Finally, I got round to compiling the Raspberry Pi version of the emulator.
You will need to have SDL 2.0.3 on your Pi.
On a non-overclocked Pi, you can play fine with normal 22Khz sound.
However, 44Khz is a stretch :)
Enjoy!
UPDATE: Now 48Khz on the Pi!
~~~~~~~~~
WORD JUMP J TO
LOC WORD TOKEN TO LOC
C1A2 END 80 C91D C0CF
C1A5 FOR 81 C811 C0D1
C1A9 NEXT 82 CE4C C0D3
C1AD DATA 83 CA02 C0D5
C1B2 INPUT 84 CD06 C0D7
C1B6 DISK 85 C410 C0D9
C1B9 DIM 86 D111 C0DB
C1BD READ 87 CD33 C0DD
C1BF GR 88 E97C C0DF
C1C3 TEXT 89 EA40 C0E1
C1C7 BRUN 8A F179 C0E3
C1CB CRUN 8B F1D8 C0E5
C1CF CALL 8C E2EB C0E7
C1D3 PLOT 8D E342 C0E9
C1D7 RECT 8E E420 C0EB
C1DD CIRCLE 8F E4C7 C0ED
C1E2 SOUND 90 F24A C0EF
C1E7 MUSIC 91 E88B C0F1
C1EC BLOAD 92 F048 C0F3
C1F2 UNPLOT 93 E33E C0F5
C1F7 BSAVE 94 EEA7 C0F7
C1FB SGEN 95 F3D8 C0F9
C200 HOME 97 EA76 C0FD
C207 RECALL 99 CC88 C101
C20C VPOKE 9A F220 C103
C211 TRACE 9B E67B C105
C218 NOTRACE 9C E67D C107
C21F FLASH 9F E88B C10D
C225 COLOR= A0 E304 C10F
C22E ONERR A5 E681 C119
C234 LPRINT A6 CC6E C11B
C239 LLIST A7 CCB6 C11D
C23E STORE A8 CCA0 C11F
C242 LET AA CAB3 C123
C246 GOTO AB C9AB C125
C249 RUN AC C97F C127
C24B IF AD CA36 C129
C252 RESTORE AE C8F4 C12B
C253 & AF 03F5 C12D
C258 GOSUB B0 C98E C12F
C25E RETURN B1 C9D8 C131
C261 REM B2 CA49 C133
C265 STOP B3 C91B C135
C267 ON B4 CA59 C137
C26B WAIT B5 D8B1 C139
C270 CLOAD B6 F188 C13B
C275 CSAVE B7 F1DE C13D
C27A POKE B9 D8A9 C141
C27F PRINT BA CB42 C143
C283 CONT BB C943 C145
C287 LIST BC C75A C147
C28C CLEAR BD C71F C149
C28F GET BE CCF4 C14B
C292 NEW BF C6FE C14D
C296 TAB( C0
C298 TO C1
C29D SPC( C3
C2A1 THEN C4
C2A3 AT C5
C2A6 NOT C6
C2AA STEP C7
C2AB + C8
C2AC - C9
C2AE ** CA
C2AF / CB
C2B0 * CC
C2B3 AND CD
C2B5 OR CE
C2B6 > CF
C2B7 = D0
C2B8 < D1
C2BB SGN D2 DCA2 C14F
C2BE INT D3 DD35 C151
C2C1 ABS D4 DCC1 C153
C2C5 RAM D6 D40C C157
C2CB VPEEK D8 F231 C15B
C2CE POS D9 D42D C15D
C2D1 SQR DA DF9F C15F
C2D4 RND DB E0C0 C161
C2D7 LOG DC DA53 C163
C2DA EXP DD E01B C165
C2DD COS DE E0FC C167
C2E0 SIN DF E103 C169
C2E3 TAN E0 E14C C16B
C2E6 ATN E1 E1B0 C16D
C2EA PEEK E2 D892 C16F
C2ED LEN E3 D804 C171
C2F1 STR$ E4 D4F3 C173
C2F4 VAL E5 D835 C175
C2F7 ASC E6 D813 C177
C2FB CHR$ E7 D774 C179
C300 LEFT$ E8 D788 C17B
C306 RIGHT$ E9 D7B4 C17D
C30A MID$ EA D7BF C17F
~~~~~~~~~~
After a couple of weeks of looking at the Salora Manager BIOS, I've put together a BLOAD utility.
Get it in the downloads section.
While reading through the AtariAge forums, I was impressed by the number of 'hacks' for Atari 2600 VCS graphics there were, and how simply they had been done.
So I decided to put together a very basic utility, to allow non-programmers to do the same on the Creativision.
On the first pass, you do cvgfx mygame.rom mygame.txt
This will produce a large text file with each byte represented as an 8-bit graphic. ... read more