Enable/Disable culling support
Status: Beta
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hhsaez
Implement a way to enable/disable culling support for a single Node object or an entire scene graph branch. That way, objects in the scene can be tagged as not to be culled during a culling a operation.
It should not add more complexity to the Node or Group classes. Instead, a RenderState object can be used.
Node: If using a RenderState, the setEnabled()/isEnabled() method pair that can be found in some of the RenderState implementations can be moved to the base class.
Anonymous