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#93 Thief player - hiding skill should advance better

open
nobody
None
5
2006-09-10
2006-09-10
eracc
No

So, I agreed to create a character that would stick as
close as possible to the classic RPG Halfling, Thief.
Here are the details:

He does follow a cult, Lythander, becaues the cult
grants stealth by default. But the thief is impious and
thus will only gain praying levels when in party with
other players who are not so impious and who use
praying to kill monsters. He is also ignorant of magic
and will remain so. He uses a lot of rods and scrolls.

(I am thinking of making a quest for a town portal rod
and/or a place to buy town portal scrolls, wands and
staves as a result of this experiment. OOOooo, I can
hear the game nerfers gnashing their teeth even from
here. ;-)

However, I do give him the skills like alchemy, bowyer
and the like when he finds them. As a thief he would
likely be able to identify "good stuff" at a glance. He
would also get better at this over time. He just won't
use those skills for anything other than ID over a pile
of loot. I also gave him bargaining, which IMO should
be a default for thieves, because a thief would
probably bargain with his "fence" over the prices he
would get for his ill-gotten goods.

Anyway, to my point. Since my classic thief cannot
learn invisibility I find him using the hiding skill a
lot. Thieves would be good at hiding and should get
better at the skill over time. My thief is now level 8
in hiding. BUT his levels are going to rise slower, and
slower, and slower because he gets VERY LITTLE
EXPERIENCE with each successful "hide". I propose that
as the skill level rises the amount of skill gained
from a successful "hide" go up. Maybe a one to one gain
- level 8 = 8 points of skill gained with each success
or some such. If hiding in the presence of monsters it
should go up significanlty more.

Discussion


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