|
From: Crossfire C. r. messages.
<cro...@li...> - 2018-05-24 01:59:27
|
Revision: 20568
http://sourceforge.net/p/crossfire/code/20568
Author: silvernexus
Date: 2018-05-24 01:59:14 +0000 (Thu, 24 May 2018)
Log Message:
-----------
Tweaks due to ability to use compound race designations for damage calculations.
Modified Paths:
--------------
arch/trunk/ChangeLog
arch/trunk/monster/insect/ant/ant.arc
arch/trunk/monster/insect/ant/ant_gen.arc
arch/trunk/monster/insect/ant/ant_larvae.arc
arch/trunk/monster/insect/ant/breeder_ant.arc
arch/trunk/monster/insect/ant/fly_ant.arc
arch/trunk/monster/insect/ant/guard_ant.arc
arch/trunk/monster/insect/ant/spit_ant.arc
arch/trunk/monster/insect/ant/war_ant.arc
arch/trunk/monster/insect/ant/work_ant.arc
arch/trunk/monster/misc/deathtree.arc
arch/trunk/monster/undead/Skeletal_mage/skeletalmage.arc
arch/trunk/monster/undead/skeleton.arc
arch/trunk/monster/undead/skeleton_chief_arc.arc
arch/trunk/monster/undead/skeleton_leader_arc.arc
arch/trunk/monster/undead/vampire.arc
arch/trunk/weapon/misc/stake.arc
Modified: arch/trunk/ChangeLog
===================================================================
--- arch/trunk/ChangeLog 2018-05-24 01:53:24 UTC (rev 20567)
+++ arch/trunk/ChangeLog 2018-05-24 01:59:14 UTC (rev 20568)
@@ -1,3 +1,23 @@
+Updated races for several monsters so they can be hit by quirky effects like "slay ant"
+Also gave death attacktype to stake so it can actually kill vampires.
+monster/undead/vampire.arc
+monster/undead/skeleton.arc
+monster/undead/skeleton_chief_arc.arc
+monster/undead/skeleton_leader_arc.arc
+monster/undead/Skeletal_mage/skeletalmage.arc
+monster/misc/deathtree.arc
+monster/insect/ant/ant.arc
+monster/insect/ant/ant_gen.arc
+monster/insect/ant/ant_larvae.arc
+monster/insect/ant/breeder_ant.arc
+monster/insect/ant/fly_ant.arc
+monster/insect/ant/guard_ant.arc
+monster/insect/ant/spit_ant.arc
+monster/insect/ant/war_ant.arc
+monster/insect/ant/work_ant.arc
+weapons/misc/stake.arc
+Daniel Hawkins 2018-05-23
+
New graphical face for the archon (monster/chaos/archon) monster, as the original graphic is of questionable
origin.
monster/chaos/archon.base.111.png
Modified: arch/trunk/monster/insect/ant/ant.arc
===================================================================
--- arch/trunk/monster/insect/ant/ant.arc 2018-05-24 01:53:24 UTC (rev 20567)
+++ arch/trunk/monster/insect/ant/ant.arc 2018-05-24 01:59:14 UTC (rev 20568)
@@ -1,6 +1,6 @@
Object ant
face ant.111
-race insect
+race insect,ant
animation ant
monster 1
move_type walk
Modified: arch/trunk/monster/insect/ant/ant_gen.arc
===================================================================
--- arch/trunk/monster/insect/ant/ant_gen.arc 2018-05-24 01:53:24 UTC (rev 20567)
+++ arch/trunk/monster/insect/ant/ant_gen.arc 2018-05-24 01:59:14 UTC (rev 20568)
@@ -1,5 +1,5 @@
Object generate_ant
-race insect
+race insect,ant
other_arch ant
name ant hill
face ant_gen.111
Modified: arch/trunk/monster/insect/ant/ant_larvae.arc
===================================================================
--- arch/trunk/monster/insect/ant/ant_larvae.arc 2018-05-24 01:53:24 UTC (rev 20567)
+++ arch/trunk/monster/insect/ant/ant_larvae.arc 2018-05-24 01:59:14 UTC (rev 20568)
@@ -1,6 +1,6 @@
Object ant_larvae
face ant_larvae.111
-race insect
+race insect,ant
other_arch war_ant
animation ant_larvae
# larva is the singular form. larvae is plural
Modified: arch/trunk/monster/insect/ant/breeder_ant.arc
===================================================================
--- arch/trunk/monster/insect/ant/breeder_ant.arc 2018-05-24 01:53:24 UTC (rev 20567)
+++ arch/trunk/monster/insect/ant/breeder_ant.arc 2018-05-24 01:59:14 UTC (rev 20568)
@@ -2,7 +2,7 @@
face breeder_ant.x11
animation breeder_ant
name Queen Ant
-race insect
+race insect,ant
other_arch ant_egg
monster 1
move_type walk
Modified: arch/trunk/monster/insect/ant/fly_ant.arc
===================================================================
--- arch/trunk/monster/insect/ant/fly_ant.arc 2018-05-24 01:53:24 UTC (rev 20567)
+++ arch/trunk/monster/insect/ant/fly_ant.arc 2018-05-24 01:59:14 UTC (rev 20568)
@@ -1,6 +1,6 @@
Object fly_ant
face fly_ant.131
-race insect
+race insect,ant
name flying ant
animation fly_ant
monster 1
Modified: arch/trunk/monster/insect/ant/guard_ant.arc
===================================================================
--- arch/trunk/monster/insect/ant/guard_ant.arc 2018-05-24 01:53:24 UTC (rev 20567)
+++ arch/trunk/monster/insect/ant/guard_ant.arc 2018-05-24 01:59:14 UTC (rev 20568)
@@ -1,6 +1,6 @@
Object guard_ant
face war_ant.131
-race insect
+race insect,ant
name Guardian Ant
animation war_ant
Wis 5
Modified: arch/trunk/monster/insect/ant/spit_ant.arc
===================================================================
--- arch/trunk/monster/insect/ant/spit_ant.arc 2018-05-24 01:53:24 UTC (rev 20567)
+++ arch/trunk/monster/insect/ant/spit_ant.arc 2018-05-24 01:59:14 UTC (rev 20568)
@@ -1,7 +1,7 @@
Object spit_ant
randomitems spit_ant
face spit_ant.131
-race insect
+race insect,ant
name Spitting Ant
animation spit_ant
monster 1
Modified: arch/trunk/monster/insect/ant/war_ant.arc
===================================================================
--- arch/trunk/monster/insect/ant/war_ant.arc 2018-05-24 01:53:24 UTC (rev 20567)
+++ arch/trunk/monster/insect/ant/war_ant.arc 2018-05-24 01:59:14 UTC (rev 20568)
@@ -1,7 +1,7 @@
Object war_ant
face war_ant.131
name Warrior Ant
-race insect
+race insect,ant
animation war_ant
monster 1
move_type walk
Modified: arch/trunk/monster/insect/ant/work_ant.arc
===================================================================
--- arch/trunk/monster/insect/ant/work_ant.arc 2018-05-24 01:53:24 UTC (rev 20567)
+++ arch/trunk/monster/insect/ant/work_ant.arc 2018-05-24 01:59:14 UTC (rev 20568)
@@ -1,7 +1,7 @@
Object work_ant
face work_ant.131
name Worker Ant
-race insect
+race insect,ant
animation work_ant
monster 1
move_type walk
Modified: arch/trunk/monster/misc/deathtree.arc
===================================================================
--- arch/trunk/monster/misc/deathtree.arc 2018-05-24 01:53:24 UTC (rev 20567)
+++ arch/trunk/monster/misc/deathtree.arc 2018-05-24 01:59:14 UTC (rev 20568)
@@ -1,6 +1,6 @@
Object deathtree
name tree
-race faerie
+race faerie,deathtree
stand_still 1
face deathtree.111
animation deathtree
Modified: arch/trunk/monster/undead/Skeletal_mage/skeletalmage.arc
===================================================================
--- arch/trunk/monster/undead/Skeletal_mage/skeletalmage.arc 2018-05-24 01:53:24 UTC (rev 20567)
+++ arch/trunk/monster/undead/Skeletal_mage/skeletalmage.arc 2018-05-24 01:59:14 UTC (rev 20568)
@@ -1,7 +1,7 @@
Object skeletalmage
randomitems skeletalmage
name Skeletal Mage
-race undead
+race undead,skeleton
face skeletalmage.111
animation skeletalmage
monster 1
Modified: arch/trunk/monster/undead/skeleton.arc
===================================================================
--- arch/trunk/monster/undead/skeleton.arc 2018-05-24 01:53:24 UTC (rev 20567)
+++ arch/trunk/monster/undead/skeleton.arc 2018-05-24 01:59:14 UTC (rev 20568)
@@ -1,6 +1,6 @@
Object skeleton
randomitems skeleton
-race undead
+race undead,skeleton
face skeleton.111
animation skeleton
monster 1
Modified: arch/trunk/monster/undead/skeleton_chief_arc.arc
===================================================================
--- arch/trunk/monster/undead/skeleton_chief_arc.arc 2018-05-24 01:53:24 UTC (rev 20567)
+++ arch/trunk/monster/undead/skeleton_chief_arc.arc 2018-05-24 01:59:14 UTC (rev 20568)
@@ -1,7 +1,7 @@
Object skeleton_chief_arc
name skeleton captain
randomitems skeleton
-race undead
+race undead,skeleton
face skeleton_chief.111
animation skeleton_chief_arc
monster 1
Modified: arch/trunk/monster/undead/skeleton_leader_arc.arc
===================================================================
--- arch/trunk/monster/undead/skeleton_leader_arc.arc 2018-05-24 01:53:24 UTC (rev 20567)
+++ arch/trunk/monster/undead/skeleton_leader_arc.arc 2018-05-24 01:59:14 UTC (rev 20568)
@@ -1,7 +1,7 @@
Object skeleton_leader_arc
name skeleton bezerk
randomitems skeleton
-race undead
+race undead,skeleton
face skeleton_leader.111
animation skeleton_leader_arc
monster 1
Modified: arch/trunk/monster/undead/vampire.arc
===================================================================
--- arch/trunk/monster/undead/vampire.arc 2018-05-24 01:53:24 UTC (rev 20567)
+++ arch/trunk/monster/undead/vampire.arc 2018-05-24 01:59:14 UTC (rev 20568)
@@ -1,6 +1,7 @@
Object vampire
randomitems vampire
-race undead
+# race of vampire allows us to make stake work correctly w/ death attacktype
+race undead,vampire
face vampire.111
animation vampire
sp 40
Modified: arch/trunk/weapon/misc/stake.arc
===================================================================
--- arch/trunk/weapon/misc/stake.arc 2018-05-24 01:53:24 UTC (rev 20567)
+++ arch/trunk/weapon/misc/stake.arc 2018-05-24 01:59:14 UTC (rev 20568)
@@ -8,7 +8,10 @@
dam 8
weight 2000
value 20
-attacktype 1
+# Give death attacktype, since that circumvents the immunity by vampires
+# Recent changes (May 2018) make it so this also doesn't do death damage to non-slaying creatures.
+# So everything else should only be hit by physical damage.
+attacktype 131073
weapontype 5
name_pl stakes
client_type 145
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: Crossfire C. r. messages.
<cro...@li...> - 2018-10-25 00:16:00
|
Revision: 20603
http://sourceforge.net/p/crossfire/code/20603
Author: silvernexus
Date: 2018-10-25 00:15:55 +0000 (Thu, 25 Oct 2018)
Log Message:
-----------
Use magic field in treasurelist to specify gain level.
Modified Paths:
--------------
arch/trunk/ChangeLog
arch/trunk/player/dragon_ability/dragon_abilities.trs
Modified: arch/trunk/ChangeLog
===================================================================
--- arch/trunk/ChangeLog 2018-10-24 22:39:24 UTC (rev 20602)
+++ arch/trunk/ChangeLog 2018-10-25 00:15:55 UTC (rev 20603)
@@ -1,3 +1,7 @@
+Make level for dragon ability gain stored a the data-level by using "magic" in th treasurelist.
+Requires subsequent server update to actually use those values.
+player/dragon_ability/dragon_abilities.trs
+
Added a new monster -- mimic
monster/mimic/chest_1_mimic.base.111.png
monster/mimic/chest_1_mimic.base.112.png
Modified: arch/trunk/player/dragon_ability/dragon_abilities.trs
===================================================================
--- arch/trunk/player/dragon_ability/dragon_abilities.trs 2018-10-24 22:39:24 UTC (rev 20602)
+++ arch/trunk/player/dragon_ability/dragon_abilities.trs 2018-10-25 00:15:55 UTC (rev 20603)
@@ -1,32 +1,73 @@
##############################################################
# ability-treasure for dragon players
+#
+# Note that magic defines after how many levels of that
+# elemental focus that the ability is granted
##############################################################
treasure dragon_ability_fire
arch direct_attune_fire
+ magic 5
more
arch fire_clawing
+ magic 10
more
arch spell_dragonbreath
+ magic 15
end
treasure dragon_ability_cold
arch direct_attune_cold
+ magic 5
more
arch ice_clawing
+ magic 10
more
arch spell_large_icestorm
+ magic 15
end
treasure dragon_ability_elec
arch direct_attune_elec
+ magic 5
more
arch electric_clawing
+ magic 10
more
arch spell_ball_lightning
+ magic 15
more
arch dragon_ability_xrays
+ magic 20
end
treasure dragon_ability_poison
arch spell_poison_cloud
+ magic 5
more
arch poison_clawing
+ magic 10
end
##############################################################
+
+##############################################################
+# Starting spells based on the elemental focus of the dragon player.
