It seems to me that dragons would both claw and bite
their opponents. I propose a random bite attack that
occurs some randomized amount of attacks by a dragon
playerr between 1% and 5% (or maybe 1%-10%) of the time
when the player is using clawing.
Further, a bite attack should also gain some attacktype
similar to the claw attacks. I propose a "paralyzing
bite" attack that is gained by a poison dragon player
after "poison claws" following the same rules for all
the other dragon ability gains.
The bite attack could also be opened up to other attack
types but I believe the paralyzing bite makes the most
sense.