CreepSmash Code
Status: Alpha
Brought to you by:
ch_f
File | Date | Author | Commit |
---|---|---|---|
htdocs | 2008-07-21 | ch_f | [r8] docu + minor bugfixes |
lib | 2008-06-11 | ch_f | [r4] +features |
src | 2009-07-05 | ch_f | [r11] -smilies due to license |
COPYLEFT.txt | 2008-06-06 | ch_f | [r1] initial, playable version |
README | 2008-06-15 | ch_f | [r7] official project ending |
build.xml | 2009-07-05 | ch_f | [r9] update from creepsmash.de |
************************************************************** * Creep Smash (a vectorized multiplayer TowerDefence) * ************************************************************** === INDEX === 1.0 LICENSE 2.0 SERVER-INFO 3.0 CLIENT-INFO 4.0 STORY === 1.0 LICENSE === Creep Smash, a multiplayer towerdefence game Copyright (C) 2008 by * Andreas Wittig * Bernd Hietler * Christoph Fritz * Fabian Kessel * Levin Fritz * Nikolaj Langner * Philipp Schulte-Hubbert * Robert Rapczynski * Ron Trautsch * Sven Super http://towerdefence.sf.net/ This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. === 2.0 SERVER-INFO === arguments for towerdefence-server.jar * port for game-server * port for embedded webserver (0 to start without webserver) * hostname (needed for webstart e.g. sub.domain.com) * max clients (default is 200) * mailhost (smtps-server only) (empty = no mailserver will be used) * username to authenticate with mailhost (smtps) (empty = no mailserver will be used) * password to authenticate with mailhost (smtps) (empty = no mailserver will be used) Start a server e.g. with: nohup java -jar towerdefence-server.jar 4747 8080 towerdefence.hft-stuttgart.de 200 smtp.gmx.de creepsmash@gmx.de secret & NOTICE: NEEDS WRITE ACCESS IN WORKING DIRECTORY OF SERVER! After starting the server, client is available at hostname over HTTP an Java Webstart. === 3.0 CLIENT-INFO === arguments for towerdefence-client.jar * hostname of game-server * game-port of game-server Start client e.g. with: java -jar towerdefence-client.jar towerdefence.hft-stuttgart.de 4747 === 4.0 STORY === In a human unreachable, plane (2D-Graphic) future - - somewhere - far, far away... ... at the end of an unknown galaxy, is an intergalactic competition-planet named TW3000D. Only one strong and brave hero of every race is allowed to fight for honor and glory. For the new time! So every comrade-in-arms gets an armory of towers and creeps. Creeps producing solar power energy and caused by that, they increase income! Even after their brain-dead, the solar panel will still supply energy and therefore income for fighter's war chest. Lifepoints indicate health of every combatant. To stand against an opposing assault, the brave hero has to defend his battelzone. This is done by buying and placing towers as smart as possible. For a creep, it's possible to cross the landmark of a hero's battlezone. If this happens, lifepoints will decrease until there are no more left - dead will arise over this looser-battle-land. But the winner, that glory, women's beloved hero with still having lifepoints, will guide his race into a shiny new future, over and over fulfilled with everything you wish him to be with. Will you be that hero?