+# Note: WIP
+##############################################################
+#treasure dragon_start_fire
+# arch abil_burning_hands
+# more
+# arch skill_pyromancy
+#end
+#treasure dragon_start_cold
+# arch abil_icestorm
+# more
+# arch skill_evocation
+#end
+#treasure dragon_start_elec
+# arch abil_sm_lightning
+# more
+# arch skill_pyromancy
+#end
+#treasure dragon_start_poison
+# arch abil_venom_spit
+# more
+# arch skill_sorcery
+#end
+##############################################################
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: Crossfire C. r. messages.
<cro...@li...> - 2019-08-11 14:34:03
|
Revision: 20943
http://sourceforge.net/p/crossfire/code/20943
Author: silvernexus
Date: 2019-08-11 14:33:58 +0000 (Sun, 11 Aug 2019)
Log Message:
-----------
Add white and black leather cloaks as archetypes so that they can be created via formulae.
Modified Paths:
--------------
arch/trunk/ChangeLog
arch/trunk/armour/cloak/cloak.arc
arch/trunk/armour/cloak/cloak_black.base.111.png
arch/trunk/armour/cloak/cloak_white.base.111.png
Modified: arch/trunk/ChangeLog
===================================================================
--- arch/trunk/ChangeLog 2019-08-11 04:08:07 UTC (rev 20942)
+++ arch/trunk/ChangeLog 2019-08-11 14:33:58 UTC (rev 20943)
@@ -1,4 +1,12 @@
+Add white and black leather cloaks to be used with alchemy (tanning).
+Functionally equivalent to regular cloaks, except worth 2.5x.
+Also add updated cloak graphics for white and black cloaks to be styled more like the regular cloak.
+armour/cloak/cloak.arc
+armour/cloak/cloak_white.base.111.png
+armour/cloak/cloak_black.base.111.png
+Daniel Hawkins 2019-08-11
+
Modify fishing pole graphic to clean up pixelation.
skills/Skill_Tools/fishing_pole.base.111.png
Rick Tanner 2019-05-30
Modified: arch/trunk/armour/cloak/cloak.arc
===================================================================
--- arch/trunk/armour/cloak/cloak.arc 2019-08-11 04:08:07 UTC (rev 20942)
+++ arch/trunk/armour/cloak/cloak.arc 2019-08-11 14:33:58 UTC (rev 20943)
@@ -11,3 +11,30 @@
nrof 1
body_shoulder -1
end
+# Needed for alchemy recipes that make cloaks from white and black leather
+Object cloak_black
+name cloak
+name_pl cloaks
+client_type 281
+type 87
+face cloak_black.111
+ac 0
+weight 5000
+value 100
+material 136
+nrof 1
+body_shoulder -1
+end
+Object cloak_white
+name cloak
+name_pl cloaks
+client_type 281
+type 87
+face cloak_white.111
+ac 0
+weight 5000
+value 100
+material 136
+nrof 1
+body_shoulder -1
+end
Modified: arch/trunk/armour/cloak/cloak_black.base.111.png
===================================================================
(Binary files differ)
Modified: arch/trunk/armour/cloak/cloak_white.base.111.png
===================================================================
(Binary files differ)
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: Crossfire C. r. messages.
<cro...@li...> - 2019-08-11 14:42:10
|
Revision: 20944
http://sourceforge.net/p/crossfire/code/20944
Author: silvernexus
Date: 2019-08-11 14:42:04 +0000 (Sun, 11 Aug 2019)
Log Message:
-----------
Revert change of cloak arches. Will use artifacts to denote white and black leather cloaks.
Modified Paths:
--------------
arch/trunk/ChangeLog
arch/trunk/armour/cloak/cloak.arc
Modified: arch/trunk/ChangeLog
===================================================================
--- arch/trunk/ChangeLog 2019-08-11 14:33:58 UTC (rev 20943)
+++ arch/trunk/ChangeLog 2019-08-11 14:42:04 UTC (rev 20944)
@@ -1,8 +1,5 @@
-Add white and black leather cloaks to be used with alchemy (tanning).
-Functionally equivalent to regular cloaks, except worth 2.5x.
-Also add updated cloak graphics for white and black cloaks to be styled more like the regular cloak.
-armour/cloak/cloak.arc
+Add updated cloak graphics for white and black cloaks to be styled more like the regular cloak.
armour/cloak/cloak_white.base.111.png
armour/cloak/cloak_black.base.111.png
Daniel Hawkins 2019-08-11
Modified: arch/trunk/armour/cloak/cloak.arc
===================================================================
--- arch/trunk/armour/cloak/cloak.arc 2019-08-11 14:33:58 UTC (rev 20943)
+++ arch/trunk/armour/cloak/cloak.arc 2019-08-11 14:42:04 UTC (rev 20944)
@@ -11,30 +11,3 @@
nrof 1
body_shoulder -1
end
-# Needed for alchemy recipes that make cloaks from white and black leather
-Object cloak_black
-name cloak
-name_pl cloaks
-client_type 281
-type 87
-face cloak_black.111
-ac 0
-weight 5000
-value 100
-material 136
-nrof 1
-body_shoulder -1
-end
-Object cloak_white
-name cloak
-name_pl cloaks
-client_type 281
-type 87
-face cloak_white.111
-ac 0
-weight 5000
-value 100
-material 136
-nrof 1
-body_shoulder -1
-end
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: Crossfire C. r. messages.
<cro...@li...> - 2019-11-30 05:36:08
|
Revision: 21040
http://sourceforge.net/p/crossfire/code/21040
Author: silvernexus
Date: 2019-11-30 05:36:06 +0000 (Sat, 30 Nov 2019)
Log Message:
-----------
Add kite shield to random treasure.
Modified Paths:
--------------
arch/trunk/ChangeLog
arch/trunk/treasures.trs
Modified: arch/trunk/ChangeLog
===================================================================
--- arch/trunk/ChangeLog 2019-11-30 05:32:40 UTC (rev 21039)
+++ arch/trunk/ChangeLog 2019-11-30 05:36:06 UTC (rev 21040)
@@ -5,6 +5,7 @@
armour/shield/kite_shield.base.111.png
armour/shield/kite_shield.arc
armour/shield/kite_shield.face
+treasures.trs
Daniel Hawkins 2019-11-30
Add updated cloak graphics for white and black cloaks to be styled more like the regular cloak.
Modified: arch/trunk/treasures.trs
===================================================================
--- arch/trunk/treasures.trs 2019-11-30 05:32:40 UTC (rev 21039)
+++ arch/trunk/treasures.trs 2019-11-30 05:36:06 UTC (rev 21040)
@@ -343,6 +343,10 @@
magic 2
chance 5
more
+ arch kite_shield
+ magic 2
+ chance 5
+ more
arch round_shield
magic 1
chance 5
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: Crossfire C. r. messages.
<cro...@li...> - 2020-01-14 05:48:20
|
Revision: 21082
http://sourceforge.net/p/crossfire/code/21082
Author: rjtanner
Date: 2020-01-14 05:48:18 +0000 (Tue, 14 Jan 2020)
Log Message:
-----------
Minor pixel clean up and color tweaks to east west river bridge (river/bridge_37.base.111.png)
Modified Paths:
--------------
arch/trunk/ChangeLog
arch/trunk/river/bridge_37.base.111.png
Modified: arch/trunk/ChangeLog
===================================================================
--- arch/trunk/ChangeLog 2020-01-14 00:02:21 UTC (rev 21081)
+++ arch/trunk/ChangeLog 2020-01-14 05:48:18 UTC (rev 21082)
@@ -1,3 +1,7 @@
+Minor pixel clean up and color tweaks to east west river bridge
+river/bridge_37.base.111.png
+Rick Tanner 2020-01-13
+
Add new shield type -- kite shield.
These were generally intended for use on horseback, but saw significant use among foot
soldiers as well. Historically, it replaced round shields, but was superceded by heater shields.
Modified: arch/trunk/river/bridge_37.base.111.png
===================================================================
(Binary files differ)
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: Crossfire C. r. messages.
<cro...@li...> - 2020-03-02 19:46:00
|
Revision: 21125
http://sourceforge.net/p/crossfire/code/21125
Author: ryo_saeba
Date: 2020-03-02 19:45:58 +0000 (Mon, 02 Mar 2020)
Log Message:
-----------
Apply modified patch for rock mining, by tituss.
See https://sourceforge.net/p/crossfire/patches/363/
Modified Paths:
--------------
arch/trunk/ground/Mountain/mountain1.arc
arch/trunk/ground/Mountain/mountain2.arc
arch/trunk/ground/Mountain/mountain3.arc
arch/trunk/ground/Mountain/mountain4.arc
arch/trunk/ground/Mountain/mountain5.arc
arch/trunk/ground/Mountain/mountain_2.arc
Added Paths:
-----------
arch/trunk/ground/Mountain/mountain.trs
arch/trunk/ground/Mountain/mountain_rubble.arc
arch/trunk/skills/Skill_Tools/mining_pick.arc
arch/trunk/skills/Skill_Tools/pickaxe.base.111.png
arch/trunk/skills/mining.arc
Added: arch/trunk/ground/Mountain/mountain.trs
===================================================================
--- arch/trunk/ground/Mountain/mountain.trs (rev 0)
+++ arch/trunk/ground/Mountain/mountain.trs 2020-03-02 19:45:58 UTC (rev 21125)
@@ -0,0 +1,3 @@
+treasure mountain
+ arch mountain_rubble
+end
Modified: arch/trunk/ground/Mountain/mountain1.arc
===================================================================
--- arch/trunk/ground/Mountain/mountain1.arc 2020-03-02 19:42:18 UTC (rev 21124)
+++ arch/trunk/ground/Mountain/mountain1.arc 2020-03-02 19:45:58 UTC (rev 21125)
@@ -1,6 +1,7 @@
Object mountain
name mountains
face mountain1.111
+randomitems mountain
type 67
race /terrain/mountain
move_on walk
Modified: arch/trunk/ground/Mountain/mountain2.arc
===================================================================
--- arch/trunk/ground/Mountain/mountain2.arc 2020-03-02 19:42:18 UTC (rev 21124)
+++ arch/trunk/ground/Mountain/mountain2.arc 2020-03-02 19:45:58 UTC (rev 21125)
@@ -1,6 +1,7 @@
Object mountain2
name high mountains
face mountain2.111
+randomitems mountain
type 67
race /terrain/mountain
move_on walk
Modified: arch/trunk/ground/Mountain/mountain3.arc
===================================================================
--- arch/trunk/ground/Mountain/mountain3.arc 2020-03-02 19:42:18 UTC (rev 21124)
+++ arch/trunk/ground/Mountain/mountain3.arc 2020-03-02 19:45:58 UTC (rev 21125)
@@ -1,6 +1,7 @@
Object mountain3
name mountains
face mountain3.111
+randomitems mountain
type 67
race /terrain/mountain
move_on walk
Modified: arch/trunk/ground/Mountain/mountain4.arc
===================================================================
--- arch/trunk/ground/Mountain/mountain4.arc 2020-03-02 19:42:18 UTC (rev 21124)
+++ arch/trunk/ground/Mountain/mountain4.arc 2020-03-02 19:45:58 UTC (rev 21125)
@@ -1,6 +1,7 @@
Object mountain4
name high mountains
face mountain4.111
+randomitems mountain
type 67
race /terrain/mountain
no_pick 1
Modified: arch/trunk/ground/Mountain/mountain5.arc
===================================================================
--- arch/trunk/ground/Mountain/mountain5.arc 2020-03-02 19:42:18 UTC (rev 21124)
+++ arch/trunk/ground/Mountain/mountain5.arc 2020-03-02 19:45:58 UTC (rev 21125)
@@ -1,6 +1,7 @@
Object mountain5
name very high mountains
face mountain5.111
+randomitems mountain
type 67
race /terrain/mountain
no_pick 1
Modified: arch/trunk/ground/Mountain/mountain_2.arc
===================================================================
--- arch/trunk/ground/Mountain/mountain_2.arc 2020-03-02 19:42:18 UTC (rev 21124)
+++ arch/trunk/ground/Mountain/mountain_2.arc 2020-03-02 19:45:58 UTC (rev 21125)
@@ -1,5 +1,6 @@
Object mountain_2
name high mountain
+randomitems mountain
face mountain_2.x11
no_pick 1
move_slow walk
@@ -11,6 +12,7 @@
More
Object mountain_2_2
name high mountain
+randomitems mountain
face mountain_2.x11
no_pick 1
x 1
@@ -23,6 +25,7 @@
More
Object mountain_2_3
name high mountain
+randomitems mountain
face mountain_2.x11
no_pick 1
y 1
@@ -35,6 +38,7 @@
More
Object mountain_2_4
name high mountain
+randomitems mountain
face mountain_2.x11
no_pick 1
x 1
Added: arch/trunk/ground/Mountain/mountain_rubble.arc
===================================================================
--- arch/trunk/ground/Mountain/mountain_rubble.arc (rev 0)
+++ arch/trunk/ground/Mountain/mountain_rubble.arc 2020-03-02 19:45:58 UTC (rev 21125)
@@ -0,0 +1,19 @@
+Object mountain_rubble
+face rubble1.111
+harvest_race mountain_rubble
+harvest_tool pickaxe
+harvestable -1
+harvest_level 1
+harvest_exp 0
+nrof 0
+type 4
+hp 1
+material 18
+value 50
+weight 50000
+identified 1
+randomitems random_inorganic
+name rubble
+name_pl rubble
+client_type 51
+end
Added: arch/trunk/skills/Skill_Tools/mining_pick.arc
===================================================================
--- arch/trunk/skills/Skill_Tools/mining_pick.arc (rev 0)
+++ arch/trunk/skills/Skill_Tools/mining_pick.arc 2020-03-02 19:45:58 UTC (rev 21125)
@@ -0,0 +1,18 @@
+Object mining_pick
+harvest_race mountain_rubble
+harvest_tool pickaxe
+skill mining
+name pickaxe
+name_pl pickaxes
+face pickaxe.111
+type 74
+material 20
+nrof 1
+value 1500
+weight 5000
+client_type 451
+body_skill -1
+harvest_race mountain_rubble
+harvest_tool pickaxe
+harvest_speed 2
+end
Added: arch/trunk/skills/Skill_Tools/pickaxe.base.111.png
===================================================================
(Binary files differ)
Index: arch/trunk/skills/Skill_Tools/pickaxe.base.111.png
===================================================================
--- arch/trunk/skills/Skill_Tools/pickaxe.base.111.png 2020-03-02 19:42:18 UTC (rev 21124)
+++ arch/trunk/skills/Skill_Tools/pickaxe.base.111.png 2020-03-02 19:45:58 UTC (rev 21125)
Property changes on: arch/trunk/skills/Skill_Tools/pickaxe.base.111.png
___________________________________________________________________
Added: svn:mime-type
## -0,0 +1 ##
+application/octet-stream
\ No newline at end of property
Added: arch/trunk/skills/mining.arc
===================================================================
--- arch/trunk/skills/mining.arc (rev 0)
+++ arch/trunk/skills/mining.arc 2020-03-02 19:45:58 UTC (rev 21125)
@@ -0,0 +1,12 @@
+Object skill_mining
+name mining
+skill mining
+slaying mine
+type 43
+invisible 1
+no_drop 1
+subtype 39
+body_skill -1
+exp 100
+level 100
+end
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: Crossfire C. r. messages.
