op->stats.Pow)+(float)get_sp_bonus(op->stats.Int))/6.0);
+ stmp = op->contr->levsp[i]+(2.0*get_sp_bonus(op->stats.Pow)+get_sp_bonus(op->stats.Int))/6.0;
} else {
- stmp = (float)op->contr->levsp[i]+(2.0*(float)get_sp_bonus(op->stats.Pow)+(float)get_sp_bonus(op->stats.Int))/12.0;
+ stmp = op->contr->levsp[i]+(2.0*get_sp_bonus(op->stats.Pow)+get_sp_bonus(op->stats.Int))/12.0;
}
if (stmp < 1.0)
stmp = 1.0;
@@ -1491,9 +1491,9 @@
/* Got some extra bonus at first level */
if (i < 2) {
- grace_tmp = op->contr->levgrace[i]+(((float)get_grace_bonus(op->stats.Pow)+2.0*(float)get_grace_bonus(op->stats.Wis))/6.0);
+ grace_tmp = op->contr->levgrace[i]+(get_grace_bonus(op->stats.Pow)+2.0*get_grace_bonus(op->stats.Wis))/6.0;
} else {
- grace_tmp = (float)op->contr->levgrace[i]+((float)get_grace_bonus(op->stats.Pow)+2.0*(float)get_grace_bonus(op->stats.Wis))/12.0;
+ grace_tmp = op->contr->levgrace[i]+(get_grace_bonus(op->stats.Pow)+2.0*get_grace_bonus(op->stats.Wis))/12.0;
}
if (grace_tmp < 1.0)
grace_tmp = 1.0;
Modified: server/trunk/server/alchemy.c
===================================================================
--- server/trunk/server/alchemy.c 2009-10-24 21:23:30 UTC (rev 12218)
+++ server/trunk/server/alchemy.c 2009-10-24 21:28:41 UTC (rev 12219)
@@ -212,7 +212,7 @@
#endif
#endif
/* roll the dice */
- } else if ((float)(random_roll(0, 101, caster, PREFER_LOW)) <= 100.0*success_chance) {
+ } else if (random_roll(0, 101, caster, PREFER_LOW) <= 100.0*success_chance) {
change_exp(caster, rp->exp, rp->skill, SK_EXP_NONE);
return;
}
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