CreepSmash Code
Status: Alpha
Brought to you by:
ch_f
| File | Date | Author | Commit |
|---|---|---|---|
| htdocs | 2008-07-21 | ch_f | [r8] docu + minor bugfixes |
| lib | 2008-06-11 | ch_f | [r4] +features |
| src | 2009-07-05 | ch_f | [r11] -smilies due to license |
| COPYLEFT.txt | 2008-06-06 | ch_f | [r1] initial, playable version |
| README | 2008-06-15 | ch_f | [r7] official project ending |
| build.xml | 2009-07-05 | ch_f | [r9] update from creepsmash.de |
**************************************************************
* Creep Smash (a vectorized multiplayer TowerDefence) *
**************************************************************
=== INDEX ===
1.0 LICENSE
2.0 SERVER-INFO
3.0 CLIENT-INFO
4.0 STORY
=== 1.0 LICENSE ===
Creep Smash, a multiplayer towerdefence game
Copyright (C) 2008 by
* Andreas Wittig
* Bernd Hietler
* Christoph Fritz
* Fabian Kessel
* Levin Fritz
* Nikolaj Langner
* Philipp Schulte-Hubbert
* Robert Rapczynski
* Ron Trautsch
* Sven Super
http://towerdefence.sf.net/
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
=== 2.0 SERVER-INFO ===
arguments for towerdefence-server.jar
* port for game-server
* port for embedded webserver (0 to start without webserver)
* hostname (needed for webstart e.g. sub.domain.com)
* max clients (default is 200)
* mailhost (smtps-server only) (empty = no mailserver will be used)
* username to authenticate with mailhost (smtps) (empty = no mailserver will be used)
* password to authenticate with mailhost (smtps) (empty = no mailserver will be used)
Start a server e.g. with:
nohup java -jar towerdefence-server.jar 4747 8080 towerdefence.hft-stuttgart.de 200 smtp.gmx.de creepsmash@gmx.de secret &
NOTICE: NEEDS WRITE ACCESS IN WORKING DIRECTORY OF SERVER!
After starting the server, client is available at
hostname over HTTP an Java Webstart.
=== 3.0 CLIENT-INFO ===
arguments for towerdefence-client.jar
* hostname of game-server
* game-port of game-server
Start client e.g. with:
java -jar towerdefence-client.jar towerdefence.hft-stuttgart.de 4747
=== 4.0 STORY ===
In a human unreachable, plane (2D-Graphic) future -
- somewhere -
far, far away...
... at the end of an unknown galaxy, is an intergalactic
competition-planet named TW3000D.
Only one strong and brave hero of every race is allowed to
fight for honor and glory.
For the new time!
So every comrade-in-arms gets an armory of towers and
creeps.
Creeps producing solar power energy and caused by that,
they increase income! Even after their brain-dead, the solar
panel will still supply energy and therefore income for
fighter's war chest.
Lifepoints indicate health of every combatant. To stand
against an opposing assault, the brave hero has to defend
his battelzone. This is done by buying and placing towers as
smart as possible.
For a creep, it's possible to cross the landmark of a
hero's battlezone. If this happens, lifepoints will decrease
until there are no more left - dead will arise over this
looser-battle-land.
But the winner, that glory, women's beloved hero with still
having lifepoints, will guide his race into a shiny new future,
over and over fulfilled with everything you wish him to be with.
Will you be that hero?