Replace wwall sections with woodwall sections in Sails of the Silver Shark, Cargo Hold (wolfsburg/dungeons/ship_deck2) map in Wolfsburg. Cosmetic change only, no functional changes.
Fix message
Add extra utilities to CMake build
"beat" cmd aborts praying
Committed in c9f6ea985, thanks!
Do not interrupt auto-repeat with client commands
Re-work Sails of the Silver Shark, Main Deck (wolfsburg/dungeons/ship) map to look more like a ship - added walls, railings, sail masts. Updated entrance coordinates from the lower deck cargo hold (wolfsburg/dungeons/ship_deck2) map.
Cancel auto-repeat if command fails
Committed in ccfd33d6c.
Auto-repeat meditation
Treat meditate like praying
Thanks for the patch. Looks good to me. If meditation fails, auto-repeat continues, but this is something that I will work on fixing separately.
Update documentation
Adjust wall segments for nicer merging with nearby walls in Seaside Tavern (wolfsburg/dungeons/pirateenter) map in Wolfsburg. Cosmetic change, no functional changes.
Treat meditate like praying
"beat" cmd aborts praying
Replace floor perimeter with stone flooring in Seaside Tavern (wolfsburg/dungeons/pirateenter) map in Wolfsburg. Cosmetic change, no functional changes.
Move an earth elemental so it is not stacked on a beholder hive in Well to Catacombs, Level 4d (wolfsburg/dungeons/church.4d) to avoid warnings in Gridarta
Move media tag docs to doxygen
Make subpage
Move arch handbook docs
Remove dead code
Fill in empty areas of Undling's Hut (wolfsburg/dungeons/hut) map with blocked archetypes
Bigface's head is treated differently in Fog of War
Fill in empty space with blocked archetypes in Well to Catacombs, Level 4d (wolfsburg/dungeons/church.4d) map in Wolfsburg
Fill in empty space with blocked archetypes in Well to Catacombs, Level 4b (wolfsburg/dungeons/church.4b) map in Wolfsburg
Fill in empty space with blocked archetypes in Well to Catacombs, Level 4a (wolfsburg/dungeons/church.4a) map in Wolfsburg
Update cave wall segments for nicer visual merging with nearby walls in Ice Cavern Level 1 (whalingoutpost/misc/icecavern1) map in Whaling Outpost
Fill in empty space with cave wall sections in Lightkeepr's Cavern (whalingoutpost/lightkeepershouseb1) in Whaling Outpost
Adjust bow threewide pattern
Update cave wall segments for nicer visual merging with nearby walls in Lightkeeper's Cavern (whalingoutpost/lightkeepershouseb1) in Whaling Outpost
Use std::string to simplify code
Expand Lightkeeper's House (whalingoutpost/lightkeepershouse1) to match world map terrain, update map entrance coordinates from world (world/world_128_128) map, update stair coordinates from Lightkeeper's Cavern (whalingoutpost/lightkeepershouseb1) map
Use 'auto &' to avoid copy
Fix logic error
Add campfire archetype to the fireplace area in Lightkeeper's House (whalingoutpost/lightkeepershouse1) map in Whaling Outpost
Automatically reload metaserver config when running
Fix metaserver error printing
Fill in empty space on the map exterior with blocked archetypes to Frozen Lighthouse, Level 6 (whalingoutpost/lighthouse6) map
Fill in empty space on the map exterior with blocked archetypes to Frozen Lighthouse, Level 6 - Attic (whalingoutpost/lighthouse6attic) map
Fill in empty space on the map exterior with blocked archetypes to Frozen Lighthouse, Level 5 (whalingoutpost/lighthouse5) map
Fill in empty space on the map exterior with blocked archetypes to Frozen Lighthouse, Level 4 (whalingoutpost/lighthouse4) map
Fill in empty space on the map exterior with blocked archetypes to Frozen Lighthouse, Level 3 (whalingoutpost/lighthouse3) map
Fill in empty space on the map exterior with blocked archtypes to Frozen Lighthouse, Level 2 (whalingoutpost/lighthouse2) map
Fix typo in animation name
Add a special face for ring of Halvor.
Fix signed/unsigned comparisons, fix potential division by 0
Squash unused parameter warning
Use provided buffer size
Make our warrior-scribe's name match the one used on rings.