<cro...@li...> - 2020-08-27 23:05:30
|
Revision: 21317
http://sourceforge.net/p/crossfire/code/21317
Author: rjtanner
Date: 2020-08-27 23:05:28 +0000 (Thu, 27 Aug 2020)
Log Message:
-----------
Clean up pixelation on the flagstone wall (wall/flagstone/flagstone_*) sections, redesign of flagstone_0.base.111.png
Modified Paths:
--------------
arch/trunk/ChangeLog
arch/trunk/wall/flagstone/flagstone_0.base.111.png
arch/trunk/wall/flagstone/flagstone_1.base.111.png
arch/trunk/wall/flagstone/flagstone_2.base.111.png
arch/trunk/wall/flagstone/flagstone_3.base.111.png
arch/trunk/wall/flagstone/flagstone_4.base.111.png
arch/trunk/wall/flagstone/flagstone_5.base.111.png
arch/trunk/wall/flagstone/flagstone_6.base.111.png
arch/trunk/wall/flagstone/flagstone_7.base.111.png
arch/trunk/wall/flagstone/flagstone_8.base.111.png
arch/trunk/wall/flagstone/flagstone_9.base.111.png
arch/trunk/wall/flagstone/flagstone_A.base.111.png
arch/trunk/wall/flagstone/flagstone_B.base.111.png
arch/trunk/wall/flagstone/flagstone_C.base.111.png
arch/trunk/wall/flagstone/flagstone_D.base.111.png
arch/trunk/wall/flagstone/flagstone_E.base.111.png
arch/trunk/wall/flagstone/flagstone_F.base.111.png
arch/trunk/wall/flagstone/flagstone_win1.base.111.png
Modified: arch/trunk/ChangeLog
===================================================================
--- arch/trunk/ChangeLog 2020-08-26 16:56:16 UTC (rev 21316)
+++ arch/trunk/ChangeLog 2020-08-27 23:05:28 UTC (rev 21317)
@@ -1,4 +1,25 @@
+Clean up pixelation on the flagstone wall sections
+Redesign of flagstone_0.base.111.png
+wall/flagstone/flagstone_0.base.111.png
+wall/flagstone/flagstone_1.base.111.png
+wall/flagstone/flagstone_2.base.111.png
+wall/flagstone/flagstone_3.base.111.png
+wall/flagstone/flagstone_4.base.111.png
+wall/flagstone/flagstone_5.base.111.png
+wall/flagstone/flagstone_6.base.111.png
+wall/flagstone/flagstone_7.base.111.png
+wall/flagstone/flagstone_8.base.111.png
+wall/flagstone/flagstone_9.base.111.png
+wall/flagstone/flagstone_A.base.111.png
+wall/flagstone/flagstone_B.base.111.png
+wall/flagstone/flagstone_C.base.111.png
+wall/flagstone/flagstone_D.base.111.png
+wall/flagstone/flagstone_E.base.111.png
+wall/flagstone/flagstone_F.base.111.png
+wall/flagstone/flagstone_win1.base.111.png
+Rick Tanner 2020-08-27
+
Add background color behind the sign name on the Fantasy Armour store.
shop/store_armo_fant.base.x11.png
Rick Tanner 2020-08-24
Modified: arch/trunk/wall/flagstone/flagstone_0.base.111.png
===================================================================
(Binary files differ)
Modified: arch/trunk/wall/flagstone/flagstone_1.base.111.png
===================================================================
(Binary files differ)
Modified: arch/trunk/wall/flagstone/flagstone_2.base.111.png
===================================================================
(Binary files differ)
Modified: arch/trunk/wall/flagstone/flagstone_3.base.111.png
===================================================================
(Binary files differ)
Modified: arch/trunk/wall/flagstone/flagstone_4.base.111.png
===================================================================
(Binary files differ)
Modified: arch/trunk/wall/flagstone/flagstone_5.base.111.png
===================================================================
(Binary files differ)
Modified: arch/trunk/wall/flagstone/flagstone_6.base.111.png
===================================================================
(Binary files differ)
Modified: arch/trunk/wall/flagstone/flagstone_7.base.111.png
===================================================================
(Binary files differ)
Modified: arch/trunk/wall/flagstone/flagstone_8.base.111.png
===================================================================
(Binary files differ)
Modified: arch/trunk/wall/flagstone/flagstone_9.base.111.png
===================================================================
(Binary files differ)
Modified: arch/trunk/wall/flagstone/flagstone_A.base.111.png
===================================================================
(Binary files differ)
Modified: arch/trunk/wall/flagstone/flagstone_B.base.111.png
===================================================================
(Binary files differ)
Modified: arch/trunk/wall/flagstone/flagstone_C.base.111.png
===================================================================
(Binary files differ)
Modified: arch/trunk/wall/flagstone/flagstone_D.base.111.png
===================================================================
(Binary files differ)
Modified: arch/trunk/wall/flagstone/flagstone_E.base.111.png
===================================================================
(Binary files differ)
Modified: arch/trunk/wall/flagstone/flagstone_F.base.111.png
===================================================================
(Binary files differ)
Modified: arch/trunk/wall/flagstone/flagstone_win1.base.111.png
===================================================================
(Binary files differ)
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: Crossfire C. r. messages.
<cro...@li...> - 2020-09-03 13:21:52
|
Revision: 21334
http://sourceforge.net/p/crossfire/code/21334
Author: silvernexus
Date: 2020-09-03 13:21:50 +0000 (Thu, 03 Sep 2020)
Log Message:
-----------
New spell -- searing weapon.
Grants the fire attacktype to the target temporarily.
Modified Paths:
--------------
arch/trunk/ChangeLog
arch/trunk/spell/SpellBook/pyro_book.trs
Added Paths:
-----------
arch/trunk/spell/Change_Ability/spell_searing_weapon.arc
arch/trunk/spell/Change_Ability/spell_searing_weapon.base.111.png
Modified: arch/trunk/ChangeLog
===================================================================
--- arch/trunk/ChangeLog 2020-09-03 06:17:42 UTC (rev 21333)
+++ arch/trunk/ChangeLog 2020-09-03 13:21:50 UTC (rev 21334)
@@ -1,3 +1,10 @@
+New spell -- Searing Weapon
+Appears in spellbooks only at this point.
+spell/Spellbook/pyro_book.trs
+spell/Change_Ability/spell_searing_weapon.arc
+spell/Change_Ability/spell_searing_weapon.base.111.png
+Daniel Hawkins 2020-09-03
+
New face for demon gate -- it actually looks like a gate now.
And it is animated.
Moved old image to classic tileset, and repeated it so it overrides all the faces of the animation.
Added: arch/trunk/spell/Change_Ability/spell_searing_weapon.arc
===================================================================
--- arch/trunk/spell/Change_Ability/spell_searing_weapon.arc (rev 0)
+++ arch/trunk/spell/Change_Ability/spell_searing_weapon.arc 2020-09-03 13:21:50 UTC (rev 21334)
@@ -0,0 +1,23 @@
+Object spell_searing_weapon
+anim_suffix spellcasting
+name searing weapon
+name_pl searing weapon
+face spell_searing_weapon.111
+level 3
+sp 10
+casting_time 20
+path_attuned 34
+skill pyromancy
+type 101
+subtype 24
+value 27
+no_drop 1
+invisible 1
+duration_modifier 4
+duration 500
+attacktype 4
+# Should there be a tongue-in-cheek reference to the fact that someone using unarmed combat would essentially have their hands burst into flames?
+msg
+Skilled pyromancers are able to, with enough practice, contain the wild energies of their craft and concentrate it into their own or an ally's weapon, giving it a white-hot glow.
+endmsg
+end
Added: arch/trunk/spell/Change_Ability/spell_searing_weapon.base.111.png
===================================================================
(Binary files differ)
Index: arch/trunk/spell/Change_Ability/spell_searing_weapon.base.111.png
===================================================================
--- arch/trunk/spell/Change_Ability/spell_searing_weapon.base.111.png 2020-09-03 06:17:42 UTC (rev 21333)
+++ arch/trunk/spell/Change_Ability/spell_searing_weapon.base.111.png 2020-09-03 13:21:50 UTC (rev 21334)
Property changes on: arch/trunk/spell/Change_Ability/spell_searing_weapon.base.111.png
___________________________________________________________________
Added: svn:mime-type
## -0,0 +1 ##
+application/octet-stream
\ No newline at end of property
Modified: arch/trunk/spell/SpellBook/pyro_book.trs
===================================================================
--- arch/trunk/spell/SpellBook/pyro_book.trs 2020-09-03 06:17:42 UTC (rev 21333)
+++ arch/trunk/spell/SpellBook/pyro_book.trs 2020-09-03 13:21:50 UTC (rev 21334)
@@ -25,6 +25,9 @@
more
arch spell_large_fireball
chance 2
+ more
+ arch spell_searing_weapon
+ chance 4
end
treasureone pyro_book_medium
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: Crossfire C. r. messages.
<cro...@li...> - 2020-09-07 20:31:40
|
Revision: 21355
http://sourceforge.net/p/crossfire/code/21355
Author: silvernexus
Date: 2020-09-07 20:31:38 +0000 (Mon, 07 Sep 2020)
Log Message:
-----------
Prevent xp shenanigans with dip command by making the empty bottles, bags, glasses, etc identified.
I'd been looking for a way to approach this, and Saiapatsu suggested approaching it this way.
Modified Paths:
--------------
arch/trunk/ChangeLog
arch/trunk/potion/emptybottles.arc
Modified: arch/trunk/ChangeLog
===================================================================
--- arch/trunk/ChangeLog 2020-09-07 19:20:58 UTC (rev 21354)
+++ arch/trunk/ChangeLog 2020-09-07 20:31:38 UTC (rev 21355)
@@ -1,3 +1,8 @@
+Prevent xp shenanigans with dip command by making empty containers be identified.
+Did all of them, rather than just empty water bottles, for consistency and future-proofing.
+potion/emptybottles.arc
+Daniel Hawkins
+
New spell -- Searing Weapon
Appears in spellbooks only at this point.
spell/Spellbook/pyro_book.trs
Modified: arch/trunk/potion/emptybottles.arc
===================================================================
--- arch/trunk/potion/emptybottles.arc 2020-09-07 19:20:58 UTC (rev 21354)
+++ arch/trunk/potion/emptybottles.arc 2020-09-07 20:31:38 UTC (rev 21355)
@@ -9,6 +9,7 @@
dam 1
weight 50
value 1
+identified 1
attacktype 1
weapontype 8
client_type 611
@@ -27,6 +28,7 @@
dam 1
weight 500
value 1
+identified 1
attacktype 1
weapontype 8
client_type 611
@@ -45,6 +47,7 @@
dam 1
weight 1000
value 3
+identified 1
attacktype 1
weapontype 8
client_type 611
@@ -64,6 +67,7 @@
weight 600
value 3
attacktype 1
+identified 1
weapontype 8
client_type 611
body_arm -1
@@ -81,6 +85,7 @@
dam 1
weight 700
value 3
+identified 1
attacktype 1
weapontype 8
client_type 611
@@ -99,6 +104,7 @@
dam 1
weight 700
value 3
+identified 1
attacktype 1
weapontype 8
client_type 611
@@ -117,6 +123,7 @@
dam 1
weight 70
value 3
+identified 1
attacktype 1
weapontype 8
client_type 611
@@ -135,6 +142,7 @@
dam -5
weight 25
value 1
+identified 1
attacktype 1
weapontype 8
client_type 611
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: Crossfire C. r. messages.
<cro...@li...> - 2020-09-08 00:48:25
|
Revision: 21356
http://sourceforge.net/p/crossfire/code/21356
Author: silvernexus
Date: 2020-09-08 00:48:23 +0000 (Tue, 08 Sep 2020)
Log Message:
-----------
Added new craftable lead armor. It grants acid resistance at a penalty to Dex.
Modified Paths:
--------------
arch/trunk/ChangeLog
Added Paths:
-----------
arch/trunk/armour/helmet/lead_fullhelmet.arc
arch/trunk/armour/helmet/lead_fullhelmet.base.111.png
arch/trunk/armour/helmet/lead_fullhelmet.face
arch/trunk/armour/mail/lead_scale_mail.arc
arch/trunk/armour/mail/lead_scale_mail.base.111.png
arch/trunk/armour/mail/lead_scale_mail.face
arch/trunk/armour/shield/lead_shield.arc
arch/trunk/armour/shield/lead_shield.base.111.png
arch/trunk/armour/shield/lead_shield.face
Modified: arch/trunk/ChangeLog
===================================================================
--- arch/trunk/ChangeLog 2020-09-07 20:31:38 UTC (rev 21355)
+++ arch/trunk/ChangeLog 2020-09-08 00:48:23 UTC (rev 21356)
@@ -1,7 +1,23 @@
+New items -- armor of lead
+This is intented to be craftable with smithery for moderate acid resistance.
