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File Date Author Commit
 htdocs 2008-07-21 ch_f [r8] docu + minor bugfixes
 lib 2008-06-11 ch_f [r4] +features
 src 2009-07-05 ch_f [r11] -smilies due to license
 COPYLEFT.txt 2008-06-06 ch_f [r1] initial, playable version
 README 2008-06-15 ch_f [r7] official project ending
 build.xml 2009-07-05 ch_f [r9] update from creepsmash.de

Read Me

**************************************************************
*     Creep Smash (a vectorized multiplayer TowerDefence)    *
**************************************************************

=== INDEX ===

1.0 LICENSE
2.0 SERVER-INFO
3.0 CLIENT-INFO
4.0 STORY


=== 1.0 LICENSE ===

   Creep Smash, a multiplayer towerdefence game
   Copyright (C) 2008 by      
    * Andreas Wittig
    * Bernd Hietler
    * Christoph Fritz
    * Fabian Kessel
    * Levin Fritz
    * Nikolaj Langner
    * Philipp Schulte-Hubbert
    * Robert Rapczynski
    * Ron Trautsch
    * Sven Super
    http://towerdefence.sf.net/

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.


=== 2.0 SERVER-INFO ===

arguments for towerdefence-server.jar
* port for game-server
* port for embedded webserver (0 to start without webserver)
* hostname (needed for webstart e.g. sub.domain.com)
* max clients (default is 200)
* mailhost (smtps-server only) (empty = no mailserver will be used)
* username to authenticate with mailhost (smtps) (empty = no mailserver will be used)
* password to authenticate with mailhost (smtps) (empty = no mailserver will be used)

Start a server e.g. with: 
nohup java -jar towerdefence-server.jar 4747 8080 towerdefence.hft-stuttgart.de 200 smtp.gmx.de creepsmash@gmx.de secret &

NOTICE: NEEDS WRITE ACCESS IN WORKING DIRECTORY OF SERVER!

After starting the server, client is available at 
hostname over HTTP an Java Webstart.


=== 3.0 CLIENT-INFO ===

arguments for towerdefence-client.jar
* hostname of game-server
* game-port of game-server

Start client e.g. with:
java -jar towerdefence-client.jar towerdefence.hft-stuttgart.de 4747


=== 4.0 STORY ===

 In a human unreachable, plane (2D-Graphic) future -
  - somewhere -
       far, far away...
  
... at the end of an unknown galaxy, is an intergalactic
competition-planet named TW3000D.
Only one strong and brave hero of every race is allowed to
fight for honor and glory. 

  For the new time!
 
 So every comrade-in-arms gets an armory of towers and 
creeps. 
Creeps producing solar power energy and caused by that,
they increase income! Even after their brain-dead, the solar
panel will still supply energy and therefore income for
fighter's war chest.

Lifepoints indicate health of every combatant. To stand 
against an opposing assault, the brave hero has to defend
his battelzone. This is done by buying and placing towers as
smart as possible.

For a creep, it's possible to cross the landmark of a
hero's battlezone. If this happens, lifepoints will decrease
until there are no more left - dead will arise over this
looser-battle-land.

But the winner, that glory, women's beloved hero with still
having lifepoints, will guide his race into a shiny new future,
over and over fulfilled with everything you wish him to be with.


 Will you be that hero?

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