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From: <cro...@li...> - 2003-08-30 18:13:43
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Module Name: CFJavaEditor
Committed By: temitchell
Date: Sat Aug 30 18:13:40 UTC 2003
Modified Files:
CFJavaEditor/resource/conf: types.xml
Log Message:
-- change spelling of duplicator to match server code
Start of context diffs
Index: CFJavaEditor/resource/conf/types.xml
diff -c CFJavaEditor/resource/conf/types.xml:1.3 CFJavaEditor/resource/conf/types.xml:1.4
*** CFJavaEditor/resource/conf/types.xml:1.3 Sun May 4 11:38:45 2003
--- CFJavaEditor/resource/conf/types.xml Sat Aug 30 11:13:40 2003
***************
*** 1436,1461 ****
</type>
<!--####################################################################-->
! <type number="83" name="Dublicator">
<ignore>
<ignore_list name="system_object" />
</ignore>
<description><![CDATA[
! When activated, a dublicator can dublicate, multiply or destroy a pile of
! objects which lies somewhere on top of the dublicator.
! The dublicator has one arch name specified as <target arch>,
and only objects of this archetype can be affected.<br>
It will multiply the number of items in the pile, by the <multiply factor>.
If the latter is set to zero, it will destroy objects. ]]>
</description>
<use><![CDATA[
! I hope it is clear that one must be very cautious when inserting a dublicator
anywhere with <multiply factor> greater than one.
It is designed to be used for betting mechanisms only (bet -> win/loose).
! It is <b>not acceptable</b> to allow dublication of anything other than
coins, gold and jewels. Besides, it is very important that the chance to
loose the input matches the chance to earn winnings.<br>
! A dublicator with <multiply factor> 3 for example should have a
loosing rate of 2/3 = 67%. ]]>
</use>
<attribute arch="other_arch" editor="target arch" type="string">
--- 1436,1461 ----
</type>
<!--####################################################################-->
! <type number="83" name="Duplicator">
<ignore>
<ignore_list name="system_object" />
</ignore>
<description><![CDATA[
! When activated, a duplicator can duplicate, multiply or destroy a pile of
! objects which lies somewhere on top of the duplicator.
! The duplicator has one arch name specified as <target arch>,
and only objects of this archetype can be affected.<br>
It will multiply the number of items in the pile, by the <multiply factor>.
If the latter is set to zero, it will destroy objects. ]]>
</description>
<use><![CDATA[
! I hope it is clear that one must be very cautious when inserting a duplicator
anywhere with <multiply factor> greater than one.
It is designed to be used for betting mechanisms only (bet -> win/loose).
! It is <b>not acceptable</b> to allow duplication of anything other than
coins, gold and jewels. Besides, it is very important that the chance to
loose the input matches the chance to earn winnings.<br>
! A duplicator with <multiply factor> 3 for example should have a
loosing rate of 2/3 = 67%. ]]>
</use>
<attribute arch="other_arch" editor="target arch" type="string">
***************
*** 1469,1475 ****
</attribute>
<attribute arch="connected" editor="connection" type="int">
An activator (lever, altar, button, etc) with matching connection value
! is able to trigger this dublicator. Be very careful that players cannot
abuse it to create endless amounts of money or other valuable stuff!
</attribute>
</type>
--- 1469,1475 ----
</attribute>
<attribute arch="connected" editor="connection" type="int">
An activator (lever, altar, button, etc) with matching connection value
! is able to trigger this duplicator. Be very careful that players cannot
abuse it to create endless amounts of money or other valuable stuff!
</attribute>
</type>
***************
*** 4789,4792 ****
</attribute>
</type>
! </types>
--- 4789,4792 ----
</attribute>
</type>
! </types>
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