+Presumably, one could craft a full set of leaden armor for good acid protection,
+but it would be heavy and give poor protection for everything else.
+armour/shield/lead_shield.arc
+armour/shield/lead_shield.base.111.png
+armour/shield/lead_shield.face
+armour/mail/lead_scale_mail.arc
+armour/mail/lead_scale_mail.base.111.png
+armour/mail/lead_scale_mail.face
+armour/helmet/lead_fullhelmet.arc
+armour/helmet/lead_fullhelmet.base.111.png
+armour/helmet/lead_fullhelmet.face
+formulae
+Daniel Hawkins 2020-09-07
+
Prevent xp shenanigans with dip command by making empty containers be identified.
Did all of them, rather than just empty water bottles, for consistency and future-proofing.
potion/emptybottles.arc
-Daniel Hawkins
+Daniel Hawkins 2020-09-07
New spell -- Searing Weapon
Appears in spellbooks only at this point.
Added: arch/trunk/armour/helmet/lead_fullhelmet.arc
===================================================================
--- arch/trunk/armour/helmet/lead_fullhelmet.arc (rev 0)
+++ arch/trunk/armour/helmet/lead_fullhelmet.arc 2020-09-08 00:48:23 UTC (rev 21356)
@@ -0,0 +1,18 @@
+Object lead_full_helmet
+nrof 1
+name full helmet
+name_pl full helmets
+title of lead
+client_type 271
+type 34
+face lead_fullhelmet.111
+Dex -1
+resist_physical 1
+resist_acid 20
+# Calculated using the density ratio of lead to iron
+weight 17313
+value 32000
+material 1024
+body_head -1
+gen_sp_armour 13
+end
Added: arch/trunk/armour/helmet/lead_fullhelmet.base.111.png
===================================================================
(Binary files differ)
Index: arch/trunk/armour/helmet/lead_fullhelmet.base.111.png
===================================================================
--- arch/trunk/armour/helmet/lead_fullhelmet.base.111.png 2020-09-07 20:31:38 UTC (rev 21355)
+++ arch/trunk/armour/helmet/lead_fullhelmet.base.111.png 2020-09-08 00:48:23 UTC (rev 21356)
Property changes on: arch/trunk/armour/helmet/lead_fullhelmet.base.111.png
___________________________________________________________________
Added: svn:mime-type
## -0,0 +1 ##
+application/octet-stream
\ No newline at end of property
Added: arch/trunk/armour/helmet/lead_fullhelmet.face
===================================================================
--- arch/trunk/armour/helmet/lead_fullhelmet.face (rev 0)
+++ arch/trunk/armour/helmet/lead_fullhelmet.face 2020-09-08 00:48:23 UTC (rev 21356)
@@ -0,0 +1,3 @@
+face lead_fullhelmet.111
+magicmap grey
+end
Added: arch/trunk/armour/mail/lead_scale_mail.arc
===================================================================
--- arch/trunk/armour/mail/lead_scale_mail.arc (rev 0)
+++ arch/trunk/armour/mail/lead_scale_mail.arc 2020-09-08 00:48:23 UTC (rev 21356)
@@ -0,0 +1,20 @@
+Object lead_scale_mail
+nrof 1
+name scale mail
+name_pl scale mails
+title of lead
+client_type 253
+type 16
+face lead_scale_mail.111
+last_sp 8
+material 1032
+ac 1
+Dex -2
+resist_physical 5
+resist_acid 40
+# Calculated based on the density ratio of lead to iron
+weight 28855
+value 5000
+body_torso -1
+gen_sp_armour 15
+end
Added: arch/trunk/armour/mail/lead_scale_mail.base.111.png
===================================================================
(Binary files differ)
Index: arch/trunk/armour/mail/lead_scale_mail.base.111.png
===================================================================
--- arch/trunk/armour/mail/lead_scale_mail.base.111.png 2020-09-07 20:31:38 UTC (rev 21355)
+++ arch/trunk/armour/mail/lead_scale_mail.base.111.png 2020-09-08 00:48:23 UTC (rev 21356)
Property changes on: arch/trunk/armour/mail/lead_scale_mail.base.111.png
___________________________________________________________________
Added: svn:mime-type
## -0,0 +1 ##
+application/octet-stream
\ No newline at end of property
Added: arch/trunk/armour/mail/lead_scale_mail.face
===================================================================
--- arch/trunk/armour/mail/lead_scale_mail.face (rev 0)
+++ arch/trunk/armour/mail/lead_scale_mail.face 2020-09-08 00:48:23 UTC (rev 21356)
@@ -0,0 +1,3 @@
+face scale_mail.111
+magicmap black
+end
Added: arch/trunk/armour/shield/lead_shield.arc
===================================================================
--- arch/trunk/armour/shield/lead_shield.arc (rev 0)
+++ arch/trunk/armour/shield/lead_shield.arc 2020-09-08 00:48:23 UTC (rev 21356)
@@ -0,0 +1,21 @@
+# Lead reacts slowly with with hydrochloric and nitric acid, and does not react with sulphuric acid.
+# Presumably this means that lead could be used as a crafting material to create acid-resistant armor.
+# Though lead is soft, so it doesn't give an armor boost and is heavy, making it difficult to maneuver in.
+Object lead_shield
+nrof 1
+name shield
+name_pl shields
+title of lead
+client_type 261
+type 33
+face lead_shield.111
+Dex -1
+resist_acid 15
+item_power 1
+# This was calculated using the ratio of densities between lead and iron.
+weight 21641
+value 3000
+material 1032
+materialname lead
+body_arm -1
+end
Added: arch/trunk/armour/shield/lead_shield.base.111.png
===================================================================
(Binary files differ)
Index: arch/trunk/armour/shield/lead_shield.base.111.png
===================================================================
--- arch/trunk/armour/shield/lead_shield.base.111.png 2020-09-07 20:31:38 UTC (rev 21355)
+++ arch/trunk/armour/shield/lead_shield.base.111.png 2020-09-08 00:48:23 UTC (rev 21356)
Property changes on: arch/trunk/armour/shield/lead_shield.base.111.png
___________________________________________________________________
Added: svn:mime-type
## -0,0 +1 ##
+application/octet-stream
\ No newline at end of property
Added: arch/trunk/armour/shield/lead_shield.face
===================================================================
--- arch/trunk/armour/shield/lead_shield.face (rev 0)
+++ arch/trunk/armour/shield/lead_shield.face 2020-09-08 00:48:23 UTC (rev 21356)
@@ -0,0 +1,3 @@
+face lead_shield.111
+magicmap orange
+end
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: Crossfire C. r. messages.
<cro...@li...> - 2020-09-08 23:08:26
|
Revision: 21359
http://sourceforge.net/p/crossfire/code/21359
Author: silvernexus
Date: 2020-09-08 23:08:25 +0000 (Tue, 08 Sep 2020)
Log Message:
-----------
Add custom racial class face for dwarf barbarian, using mountain dwarf face that was otherwise unused. Will only appear in-game if server r21357 or newer is used.
Modified Paths:
--------------
arch/trunk/ChangeLog
Added Paths:
-----------
arch/trunk/player/race/dwarf_player_class_barbarian.base.111.png
arch/trunk/player/race/dwarf_player_class_barbarian.base.112.png
arch/trunk/player/race/dwarf_player_class_barbarian.base.131.png
arch/trunk/player/race/dwarf_player_class_barbarian.base.132.png
arch/trunk/player/race/dwarf_player_class_barbarian.base.151.png
arch/trunk/player/race/dwarf_player_class_barbarian.base.152.png
arch/trunk/player/race/dwarf_player_class_barbarian.base.171.png
arch/trunk/player/race/dwarf_player_class_barbarian.base.172.png
arch/trunk/player/race/dwarf_player_class_barbarian.face
Modified: arch/trunk/ChangeLog
===================================================================
--- arch/trunk/ChangeLog 2020-09-08 23:03:52 UTC (rev 21358)
+++ arch/trunk/ChangeLog 2020-09-08 23:08:25 UTC (rev 21359)
@@ -1,3 +1,16 @@
+Repurpose existing unused mountain dwarf face as custom racial class face
+for dwarf barbarians. Requires r21357 to appear, otherwise does nothing,
+player/race/dwarf_player_class_barbarian.base.111.png
+player/race/dwarf_player_class_barbarian.base.112.png
+player/race/dwarf_player_class_barbarian.base.131.png
+player/race/dwarf_player_class_barbarian.base.132.png
+player/race/dwarf_player_class_barbarian.base.151.png
+player/race/dwarf_player_class_barbarian.base.152.png
+player/race/dwarf_player_class_barbarian.base.171.png
+player/race/dwarf_player_class_barbarian.base.172.png
+player/race/dwarf_player_class_barbarian.face
+Daniel Hawkins 2020-09-08
+
New items -- armor of lead
This is intented to be craftable with smithery for moderate acid resistance.
Presumably, one could craft a full set of leaden armor for good acid protection,
Added: arch/trunk/player/race/dwarf_player_class_barbarian.base.111.png
===================================================================
(Binary files differ)
Index: arch/trunk/player/race/dwarf_player_class_barbarian.base.111.png
===================================================================
--- arch/trunk/player/race/dwarf_player_class_barbarian.base.111.png 2020-09-08 23:03:52 UTC (rev 21358)
+++ arch/trunk/player/race/dwarf_player_class_barbarian.base.111.png 2020-09-08 23:08:25 UTC (rev 21359)
Property changes on: arch/trunk/player/race/dwarf_player_class_barbarian.base.111.png
___________________________________________________________________
Added: svn:executable
## -0,0 +1 ##
+*
\ No newline at end of property
Added: svn:mime-type
## -0,0 +1 ##
+application/octet-stream
\ No newline at end of property
Added: arch/trunk/player/race/dwarf_player_class_barbarian.base.112.png
===================================================================
(Binary files differ)
Index: arch/trunk/player/race/dwarf_player_class_barbarian.base.112.png
===================================================================
--- arch/trunk/player/race/dwarf_player_class_barbarian.base.112.png 2020-09-08 23:03:52 UTC (rev 21358)
+++ arch/trunk/player/race/dwarf_player_class_barbarian.base.112.png 2020-09-08 23:08:25 UTC (rev 21359)
Property changes on: arch/trunk/player/race/dwarf_player_class_barbarian.base.112.png
___________________________________________________________________
Added: svn:executable
## -0,0 +1 ##
+*
\ No newline at end of property
Added: svn:mime-type
## -0,0 +1 ##
+application/octet-stream
\ No newline at end of property
Added: arch/trunk/player/race/dwarf_player_class_barbarian.base.131.png
===================================================================
(Binary files differ)
Index: arch/trunk/player/race/dwarf_player_class_barbarian.base.131.png
===================================================================
--- arch/trunk/player/race/dwarf_player_class_barbarian.base.131.png 2020-09-08 23:03:52 UTC (rev 21358)
+++ arch/trunk/player/race/dwarf_player_class_barbarian.base.131.png 2020-09-08 23:08:25 UTC (rev 21359)
Property changes on: arch/trunk/player/race/dwarf_player_class_barbarian.base.131.png
___________________________________________________________________
Added: svn:executable
## -0,0 +1 ##
+*
\ No newline at end of property
Added: svn:mime-type
## -0,0 +1 ##
+application/octet-stream
\ No newline at end of property
Added: arch/trunk/player/race/dwarf_player_class_barbarian.base.132.png
===================================================================
(Binary files differ)
Index: arch/trunk/player/race/dwarf_player_class_barbarian.base.132.png
===================================================================
--- arch/trunk/player/race/dwarf_player_class_barbarian.base.132.png 2020-09-08 23:03:52 UTC (rev 21358)
+++ arch/trunk/player/race/dwarf_player_class_barbarian.base.132.png 2020-09-08 23:08:25 UTC (rev 21359)
Property changes on: arch/trunk/player/race/dwarf_player_class_barbarian.base.132.png
___________________________________________________________________
Added: svn:executable
## -0,0 +1 ##
+*
\ No newline at end of property
Added: svn:mime-type
## -0,0 +1 ##
+application/octet-stream
\ No newline at end of property
Added: arch/trunk/player/race/dwarf_player_class_barbarian.base.151.png
===================================================================
(Binary files differ)
Index: arch/trunk/player/race/dwarf_player_class_barbarian.base.151.png
===================================================================
--- arch/trunk/player/race/dwarf_player_class_barbarian.base.151.png 2020-09-08 23:03:52 UTC (rev 21358)
+++ arch/trunk/player/race/dwarf_player_class_barbarian.base.151.png 2020-09-08 23:08:25 UTC (rev 21359)
Property changes on: arch/trunk/player/race/dwarf_player_class_barbarian.base.151.png
___________________________________________________________________
Added: svn:executable
## -0,0 +1 ##
+*
\ No newline at end of property
Added: svn:mime-type
## -0,0 +1 ##
+application/octet-stream
\ No newline at end of property
Added: arch/trunk/player/race/dwarf_player_class_barbarian.base.152.png
===================================================================
(Binary files differ)
Index: arch/trunk/player/race/dwarf_player_class_barbarian.base.152.png
===================================================================
--- arch/trunk/player/race/dwarf_player_class_barbarian.base.152.png 2020-09-08 23:03:52 UTC (rev 21358)
+++ arch/trunk/player/race/dwarf_player_class_barbarian.base.152.png 2020-09-08 23:08:25 UTC (rev 21359)
Property changes on: arch/trunk/player/race/dwarf_player_class_barbarian.base.152.png
___________________________________________________________________
Added: svn:executable
## -0,0 +1 ##
+*
\ No newline at end of property
Added: svn:mime-type
## -0,0 +1 ##
+application/octet-stream
\ No newline at end of property
Added: arch/trunk/player/race/dwarf_player_class_barbarian.base.171.png
===================================================================
(Binary files differ)
Index: arch/trunk/player/race/dwarf_player_class_barbarian.base.171.png
===================================================================
--- arch/trunk/player/race/dwarf_player_class_barbarian.base.171.png 2020-09-08 23:03:52 UTC (rev 21358)
+++ arch/trunk/player/race/dwarf_player_class_barbarian.base.171.png 2020-09-08 23:08:25 UTC (rev 21359)
Property changes on: arch/trunk/player/race/dwarf_player_class_barbarian.base.171.png
___________________________________________________________________
Added: svn:executable
## -0,0 +1 ##
+*
\ No newline at end of property
Added: svn:mime-type
## -0,0 +1 ##
+application/octet-stream
\ No newline at end of property
Added: arch/trunk/player/race/dwarf_player_class_barbarian.base.172.png
===================================================================
(Binary files differ)
Index: arch/trunk/player/race/dwarf_player_class_barbarian.base.172.png
===================================================================
--- arch/trunk/player/race/dwarf_player_class_barbarian.base.172.png 2020-09-08 23:03:52 UTC (rev 21358)
+++ arch/trunk/player/race/dwarf_player_class_barbarian.base.172.png 2020-09-08 23:08:25 UTC (rev 21359)
Property changes on: arch/trunk/player/race/dwarf_player_class_barbarian.base.172.png
___________________________________________________________________
Added: svn:executable
## -0,0 +1 ##
+*
\ No newline at end of property
Added: svn:mime-type
## -0,0 +1 ##
+application/octet-stream
\ No newline at end of property
Added: arch/trunk/player/race/dwarf_player_class_barbarian.face
===================================================================
--- arch/trunk/player/race/dwarf_player_class_barbarian.face (rev 0)
+++ arch/trunk/player/race/dwarf_player_class_barbarian.face 2020-09-08 23:08:25 UTC (rev 21359)
@@ -0,0 +1,12 @@
+animation dwarf_player_class_barbarian
+facings 4
+dwarf_player_class_barbarian.111
+dwarf_player_class_barbarian.112
+dwarf_player_class_barbarian.131
+dwarf_player_class_barbarian.132
+dwarf_player_class_barbarian.151
+dwarf_player_class_barbarian.152
+dwarf_player_class_barbarian.171
+dwarf_player_class_barbarian.172
+mina
+
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: Crossfire C. r. messages.