Expand map exterior to Frozen Lighthouse, Entrance (whalingoutpost/lightkeepershouseb1) and adjust stairway coordinates (whalingoutpost/lighthouse1, whalingoutpost/lighthouse2) and world map world/world_128_128) entrance
Modify and expand Valriel's Church (euthville/church/devil.church1) in Euthville
Add map difficulty level 6 (was level 0) to Valriel's Church (euthville/church/valriel) map in Euthville
Add map difficulty level 1 (was level 0) to all the Elven Sea (mlab/citydeclouds/castle/elvensea/elvensea_*) maps
Add map level difficulty 10 (was level 0) to Dark Cave, Secret Hideout (dungeons/dark-cave/hidden-cave) map
Add map level difficulty 10 (was level 0) to Dark Cave, Ogre Cavern War Room (dungeons/dark-cave/ogre-cave-3) map
Add map level difficulty 10 (was level 0) to Dark Cave, Ogre Cavern Loot (dungeons/dark-cave/ogre-cave-4) map
Rename Guild Hall Storage to Guild of Mailed Fist, Storage Hall (scorn/guilds/mailed_fist/storage_hall) map in Scorn
Set region setting to scorn (was Template) for Guild Hall Storage (scorn/guilds/mailed_fist/storage_hall) map in Scorn
Rename Guild Hall Storage Basement to Guild of Mailed Fist, Storage Basement (scorn/guilds/mailed_fist/storage_hall.0) in Scorn
Set region setting to scorn (was Template) for Guild Hall Storage Basement (scorn/guilds/mailed_fist/storage_hall.0) map in Scorn
Add map level difficulty 10 (was level 0) to Castle Gatehouse (scorn/misc/castle_gatehouse) map in Scorn
Add map level difficulty 1 (was level 0) to Cistern (scorn/misc/cistern) map in Scorn
Update name_pl of Graysword (now Grayswords, was Grams) in Greysword (quests/greyshield/Greysword) map
Add map level difficulty 25 (was level 0) to Greysword (quests/greyshield/Greysword) map
Add map level difficulty 20 (was level 0) to Grey Cavern, Level 2 (quests/greyshield/Cavern2) map
Adjust cave wall segments for nicer merging with nearby sections in Underground River (brest/pshops/ugriver1) map
Replace blocked archetypes with cave wall segments, fill in empty areas with cave wall segments in Underground River (brest/pshops/ugriver1) map
Add map level difficulty 9 (was level 0) to Underground River (brest/pshops/ugriver1) map
Add map entrance coordinates to Underground River (brest/pshops/ugriver1) map
Add map level difficulty 30 (was level 0) to Dol-Guldur, Master's Chamber (brest/brittany/dol-guldur.6) map
Add map entrance coordinates to Dol-Guldur, Master's Chamber (brest/brittany/dol-guldur.6) map
Add map difficulty level 1 (was level 0) to all the PShop maps (brest/pshops/*)
Map label bugs
Thank you for the report. I was able to reproduce both issues. Both are related to how map state diffing is done on the server. In the first case, I think the server needs to update its logic. In the second case, I only designed the label handling code to diff correctly when there is at most one label per tile. So, when there are two labels per tile, the server sends both labels each tick. It is not incorrect per-se, just a bit inefficient. Are there plans to make substantial use of multiple labels...
Add map difficulty level 50 (was level 0) to Scrolls Galore, Level 2 (brest/brest.scrolls.upper.2) map
Add map entrance coordinates to Scrolls Galore, Level 2 (brest/brest.scrolls.upper.2) map
Add map difficulty level 50 (was level 0) to Scrolls Galore, Level 1 (brest/brest.scrolls.upper.1) map
Correct the map entrance coordinates to Scrolls Galore, Level 1 (brest/brest.scrolls.upper.1) map
Add map entrance coordinates to Scrolls Galore, Level 1 (brest/brest.scrolls.upper.1) map
Map label bugs
Add region info, map entrance coordinates, and map difficulty level for work in progress maps in brest/dungeons/kolmtak-mine/* maps
Removed one of the double stacked Dread monsters found in Dol-Guldur, Library (brest/brittany/dol-guldur.3) map
Add map level difficulty 30 (was level 0) to Dol-Guldur, Library (brest/brittany/dol-guldur.3) map
Add map entrance coordinates to Dol-Guldur, Library (brest/brittany/dol-guldur.3) map
Add map difficulty level 30 (was 0) to Dol-Guldur, Stables (brest/brittany/dol-guldur.2) map
Add entrance coordinates to Dol-Guldur, Stables (brest/brittany/dol-guldur.2) map
Adjust starting position of a gaelotroll in Dol-Guldur, Armoury (brest/brittany/dol-guldur.5) map, it was stacked on a Titan - this was causing warnings in Gridarta
Remove double stacked slimes in Dol-Guldur, Armoury (brest/brittany/dol-guldur.5) map - this was causing warnings in Gridarta
Add difficulty level 30 (was level 0) Dol-Guldur, Armoury (brest/brittany/dol-guldur.5) map
Add map entrance coordinates to Dol-Guldur, Armoury (brest/brittany/dol-guldur.5) map
Remove double stacked monsters of acid sphere on top of trolls (trolls removed) in Dol-Guldur (brest/brittany/dol-guldur.4) map, this was causing warnings in Gridarta
Remove double stacked monsters of fire elementals on top of wraiths (fire elementals removed) in Dol-Guldur (brest/brittany/dol-guldur.4) map, this was causing warnings in Gridarta
Add difficulty level 35 (was level 0) to Dol-Guldur (brest/brittany/dol-guldur.4) map
Add entrance coordinates to Dol-Guldur (brest/brittany/dol-guldur.4) map
Add difficulty level 10 (was level 0) to Dol-Guldur, Entry (brest/brittany/dol-guldur.1) map
Add difficulty level 45 (was level 0) to Tower of Zoon (brest/brittany/tower_of__zoon) map
Add difficulty level 10 (was level 0) to Brest Seaside Tavern (brest/taverns/brest.seaside.tavern) map
Add difficulty level 18 (was level 0) to Zorn Castle Mainfloor (brest/zorn/castle.mainfloor) map
Add difficulty level 1 (was level 0) to Cavern of Descent (under_world/cavern_of_descent-w) map