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#18 Enable/Disable culling support

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open
Core (9)
5
2012-09-14
2009-08-08
Hernan Saez
No

Implement a way to enable/disable culling support for a single Node object or an entire scene graph branch. That way, objects in the scene can be tagged as not to be culled during a culling a operation.

It should not add more complexity to the Node or Group classes. Instead, a RenderState object can be used.

Node: If using a RenderState, the setEnabled()/isEnabled() method pair that can be found in some of the RenderState implementations can be moved to the base class.

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