<cro...@li...> - 2020-09-11 14:22:10
|
Revision: 21396
http://sourceforge.net/p/crossfire/code/21396
Author: ryo_saeba
Date: 2020-09-11 14:22:07 +0000 (Fri, 11 Sep 2020)
Log Message:
-----------
Apply patch https://sourceforge.net/p/crossfire/patches/375/ by Rebecca Kelly.
Update all class descriptions with crunch headers.
This adds headers to all class descriptions, similar to the race headers,
explaining what starting equipment and special abilities each class confers.
Note that due to a bug in the server most caster classes only get 1 spellbook
no matter what the treasurelist says; I've written descriptions based on the
treasurelist rather than the current behaviour in the expectation that the bug
will be fixed in the server soon.
Update all race descriptions.
This cleans up the header at the start of each race description to remove "dead"
lines (e.g. "Special: None") and hopefully make it a bit more readable overall
(e.g. starting items are now "Item:" rather than "Special:")
Modified Paths:
--------------
arch/trunk/ChangeLog
arch/trunk/player/class/Religious/monk.arc
arch/trunk/player/class/Religious/paladin.arc
arch/trunk/player/class/Religious/priest.arc
arch/trunk/player/class/Thief/ninja.arc
arch/trunk/player/class/Thief/thief.arc
arch/trunk/player/class/Warrior/barbarian.arc
arch/trunk/player/class/Warrior/swashbuckl.arc
arch/trunk/player/class/Warrior/warlock.arc
arch/trunk/player/class/Warrior/warrior.arc
arch/trunk/player/class/Wizardry/alchemist.arc
arch/trunk/player/class/Wizardry/devotee_class.arc
arch/trunk/player/class/Wizardry/evoker_class.arc
arch/trunk/player/class/Wizardry/sorcerer_class.arc
arch/trunk/player/class/Wizardry/summoner_class.arc
arch/trunk/player/class/Wizardry/wizard_class.arc
arch/trunk/player/race/dwarf_p.arc
arch/trunk/player/race/elf.arc
arch/trunk/player/race/fenx.arc
arch/trunk/player/race/fireborn.arc
arch/trunk/player/race/gnome_p.arc
arch/trunk/player/race/halfling.arc
arch/trunk/player/race/human.arc
arch/trunk/player/race/northman.arc
arch/trunk/player/race/pl_dragon.arc
arch/trunk/player/race/pl_half_orc.arc
arch/trunk/player/race/quetzalcoatl.arc
arch/trunk/player/race/serpentman.arc
arch/trunk/player/race/troll_player.arc
arch/trunk/player/race/wraithp.arc
Modified: arch/trunk/ChangeLog
===================================================================
--- arch/trunk/ChangeLog 2020-09-11 14:04:56 UTC (rev 21395)
+++ arch/trunk/ChangeLog 2020-09-11 14:22:07 UTC (rev 21396)
@@ -1,3 +1,20 @@
+Update all class descriptions with crunch headers.
+This adds headers to all class descriptions, similar to the race headers,
+explaining what starting equipment and special abilities each class confers.
+Note that due to a bug in the server most caster classes only get 1 spellbook
+no matter what the treasurelist says; I've written descriptions based on the
+treasurelist rather than the current behaviour in the expectation that the bug
+will be fixed in the server soon.
+player/class/**.arc
+Rebecca Kelly 2020-09-10
+
+Update all race descriptions.
+This cleans up the header at the start of each race description to remove "dead"
+lines (e.g. "Special: None") and hopefully make it a bit more readable overall
+(e.g. starting items are now "Item:" rather than "Special:")
+player/race/**.arc
+Rebecca Kelly 2020-09-10
+
Remove Use Magic Item from Barbarian and replace it with Punching
Barbarians lacking Punching is likely an oversight stemming from the fact that
they don't get the basic_skills package. Lacking UMI means that they won't be
Modified: arch/trunk/player/class/Religious/monk.arc
===================================================================
--- arch/trunk/player/class/Religious/monk.arc 2020-09-11 14:04:56 UTC (rev 21395)
+++ arch/trunk/player/class/Religious/monk.arc 2020-09-11 14:22:07 UTC (rev 21396)
@@ -14,6 +14,10 @@
Wis 1
Int -1
msg
+Skills: Karate, Missile Weapons, Prayer, Sense Magic, Sense Curse, Meditation
+Items: robe, sandals, rucksack
+Special: cannot wield weapons
+---
In the Monastery, they believed in mental discipline and peace through physical training, meditation, and, to a lesser extent, religious devotion.
Your mental equilibrium requires you to forego the use of weapons, but your physical training in karate means you're not helpless.
Your inner peace grants you the ability to regenerate faster and to sense metaphysical auras.
Modified: arch/trunk/player/class/Religious/paladin.arc
===================================================================
--- arch/trunk/player/class/Religious/paladin.arc 2020-09-11 14:04:56 UTC (rev 21395)
+++ arch/trunk/player/class/Religious/paladin.arc 2020-09-11 14:22:07 UTC (rev 21396)
@@ -15,6 +15,10 @@
Pow 1
Cha 1
msg
+Skills: 1H Weapons, 2H Weapons, Ranged Weapons, Oratory
+Items: sword, shield, heavy armor, prayerbook, holy symbol
+Special: resist magic +30
+---
You are a militant priest, with an emphasis on 'priest'.
You've been taught archery and the use of weapons, but great care has been taken that you're doctrinally correct. Now you've been sent out in the world to convert the unrighteous and destroy the enemies of the faith. Your churchmembers have been charged a pretty penny to equip you for the job!
All other areas of your education have been neglected. Perhaps aware of your deficiency, your superiors have given you some measure of protection from magic.
Modified: arch/trunk/player/class/Religious/priest.arc
===================================================================
--- arch/trunk/player/class/Religious/priest.arc 2020-09-11 14:04:56 UTC (rev 21395)
+++ arch/trunk/player/class/Religious/priest.arc 2020-09-11 14:22:07 UTC (rev 21396)
@@ -15,6 +15,9 @@
Pow 2
Cha 2
msg
+Skills: 1H Weapons, 2H Weapons, Praying, Sense Curse
+Items: quarterstaff, robe, amulet, 2 prayerbooks
+---
As a priest, you've learned an intense devotion to your god, and you've learned how to channel the energies your god vouchsafes to his devotees.
You've been taught the use of weapons, but only cursorily, and your physical training has been lacking in general.
Since you're in tune with the holy powers, you can tell when a god has marked an object as accursed.
Modified: arch/trunk/player/class/Thief/ninja.arc
===================================================================
--- arch/trunk/player/class/Thief/ninja.arc 2020-09-11 14:04:56 UTC (rev 21395)
+++ arch/trunk/player/class/Thief/ninja.arc 2020-09-11 14:22:07 UTC (rev 21396)
@@ -15,7 +15,10 @@
Pow -2
Cha -1
msg
-As a member of the secret society of the Ninja, you've been taught archery, the use of weapons, and also the art of combat without weapons. Your style of combat, leans very much toward the sneak attack, so you've been taught how to be inconspicuous and to appear in places you're not expected.
+Skills: Karate, 1H Weapons, 2H Weapons, Ranged Weapons, Hiding, Jumping
+Items: nunchaku, light armor, cloak, bag
+---
+As a member of the secret society of the Ninja, you've been taught archery, the use of weapons, and also the art of combat without weapons. Your style of combat favours sneak attacks, so you've been taught how to be inconspicuous and to appear in places you're not expected.
You have had no introduction to either religious devotion or magic.
endmsg
end
Modified: arch/trunk/player/class/Thief/thief.arc
===================================================================
--- arch/trunk/player/class/Thief/thief.arc 2020-09-11 14:04:56 UTC (rev 21395)
+++ arch/trunk/player/class/Thief/thief.arc 2020-09-11 14:22:07 UTC (rev 21396)
@@ -15,8 +15,11 @@
Pow -1
Cha -3
msg
-Trained to be a thief from a young age, you've learned to steal and you're familiar with the value a fence will give you on your "finds".
-You've had some weaponry training, including archery; this being advisable to someone who is likely to have acrimonious disagreements about the ownership of valuable objects.
+Skills: 1H Weapons, 2H Weapons, Ranged Weapons, Bargaining, Stealing
+Items: sword, cloak, light armor, lockpicks, sack
+---
+Trained as a thief from a young age, you've learned both to steal, and to assess how much a fence will give you for your "finds".
+You've had some weaponry training, including archery, this being advisable to someone who is likely to have acrimonious disagreements about the ownership of valuable objects.
You've had no time for either religious devotion or the study of magecraft, but your quick wits have been enough to keep you alive so far.
endmsg
end
Modified: arch/trunk/player/class/Warrior/barbarian.arc
===================================================================
--- arch/trunk/player/class/Warrior/barbarian.arc 2020-09-11 14:04:56 UTC (rev 21395)
+++ arch/trunk/player/class/Warrior/barbarian.arc 2020-09-11 14:22:07 UTC (rev 21396)
@@ -15,9 +15,13 @@
Pow -1
Cha -2
msg
+Skills: 1H Weapons, 2H Weapons, Missile Weapons, Climbing, Woodsman
+Items: mace, shield, light armor, sack
+Special: starts without Literacy or Use Magic Item skills
+---
Growing up in the howling wilderness, you've had no chance to pursue anything remotely intellectual, let alone learn your letters! It's amazing you ever thought of leaving your hovel and going somewhere else, you're so ignorant. But now you have.
You find that you're a lot tougher and stronger than these cityfolk, and you know how to get around in rough terrain. You've learned archery in order to fill your cookpot, and weaponry is second nature to anyone who's had to fight with the local orc-tribe over food once a month.
You're deeply afraid of magic, and it'll be a while before you get over that and develop any facility with it.
-You've no deep problem with the idea of gods, but you don't know much about them.
+You've no particular problem with the idea of gods, but you don't know much about them.
endmsg
end
Modified: arch/trunk/player/class/Warrior/swashbuckl.arc
===================================================================
--- arch/trunk/player/class/Warrior/swashbuckl.arc 2020-09-11 14:04:56 UTC (rev 21395)
+++ arch/trunk/player/class/Warrior/swashbuckl.arc 2020-09-11 14:22:07 UTC (rev 21396)
@@ -15,6 +15,9 @@
Pow -1
Cha 1
msg
+Skills: 1H Weapons, 2H Weapons, Stealing, Singing
+Items: dagger, sword, amulet, sack
+---
Shipboard most of your life, you've learned good balance and agility, and you've also become strong and hardy. Because of occasional oarswork, you and your shipmates have an admirable command of rhythm, and you can sing well.
You've learned to make the most of your time in port: after passing out drunk in a bar and waking to find yourself short your pay, you've found ways to acquire new capital, or at the very least, talk someone into helping you out of your fix.
On numerous occasions, you've taken up arms and bow in defense of your ship, so you're facile with weapons, but you've had no chance to learn magic or the ways of gods.
Modified: arch/trunk/player/class/Warrior/warlock.arc
===================================================================
--- arch/trunk/player/class/Warrior/warlock.arc 2020-09-11 14:04:56 UTC (rev 21395)
+++ arch/trunk/player/class/Warrior/warlock.arc 2020-09-11 14:22:07 UTC (rev 21396)
@@ -14,7 +14,13 @@
Wis -2
Pow 1
msg
+Skills: 1H Weapons, 2H Weapons, Ranged Weapons
+Items: sword, light armour, evocation talisman, 2 spellbooks
+Attuned: fire, frost, electricity (talisman)
+Repelled: summoning, mind, transmutation, transference (talisman)
+---
You've divided your time between learning magic and learning weapons, but have totally disregarded religious devotion.
You're physically stronger and hardier because of your training, and you know the use of weapons and bows. However, you're just a bit clumsy in both weaponry and magic because you've had to divide your time between them.
+This lack of focus has prevented you from fully developing your magical potential, so you are still reliant on a talisman to help you channel mana.
endmsg
end
Modified: arch/trunk/player/class/Warrior/warrior.arc
===================================================================
--- arch/trunk/player/class/Warrior/warrior.arc 2020-09-11 14:04:56 UTC (rev 21395)
+++ arch/trunk/player/class/Warrior/warrior.arc 2020-09-11 14:22:07 UTC (rev 21396)
@@ -14,6 +14,9 @@
Wis -1
Pow -1
msg
+Skills: 1H Weapons, 2H Weapons, Ranged Weapons
+Items: sword, shield, medium armour, sack
+---
As a Warrior you've been trained in the art of combat with weapons and in archery.
Because of your training, you're stronger, more agile, and hardier than you would be otherwise.
Your education, however, has not included studies in the magical arts or religious devotion, and, in general, lacks breadth.
Modified: arch/trunk/player/class/Wizardry/alchemist.arc
===================================================================
--- arch/trunk/player/class/Wizardry/alchemist.arc 2020-09-11 14:04:56 UTC (rev 21395)
+++ arch/trunk/player/class/Wizardry/alchemist.arc 2020-09-11 14:22:07 UTC (rev 21396)
@@ -14,6 +14,11 @@
Wis 0
Pow 1
msg
+Skills: 1H Weapons, Alchemy, Thaumaturgy
+Items: dagger, robe, summoning talisman, spellbook, cauldron
+Special: start with Alchemy spell
+Attuned: detonation, transmutation (talisman)
+---
Your specialty is magical devices and concoctions, but you've also had some training in weaponry, so that you could fend off townsfolk angered by the vile reeks that frequently emanate from your workshop.
Searching for the ultimate recipe and trying to recover lost knowledge has sharpened your wits considerably.
Your focus, however, has left little time for physical training, and your sedentary lifestyle has weakened you.
Modified: arch/trunk/player/class/Wizardry/devotee_class.arc
===================================================================
--- arch/trunk/player/class/Wizardry/devotee_class.arc 2020-09-11 14:04:56 UTC (rev 21395)
+++ arch/trunk/player/class/Wizardry/devotee_class.arc 2020-09-11 14:22:07 UTC (rev 21396)
@@ -14,7 +14,9 @@
Pow 2
Cha 1
msg
-Devotee
+Skills: 1H Weapons, Praying, Evocation
+Items: dagger, robe, prayerbook, 2 spellbooks
+---
The axis of your existence is your devotion to your god, but you've also been busy in other areas.
Your sensitivity to godly powers has also caused your natural magical ability to bloom, and your religious order has encouraged your study.
Your religious superiors have forced you to learn weaponry against your choice, but you will find that they were wise to do so. You haven't trained as assiduously as you should have, so you are soft and weak.
Modified: arch/trunk/player/class/Wizardry/evoker_class.arc
===================================================================
--- arch/trunk/player/class/Wizardry/evoker_class.arc 2020-09-11 14:04:56 UTC (rev 21395)
+++ arch/trunk/player/class/Wizardry/evoker_class.arc 2020-09-11 14:22:07 UTC (rev 21396)
@@ -14,6 +14,11 @@
Wis 0
Pow 3
msg
+Skills: 1H Weapons
+Items: staff, sword, robe, evoker talisman, 2 spellbooks
+Attuned: fire, frost, electricity (talisman)
+Repelled: summoning, mind, transmutation, transference (talisman)
+---
Your specialty is the use of attack spells in combat. You practice these spells daily, and your capacity to cast them has increased hugely.
You've had some training in weaponry to help defend yourself, but you tend to leave most of the fighting to others, so your physical training has been somewhat lacking.
You've never learned to use magic innately, but instead rely on a magic talisman to channel mana for you. The attack spells have imprinted themselves somewhat on your talisman, making it good for those and less useful for anything else.
Modified: arch/trunk/player/class/Wizardry/sorcerer_class.arc
===================================================================
--- arch/trunk/player/class/Wizardry/sorcerer_class.arc 2020-09-11 14:04:56 UTC (rev 21395)
+++ arch/trunk/player/class/Wizardry/sorcerer_class.arc 2020-09-11 14:22:07 UTC (rev 21396)
@@ -14,9 +14,12 @@
Wis -2
Pow 3
msg
-Your study of magic has been obsessive. Your frequent practice has greatly enhanced your powers, and your intellect has been sharpened enormously by your quest for ever better ways to channel energies.
-Barbarians used to push you around on the street until you blasted one's leg off with a lightning bolt. You reflected later on the stupidity of this, because you could by no means have blasted his friends, too. Fortunately, they ran off. You resolved to learn how to take out a whole group of barbarians before losing your temper again.
-On the other hand, you have totally neglected to learn to use weaponry, so you're soft and weak.
+Skills: Sorcery, Sense Magic, Thaumaturgy
+Items: robe, sorcerer's hat, 3 spellbooks
+Special: hat improves evasion and spellcasting
+---
+Your study of magic has been obsessive. Your frequent practice has greatly enhanced your powers, and your intellect has been sharpened enormously by your quest for ever better ways to channel energies. Those who used to mock your frailty now fear your magical prowess.
+On the other hand, you have totally neglected physical training. You are soft and weak, and have no knowledge of weaponry.
Your study of magical devices allows you to notice when an object has a magical aura, and you are often able to fathom the purpose of magical devices.
endmsg
end
Modified: arch/trunk/player/class/Wizardry/summoner_class.arc
===================================================================
--- arch/trunk/player/class/Wizardry/summoner_class.arc 2020-09-11 14:04:56 UTC (rev 21395)
+++ arch/trunk/player/class/Wizardry/summoner_class.arc 2020-09-11 14:22:07 UTC (rev 21396)
@@ -13,6 +13,11 @@
Wis 0
Pow 1
msg
+Skills: 1H Weapons, Praying
+Items: sword, robe, 2 spellbooks, summoner talisman
+Attuned: summoning (talisman)
+Repelled: turning (talisman)
+---
You've had more of an emphasis on physical training than most spellcasters, at the expense of less practice with spellcasting. You've never learned to use magic innately, but instead rely on a magic talisman to channel mana for you.
Your work has leaned heavily toward the art of summoning creatures to help you in a fight, and your talisman has become attuned to that. That attunement, however, makes it harder for you to reject unwanted creatures.
You've also had a reasonable education in religious devotion.
Modified: arch/trunk/player/class/Wizardry/wizard_class.arc
===================================================================
--- arch/trunk/player/class/Wizardry/wizard_class.arc 2020-09-11 14:04:56 UTC (rev 21395)
+++ arch/trunk/player/class/Wizardry/wizard_class.arc 2020-09-11 14:22:07 UTC (rev 21396)
@@ -15,6 +15,9 @@
Pow 3
Cha 0
msg
+Skills: 1H Weapons, Praying, Sorcery
+Items: dagger, robe, 2 spellbooks
+---
You're the generalist of the spellcasters. You've emphasized the use of magic and studied all its areas equally.
You've learned something about the gods and religious devotion as well.
To a much lesser extent, you've studied weaponry, but you've not had much physical training: you're mostly sedentary, and so you're not nearly so strong and healthy as you could be.
Modified: arch/trunk/player/race/dwarf_p.arc
===================================================================
--- arch/trunk/player/race/dwarf_p.arc 2020-09-11 14:04:56 UTC (rev 21395)
+++ arch/trunk/player/race/dwarf_p.arc 2020-09-11 14:22:07 UTC (rev 21396)
@@ -5,11 +5,8 @@
face dwarf_p.151
msg
Skills: Smithery
-Resistances: None
-Attunements: None
-Special: See in dark
-
-Description:
+Special: darkvision
+---
The Dwarves are the hardy scions of Mostrai. The traditional profession of the dwarf is smithery, and you'll be hard-pressed to find a dwarf who is not competent at it. Whether their great strength and hardiness leads them to become smiths and miners, or whether their profession leads to their strength and hardiness is unknown. Their thick musculature makes them slow of body, and seemingly, some of their muscle has crept into their brain. Perhaps their repetitive tasks dull their minds, perhaps they're simply born dumb.
Dwarves can see in the dark, but they're slightly impious and tend to be a bit poor at controlling magic. Despite this, there are indeed dwarven clerics and mages. They're just not quite as good as human clerics or mages.
endmsg
Modified: arch/trunk/player/race/elf.arc
===================================================================
--- arch/trunk/player/race/elf.arc 2020-09-11 14:04:56 UTC (rev 21395)
+++ arch/trunk/player/race/elf.arc 2020-09-11 14:22:07 UTC (rev 21396)
@@ -5,11 +5,9 @@
face elf.151
msg
Skills: Bowyer, Woodsman, Missile Weapons
-Resistances: None
-Attunements: None
-Special: Slow HP regeneration, fast SP regeneration, low food consumption, start with bow & arrows, See in dark
-
-Description:
+Items: enchanted bow & arrows
+Special: slow HP regen, fast SP regen, darkvision
+---
An Elf is a child of Faerie, a scion of Lythander. Being of Faerie, they heal more slowly than other races, but mana flows into them more quickly. They also need far less food than other races.
Every elf is taught the use of a bow, but their long lives allow them to take up any trade. They are weaker and less hardy than humans, but quicker of body and mind, and generally make more powerful spellcasters. However, they have a notoriously offhanded attitude toward their religious devotions and make poor priests.
As a race, Elves possess a preternatural beauty and eyes that see in the dark.
Modified: arch/trunk/player/race/fenx.arc
===================================================================
--- arch/trunk/player/race/fenx.arc 2020-09-11 14:04:56 UTC (rev 21395)
+++ arch/trunk/player/race/fenx.arc 2020-09-11 14:22:07 UTC (rev 21396)
@@ -5,10 +5,8 @@
face fenx.150
msg
Skills: Woodsman, Missile Weapons, Jumping, Singing
-Resistances: None
-Attunements: None
-Special: None
-
+Items: bow & arrows, quiver
+---
Fenxes, also called Fendrakhis by other speaking races, are humanoids that have some fox-like attributes. A little smaller than humans, they are agile and clever, but usually share little affinity with magical forces. Their keen sense of smell helps them find trails and safe food in the wilderness.
Once an important race of Bigworld, they were forced to hide into the Great Forest after they lost an important war against Humans, a long time ago.
endmsg
Modified: arch/trunk/player/race/fireborn.arc
===================================================================
--- arch/trunk/player/race/fireborn.arc 2020-09-11 14:04:56 UTC (rev 21395)
+++ arch/trunk/player/race/fireborn.arc 2020-09-11 14:22:07 UTC (rev 21396)
@@ -5,11 +5,10 @@
face fireborn.111
msg
Skills: Levitation, Flame Touch, Praying, Pyromancy
-Resistances: Cold -30, Ghosthit -50, Immunity to Poison and Fire
-Attunements: Attune Fire
-Special: Can not use weapons & armor, can wear 4 rings, glowing aura, fast SP regeneration
-
-Description:
+Resistances: ghosthit -50, cold -30; immune to poison and fire
+Attunements: attuned fire
+Special: cannot use weapons or armor; can wear 4 rings; glowing aura; fast SP regen.
+---
Legends say that fireborn are sparks struck off the anvil of creation, with life and spirit, and eventually mind. Those who research magic think that they are relatives of some kind to will o' the wisps. An observer seeing one for the first time would see a strangely intelligent vortex of flame somehow carrying items without burning them.
Their insubstantial nature makes them both very weak and very quick. Their minds are agile, and they are able to commune well with the gods. However, their area of excellence is magic. They spellcast more powerfully than any other race, and mana flows into them readily. They can even cast cold spells with devastating effectiveness. They all know a basic fire spell.
They have the ability to levitate at will, and they can touch to burn. As they gain more power, they are increasingly difficult to hit with weapons. However, they cannot use weapons or armour, and thereby miss out on many benefits (including powerful magical enchantments) those items may bring.
Modified: arch/trunk/player/race/gnome_p.arc
===================================================================
--- arch/trunk/player/race/gnome_p.arc 2020-09-11 14:04:56 UTC (rev 21395)
+++ arch/trunk/player/race/gnome_p.arc 2020-09-11 14:22:07 UTC (rev 21396)
@@ -5,11 +5,8 @@
face gnome_p.151
msg
Skills: Praying
-Resistances: None
-Attunements: None
-Special: See in dark, Lucky
-
-Description:
+Special: darkvision, lucky
+---
Gnomes and dwarves look so much alike that some speculate that they are the same race, but with very different cultures. No one has been able to talk a Dwarf and a Gnome into attempting interbreeding, however, which would settle the issue. Dwarves and gnomes have a disgust for one another and both find the thought of intimacy with the other repulsive. Despite that, they coexist peacefully enough: perhaps because their interests and needs never conflict.
Gnomes do not have nearly the strength or hardiness of dwarves, and they are even more clumsy. They are quite spiritual, and make very good priests, and many are very strong magicians. They can see in the dark, and their familiarity with the gods seems to bring a general blessing of good luck on all Gnomekind.
endmsg
Modified: arch/trunk/player/race/halfling.arc
===================================================================
--- arch/trunk/player/race/halfling.arc 2020-09-11 14:04:56 UTC (rev 21395)
+++ arch/trunk/player/race/halfling.arc 2020-09-11 14:22:07 UTC (rev 21396)
@@ -5,11 +5,9 @@
face halfling.151
msg
Skills: Stealing, Hiding
-Resistances: Drain +30
-Attunements: None
-Special: Lucky
-
-Description:
+Resistances: drain +30
+Special: lucky
+---
Halflings are another sub-race of humankind, like the Northman. They are much smaller and shorter than humans, so they are weaker, but they are far quicker and hardier. They're quite unreligious, but many take up magic.
Their small size lets them hide more effectively, and for some reason chance seems to favor them with good luck. They are also surprisingly resistant to loss of lifeforce.
endmsg
Modified: arch/trunk/player/race/human.arc
===================================================================
--- arch/trunk/player/race/human.arc 2020-09-11 14:04:56 UTC (rev 21395)
+++ arch/trunk/player/race/human.arc 2020-09-11 14:22:07 UTC (rev 21396)
@@ -4,12 +4,8 @@
randomitems human_player_items
face human.151
msg
-Skills: Starts with random skill scroll
-Resistances: None
-Attunements: None
-Special: None
-
-Description:
+Skills: random (starts with a skill scroll)
+---
Humans are the generalists of the races. They are fit for any trade, and usually pick up a skill from their parents in addition to what they've learned as apprentices in their craft.
endmsg
animation human_player
Modified: arch/trunk/player/race/northman.arc
===================================================================
--- arch/trunk/player/race/northman.arc 2020-09-11 14:04:56 UTC (rev 21395)
+++ arch/trunk/player/race/northman.arc 2020-09-11 14:22:07 UTC (rev 21396)
@@ -4,12 +4,10 @@
randomitems northman_player_items
face viking.151
msg
-Skills: None
-Resistances: Cold +30
-Attunements: Repelled Fire
-Special: Starts with horned helmet.
-
-Description:
+Resistances: cold +30
+Attunements: repelled fire
+Items: horned helmet
+---
Northmen are simply humans who have been shaped by their harsh environment. They are stronger, quicker, and hardier than most humans, but also stupid and impious. Most races also consider them a bit unattractive. They have some resistance to cold, but the few of them who take up magic find it difficult to master fire spells.
endmsg
animation northman_player
Modified: arch/trunk/player/race/pl_dragon.arc
===================================================================
--- arch/trunk/player/race/pl_dragon.arc 2020-09-11 14:04:56 UTC (rev 21395)
+++ arch/trunk/player/race/pl_dragon.arc 2020-09-11 14:22:07 UTC (rev 21396)
@@ -4,12 +4,11 @@
randomitems dragon_player_items
face pl_dragon_r.151
msg
-Skills: Clawing, Levitate, Woodsman, Pyromancy
-Resistances: None
-Attunements: None
-Special: Can not use weapons or most armor. Natural armor improves over time
-
-Description:
+Skills: Clawing, Levitation, Woodsman, Pyromancy
+Spells: Burning Hands, Medium Fireball
+Special: cannot use weapons or most armor; gain resistances by eating corpses;
+ leveling improves natural armor and can grant elemental abilities.
+---
Dragons are completely different than any other race. Their vast size and bizarre body prevents them both from wearing armour and wielding weapons -- tools that they disdain in any case. Instead, they are gifted with the ability to evolve and grow stronger by eating the flesh of their defeated foes.
Over the years, their dragonhide hardens and it can provide better protection than the best armour. Instead of wielding weapons, they use their sharp and lethal claws in combat. Moreover, dragons have a natural talent for magic.
Dragons are very interested in the lore of the elements and usually choose to specialize. While focusing their metabolism on a certain element, they can gain various new abilities -- including new spells, enhanced claws and more. Eventually, a dragon is able to evolve from the hatchling stage into a grown-up terrifying ancient
Modified: arch/trunk/player/race/pl_half_orc.arc
===================================================================
--- arch/trunk/player/race/pl_half_orc.arc 2020-09-11 14:04:56 UTC (rev 21395)
+++ arch/trunk/player/race/pl_half_orc.arc 2020-09-11 14:22:07 UTC (rev 21396)
@@ -5,11 +5,10 @@
face pl_half_orc.151
msg
Skills: Stealing
-Resistances: Poison +30
-Attunements: Repelled Turning
-Special: See in Dark
-
-Description:
+Resistances: poison +30
+Attunements: repelled turning
+Special: darkvision
+---
Half-Orcs are usually the product of rape, slavery, or some such unpleasantness. They look it too: Half-Orcs are rather ugly. On average, they're stronger, a bit quicker, and hardier than humans, but also stupid, impious, and unmagica...
[truncated message content] |
|
From: Crossfire C. r. messages.
<cro...@li...> - 2020-10-28 22:01:30
|
Revision: 21525
http://sourceforge.net/p/crossfire/code/21525
Author: silvernexus
Date: 2020-10-28 22:01:28 +0000 (Wed, 28 Oct 2020)
Log Message:
-----------
Add subtype 2 to guide to Close Combat
This makes its subtype match that of the other guides.
Modified Paths:
--------------
arch/trunk/ChangeLog
arch/trunk/readable/guide/guide_melee.arc
Modified: arch/trunk/ChangeLog
===================================================================
--- arch/trunk/ChangeLog 2020-10-23 23:11:07 UTC (rev 21524)
+++ arch/trunk/ChangeLog 2020-10-28 22:01:28 UTC (rev 21525)
@@ -1,3 +1,7 @@
+Add subtype 2 to guide to Close Combat
+readable/guide/guide_melee.arc
+Daniel Hawkins 2020-10-28
+
Add descriptions to all skill objects.
This annotates each skill with flavour text and information about what the
skill's passive, active, and crafting effects (if any) are.
Modified: arch/trunk/readable/guide/guide_melee.arc
===================================================================
--- arch/trunk/readable/guide/guide_melee.arc 2020-10-23 23:11:07 UTC (rev 21524)
+++ arch/trunk/readable/guide/guide_melee.arc 2020-10-28 22:01:28 UTC (rev 21525)
@@ -4,7 +4,7 @@
o To become a mighty warrior, you need basically three things: A good weapon, good armour and physical toughness. Then you can kill your foes simply by running into them.
o Physical toughness means you will need high Str (for good attacking power) and Con (for many hitpoints) stats. Look for "potions of Strength/Constitution". Try to get items that speed up your health-regeneration too.
o Weapons will be very important for you. Note that every weapon has certain "attacktypes". Most monsters are vulnerable to one or two attacktypes. Search for artifact weapons and experiment with different weapons on different monsters.
-o You should know that there are ways to enchant ordinary weapons. However, it tends to be very costly.
+o You should know that there are ways to enchant ordinary weapons. However, it tends to be very costly.
o It can be helpful to advance at least a very little bit in divine magic. Spells for healing, curing and protections can save your life more than once.
o Use resist. potions to level up quickly.
o Feeling strong already? Hah - You're a greenhorn unless you can at least kill a titan with one hit!
@@ -12,6 +12,7 @@
nrof 1
face book_red.111
type 8
+subtype 2
skill literacy
material 1
weight 4000
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: Crossfire C. r. messages.
<cro...@li...> - 2020-11-13 16:36:39
|
Revision: 21543
http://sourceforge.net/p/crossfire/code/21543
Author: silvernexus
Date: 2020-11-13 16:36:35 +0000 (Fri, 13 Nov 2020)
Log Message:
-----------
Add guide to Ranged Combat so that the Ranger class starts out with a guide like other classes do.
Modified Paths:
--------------
arch/trunk/ChangeLog
arch/trunk/player/class/Warrior/ranger.trs
Added Paths:
-----------
arch/trunk/readable/guide/guide_ranged.arc
Modified: arch/trunk/ChangeLog
===================================================================
--- arch/trunk/ChangeLog 2020-11-12 18:02:16 UTC (rev 21542)
+++ arch/trunk/ChangeLog 2020-11-13 16:36:35 UTC (rev 21543)
@@ -1,3 +1,8 @@
+Add guide to Ranged Combat so that the Ranger class can start with a guide.
+readable/guide/guide_ranged.arc
+player/class/Warrior/ranger.trs
+Daniel Hawkins 2020-11-13
+
New image for composite bow. Move the old image to the classic tileset.
weapon/bow/compositebow.base.111.png
weapon/bow/compositebow.clsc.111.png
Modified: arch/trunk/player/class/Warrior/ranger.trs
===================================================================
--- arch/trunk/player/class/Warrior/ranger.trs 2020-11-12 18:02:16 UTC (rev 21542)
+++ arch/trunk/player/class/Warrior/ranger.trs 2020-11-13 16:36:35 UTC (rev 21543)
@@ -19,5 +19,7 @@
list basic_skills
more
arch leather_armour
+ more
+ arch guide_ranged
end
Added: arch/trunk/readable/guide/guide_ranged.arc
===================================================================
--- arch/trunk/readable/guide/guide_ranged.arc (rev 0)
+++ arch/trunk/readable/guide/guide_ranged.arc 2020-11-13 16:36:35 UTC (rev 21543)
@@ -0,0 +1,18 @@
+Object guide_ranged
+name guide to Ranged Combat
+msg
+o You can change how you fire arrows with the "bowmode" command. Depending on your combat situation, different modes will be useful at different times.
+o Most bows require strength to draw and hold at the ready. Be on the lookout for equipment that increases strength.
+o Dexterity will help you maneuver around monsters to keep them at a distance, as well as make you harder to hit should they actually reach you. Potions and gear that increase Dexterity may prove invaluable.
+o Quivers of Holding Arrows or Bolts are important, so that you can carry large quantities of arrows without weighing yourself down.
+o Don't forget to retrieve your arrows after you've cleaned up a room! Running out of arrows mid-fight is embarassing and sometimes lethal.
+o Having some spells to replenish your arsenal, such as "create missile", can prove invaluable. Arrows will break occasionally when they are used and will need to be replaced over time.
+endmsg
+nrof 1
+face book_red.111
+type 8
+subtype 2
+skill literacy
+material 1
+weight 4000
+end
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: Crossfire C. r. messages.
<cro...@li...> - 2020-11-21 16:42:35
|
Revision: 21554
http://sourceforge.net/p/crossfire/code/21554
Author: silvernexus
Date: 2020-11-21 16:42:33 +0000 (Sat, 21 Nov 2020)
Log Message:
-----------
Make invisible lighting not be pushed around by spells.
Modified Paths:
--------------
arch/trunk/ChangeLog
arch/trunk/light/light_bulb.arc
Modified: arch/trunk/ChangeLog
===================================================================
--- arch/trunk/ChangeLog 2020-11-19 21:48:00 UTC (rev 21553)
+++ arch/trunk/ChangeLog 2020-11-21 16:42:33 UTC (rev 21554)
@@ -1,3 +1,8 @@
+Make the light bulb invisible lighting arches have no_pick
+so that spells can't push them around.
+light/light_bulb.arc
+Daniel Hawkins 2020-11-21
+
Add guide to Ranged Combat so that the Ranger class can start with a guide.
readable/guide/guide_ranged.arc
player/class/Warrior/ranger.trs
Modified: arch/trunk/light/light_bulb.arc
===================================================================
--- arch/trunk/light/light_bulb.arc 2020-11-19 21:48:00 UTC (rev 21553)
+++ arch/trunk/light/light_bulb.arc 2020-11-21 16:42:33 UTC (rev 21554)
@@ -1,6 +1,7 @@
Object light1
name light
face light_bulb_1.111
+no_pick 1
glow_radius 1
invisible 1
end
@@ -7,6 +8,7 @@
Object light2
name light
face light_bulb_2.111
+no_pick 1
glow_radius 2
invisible 1
end
@@ -13,6 +15,7 @@
Object light3
name light
face light_bulb_3.111
+no_pick 1
glow_radius 3
invisible 1
end
@@ -19,6 +22,7 @@
Object light4
name light
face light_bulb_4.111
+no_pick 1
glow_radius 4
invisible 1
end
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: Crossfire C. r. messages.
<cro...@li...> - 2020-12-02 15:14:29
|
Revision: 21583
http://sourceforge.net/p/crossfire/code/21583
Author: silvernexus
Date: 2020-12-02 15:14:26 +0000 (Wed, 02 Dec 2020)
Log Message:
-----------
Add horn of Mysteries as a new horn type. Casts wonder.
Modified Paths:
--------------
arch/trunk/ChangeLog
arch/trunk/artifacts
Modified: arch/trunk/ChangeLog
===================================================================
--- arch/trunk/ChangeLog 2020-12-02 14:43:19 UTC (rev 21582)
+++ arch/trunk/ChangeLog 2020-12-02 15:14:26 UTC (rev 21583)
@@ -1,3 +1,7 @@
+Add horn of Mysteries as a horn artifact. It casts wonder.
+artifacts
+Daniel Hawkins 2020-12-02
+
Fiddle with the big tomato image so that it doesn't have the insufficient-transparency outline.
food/produce/tomato_big.base.111.png
Daniel Hawkins 2020-12-02
Modified: arch/trunk/artifacts
===================================================================
--- arch/trunk/artifacts 2020-12-02 14:43:19 UTC (rev 21582)
+++ arch/trunk/artifacts 2020-12-02 15:14:26 UTC (rev 21583)
@@ -2238,6 +2238,19 @@
animation_suffix frost
end
#
+# Because rod of wonder wasn't enough >:)
+Allowed horn,shell_horn
+chance 1
+Object Mysteries
+type 3
+other_arch spell_wonder
+level 5
+hp -35
+maxhp -35
+value 25
+animation_suffix mystery
+end
+#
Allowed horn,shell horn
chance 33
Object Aggravation
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: Crossfire C. r. messages.
<cro...@li...> - 2020-12-12 16:23:45
|
Revision: 21603
http://sourceforge.net/p/crossfire/code/21603
Author: ryo_saeba
Date: 2020-12-12 16:23:42 +0000 (Sat, 12 Dec 2020)
Log Message:
-----------
Apply patch https://sourceforge.net/p/crossfire/patches/349/ by Daniel Ziem.
Modified Paths:
--------------
arch/trunk/ChangeLog
arch/trunk/formulae
Modified: arch/trunk/ChangeLog
===================================================================
--- arch/trunk/ChangeLog 2020-12-12 16:20:05 UTC (rev 21602)
+++ arch/trunk/ChangeLog 2020-12-12 16:23:42 UTC (rev 21603)
@@ -1,3 +1,7 @@
+Apply patch https://sourceforge.net/p/crossfire/patches/349/ by Daniel Ziem.
+formulae
+Nicolas Weeger 2020-12-12
+
Add spell casting arrows, based on patch https://sourceforge.net/p/crossfire/patches/364/
artifacts
Nicolas Weeger 2020-12-12
Modified: arch/trunk/formulae
===================================================================
--- arch/trunk/formulae 2020-12-12 16:20:05 UTC (rev 21602)
+++ arch/trunk/formulae 2020-12-12 16:23:42 UTC (rev 21603)
@@ -49,6 +49,10 @@
# product so don't be a fool and leave out a
# common archetype ingredient!! See bolt of Dragon
# slaying for an example of a transmution formula.
+# Ingredients with titles, such as items given by
+# other fomulas, can not be used as base items in
+# transmutation recipes. Such items will be
+# cleared of all stats if given.
#
# "keycode" A string, such as "fire". In order for the alchemist
# to execute this recipe, he must have a FORCE with a
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: Crossfire C. r. messages.
<cro...@li...> - 2020-12-17 15:08:42
|
Revision: 21616
http://sourceforge.net/p/crossfire/code/21616
Author: ryo_saeba
Date: 2020-12-17 15:08:39 +0000 (Thu, 17 Dec 2020)
Log Message:
-----------
Add animation to lamppost.
Modified Paths:
--------------
arch/trunk/ChangeLog
arch/trunk/light/lampost.arc
arch/trunk/light/lampost.face
Added Paths:
-----------
arch/trunk/light/lampost.base.112.png
arch/trunk/light/lampost.clsc.112.png
Modified: arch/trunk/ChangeLog
===================================================================
--- arch/trunk/ChangeLog 2020-12-17 14:37:28 UTC (rev 21615)
+++ arch/trunk/ChangeLog 2020-12-17 15:08:39 UTC (rev 21616)
@@ -1,3 +1,10 @@
+Add animation to lamppost.
+light/lampost.arc
+light/lampost.base.112.png
+light/lampost.clsc.112.png
+light/lampost.face
+Nicolas Weeger 2020-12-17
+
Apply patch https://sourceforge.net/p/crossfire/patches/349/ by Daniel Ziem.
formulae
Nicolas Weeger 2020-12-12
Modified: arch/trunk/light/lampost.arc
===================================================================
--- arch/trunk/light/lampost.arc 2020-12-17 14:37:28 UTC (rev 21615)
+++ arch/trunk/light/lampost.arc 2020-12-17 15:08:39 UTC (rev 21616)
@@ -1,5 +1,8 @@
Object lamppost
face lampost.111
+animation lamppost
+anim_speed 7
+client_anim_random 1
no_pick 1
glow_radius 4
end
Added: arch/trunk/light/lampost.base.112.png
===================================================================
(Binary files differ)
Index: arch/trunk/light/lampost.base.112.png
===================================================================
--- arch/trunk/light/lampost.base.112.png 2020-12-17 14:37:28 UTC (rev 21615)
+++ arch/trunk/light/lampost.base.112.png 2020-12-17 15:08:39 UTC (rev 21616)
Property changes on: arch/trunk/light/lampost.base.112.png
___________________________________________________________________
Added: svn:mime-type
## -0,0 +1 ##
+application/octet-stream
\ No newline at end of property
Copied: arch/trunk/light/lampost.clsc.112.png (from rev 21615, arch/trunk/light/lampost.clsc.111.png)
===================================================================
(Binary files differ)
Modified: arch/trunk/light/lampost.face
===================================================================
--- arch/trunk/light/lampost.face 2020-12-17 14:37:28 UTC (rev 21615)
+++ arch/trunk/light/lampost.face 2020-12-17 15:08:39 UTC (rev 21616)
@@ -1,3 +1,10 @@
+animation lamppost
+lampost.111
+lampost.112
+mina
face lampost.111
magicmap yellow
end
+face lampost.112
+magicmap yellow
+end
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: Crossfire C. r. messages.
<cro...@li...> - 2020-12-17 15:56:00
|
Revision: 21617
http://sourceforge.net/p/crossfire/code/21617
Author: ryo_saeba
Date: 2020-12-17 15:55:53 +0000 (Thu, 17 Dec 2020)
Log Message:
-----------
Add wand.111 face to wand animation.
Modified Paths:
--------------
arch/trunk/ChangeLog
arch/trunk/spell/Wand/wand.face
Modified: arch/trunk/ChangeLog
===================================================================
--- arch/trunk/ChangeLog 2020-12-17 15:08:39 UTC (rev 21616)
+++ arch/trunk/ChangeLog 2020-12-17 15:55:53 UTC (rev 21617)
@@ -1,3 +1,7 @@
+Add wand.111 face to wand animation.
+spell/Wand/wand.face
+Nicolas Weeger 2020-12-17
+
Add animation to lamppost.
light/lampost.arc
light/lampost.base.112.png
Modified: arch/trunk/spell/Wand/wand.face
===================================================================
--- arch/trunk/spell/Wand/wand.face 2020-12-17 15:08:39 UTC (rev 21616)
+++ arch/trunk/spell/Wand/wand.face 2020-12-17 15:55:53 UTC (rev 21617)
@@ -1,4 +1,5 @@
animation wand
+wand.111
wand.112
wand.113
mina
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: Crossfire C. r. messages.
<cro...@li...> - 2020-12-17 15:58:59
|
Revision: 21618
http://sourceforge.net/p/crossfire/code/21618
Author: ryo_saeba
Date: 2020-12-17 15:58:56 +0000 (Thu, 17 Dec 2020)
Log Message:
-----------
Fix whirlwind exit's face (not visible since animated).
Modified Paths:
--------------
arch/trunk/ChangeLog
arch/trunk/exit/whirlwind.arc
Modified: arch/trunk/ChangeLog
===================================================================
--- arch/trunk/ChangeLog 2020-12-17 15:55:53 UTC (rev 21617)
+++ arch/trunk/ChangeLog 2020-12-17 15:58:56 UTC (rev 21618)
@@ -1,3 +1,7 @@
+Fix whirlwind exit's face (not visible since animated).
+exit/whirlwind.arc
+Nicolas Weeger 2020-12-17
+
Add wand.111 face to wand animation.
spell/Wand/wand.face
Nicolas Weeger 2020-12-17
Modified: arch/trunk/exit/whirlwind.arc
===================================================================
--- arch/trunk/exit/whirlwind.arc 2020-12-17 15:55:53 UTC (rev 21617)
+++ arch/trunk/exit/whirlwind.arc 2020-12-17 15:58:56 UTC (rev 21618)
@@ -1,6 +1,6 @@
Object whirlwind_exit
name whirl wind
-face stalkergen.111
+face elem_air.111
anim_speed 5
client_anim_random 1
type 66
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: Crossfire C. r. messages.
<cro...@li...> - 2020-12-17 16:07:58
|
Revision: 21620
http://sourceforge.net/p/crossfire/code/21620
Author: ryo_saeba
Date: 2020-12-17 16:07:56 +0000 (Thu, 17 Dec 2020)
Log Message:
-----------
Fix violin's face.
Modified Paths:
--------------
arch/trunk/ChangeLog
arch/trunk/misc/music/violin.arc
Modified: arch/trunk/ChangeLog
===================================================================
--- arch/trunk/ChangeLog 2020-12-17 15:59:37 UTC (rev 21619)
+++ arch/trunk/ChangeLog 2020-12-17 16:07:56 UTC (rev 21620)
@@ -1,3 +1,7 @@
+Fix violin's face.
+misc/music/violin.arc
+Nicolas Weeger 2020-12-17
+
Fix whirlwind exit's face (not visible since animated).
exit/whirlwind.arc
Nicolas Weeger 2020-12-17
Modified: arch/trunk/misc/music/violin.arc
===================================================================
--- arch/trunk/misc/music/violin.arc 2020-12-17 15:59:37 UTC (rev 21619)
+++ arch/trunk/misc/music/violin.arc 2020-12-17 16:07:56 UTC (rev 21620)
@@ -2,7 +2,7 @@
name violin
name_pl violins
nrof 1
-face violin.x11
+face violin.11A
animation violin
speed -0.3
type 3
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: Crossfire C. r. messages.
<cro...@li...> - 2020-12-17 19:20:25
|
Revision: 21623
http://sourceforge.net/p/crossfire/code/21623
Author: ryo_saeba
Date: 2020-12-17 19:20:21 +0000 (Thu, 17 Dec 2020)
Log Message:
-----------
Revert adding wand face, which means the wand is empty.
Modified Paths:
--------------
arch/trunk/ChangeLog
arch/trunk/spell/Wand/wand.face
Modified: arch/trunk/ChangeLog
===================================================================
--- arch/trunk/ChangeLog 2020-12-17 16:46:06 UTC (rev 21622)
+++ arch/trunk/ChangeLog 2020-12-17 19:20:21 UTC (rev 21623)
@@ -6,10 +6,6 @@
exit/whirlwind.arc
Nicolas Weeger 2020-12-17
-Add wand.111 face to wand animation.
-spell/Wand/wand.face
-Nicolas Weeger 2020-12-17
-
Add animation to lamppost.
light/lampost.arc
light/lampost.base.112.png
Modified: arch/trunk/spell/Wand/wand.face
===================================================================
--- arch/trunk/spell/Wand/wand.face 2020-12-17 16:46:06 UTC (rev 21622)
+++ arch/trunk/spell/Wand/wand.face 2020-12-17 19:20:21 UTC (rev 21623)
@@ -1,5 +1,4 @@
animation wand
-wand.111
wand.112
wand.113
mina
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: Crossfire C. r. messages.
<cro...@li...> - 2021-01-14 09:36:14
|
Revision: 21763
http://sourceforge.net/p/crossfire/code/21763
Author: ryo_saeba
Date: 2021-01-14 09:36:13 +0000 (Thu, 14 Jan 2021)
Log Message:
-----------
Make beholder eyes flesh.
Modified Paths:
--------------
arch/trunk/ChangeLog
arch/trunk/flesh/misc/behold_eye.arc
Modified: arch/trunk/ChangeLog
===================================================================
--- arch/trunk/ChangeLog 2021-01-14 09:08:35 UTC (rev 21762)
+++ arch/trunk/ChangeLog 2021-01-14 09:36:13 UTC (rev 21763)
@@ -1,3 +1,7 @@
+Make beholder eyes be "flesh".
+flesh/misc/behold_eye.arc
+Nicolas Weeger 2020-01-14
+
Enable sheepskin crafting for leather.
Handles both fresh sheepskin and sheepskin rugs.
formulae
Modified: arch/trunk/flesh/misc/behold_eye.arc
===================================================================
--- arch/trunk/flesh/misc/behold_eye.arc 2021-01-14 09:08:35 UTC (rev 21762)
+++ arch/trunk/flesh/misc/behold_eye.arc 2021-01-14 09:36:13 UTC (rev 21763)
@@ -1,6 +1,7 @@
Object beholdereye
name beholdereye
nrof 1
+type 72
face behold_eye.111
material 32
weight 2500
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: Crossfire C. r. messages.
<cro...@li...> - 2021-01-14 10:05:42
|
Revision: 21765
http://sourceforge.net/p/crossfire/code/21765
Author: ryo_saeba
Date: 2021-01-14 10:05:40 +0000 (Thu, 14 Jan 2021)
Log Message:
-----------
Adjust format for no-collect mechanism.
Modified Paths:
--------------
arch/trunk/ChangeLog
arch/trunk/image_info
Modified: arch/trunk/ChangeLog
===================================================================
--- arch/trunk/ChangeLog 2021-01-14 09:59:00 UTC (rev 21764)
+++ arch/trunk/ChangeLog 2021-01-14 10:05:40 UTC (rev 21765)
@@ -1,3 +1,7 @@
+Change format for new no-collect mechanism.
+image_info
+Nicolas Weeger 2020-01-14
+
Make beholder eyes be "flesh".
flesh/misc/behold_eye.arc
Nicolas Weeger 2020-01-14
Modified: arch/trunk/image_info
===================================================================
--- arch/trunk/image_info 2021-01-14 09:59:00 UTC (rev 21764)
+++ arch/trunk/image_info 2021-01-14 10:05:40 UTC (rev 21765)
@@ -5,14 +5,13 @@
# image sets, see the doc/Developer/images file.
#
# The format of each line:
-# num:extension:long name:fallback:geometry:extension:description
-# num is the set number.
+# extension:long name:fallback:geometry:extension:description
# extension is the extension that image set uses (eg, base, clsc)
# long name is just that - a longer (more english) name, eg, classic instead
# of clsc. This is really just used by the client for it to map the
# image names. Its not really intuitive for users to say -image clsc
-# fallback is what set to fallback to if the image does not exist in
-# that set. In the end, all sets must fall back to set 0.
+# fallback is what set (by extension) to fallback to if the image does not exist in
+# that set. In the end, all sets must fall back to one set.
# geometry is in width x height form. This is used by the client so it
# knows the spacing to use. Images in the set could be of different
# sizes (eg, a 4 spaces image would be larger), but this is the normal
@@ -26,5 +25,5 @@
# NOTE: lines can not be continued with \ - everything must be on one line
# for things to work.
# Lines that start with # are obviously ignored.
-0:base:standard:0:32x32:none:The standard image set.
-1:clsc:classic:0:32x32:none:Classic and new styling.
+base:standard::32x32:none:The standard image set.
+clsc:classic:base:32x32:none:Classic and new styling.
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|