<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Home</title><link>https://sourceforge.net/p/createswf/wiki/Home/</link><description>Recent changes to Home</description><atom:link href="https://sourceforge.net/p/createswf/wiki/Home/feed" rel="self"/><language>en</language><lastBuildDate>Sat, 13 Oct 2012 21:39:55 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/createswf/wiki/Home/feed" rel="self" type="application/rss+xml"/><item><title>WikiPage Home modified by Harry Kunz</title><link>https://sourceforge.net/p/createswf/wiki/Home/</link><description>&lt;pre&gt;--- v5
+++ v6
@@ -2,53 +2,7 @@
 
 To all you people who don't want to undergo the hassle of manually importing assets into Adobe Flash Library, This is the tool to use! This tool will directly create a SWF or SWC file from as set of asset files without the need of the Adobe Flash IDE. It supports image files like JPG, PNG, GIF, BMP and sounds files like MP3, OGG, WAV, and binary files as well like SWF, XML, JSON, TXT and any other file not natively supported in Flash. It can also compile Sprites and MovieClips. Release 0.1 is available for download for the major platforms, Linux, Mac OS X, and Windows.
 
-Usage
--------------------------------------------------------------------------------
-
-Before using this tool, you must make sure that the environment variable
-**FLEX_HOME** is defined and pointing to the location of the Flex SDK
-
-You can run the tool through command line or run it via UI.
-If you run it via the command line use this syntax:
-
-**./createswf \[options\] directory**
-
-This tool has 3 modes:
-
-**(1)	Embed all assets in a target directory (option: --mode=1)**
-
-This mode is the default mode, and takes all assets in the target directory,
-	including sub-directories and embeds all supported files in a SWF (or SWC
-	using option --swc=1) A file named "mysound.mp3" will have the class name "mysound"
-	and will use "Sound" as the base class. A file named "mypic.png" will have the
-	class "mypic" and will extend the base class "BitmapData". All binaries/text files
-	will extend "ByteArray". You can also compile MovieClips and Sprites by prepending
-	the image (representing one frame) with mcX\_\_classname (or spX\_\_classname for
-	sprites) where X starts at 0 representing frame zero. and "classname" is the class
-	name for the movieclip or sprite.
-
-**(2)	Parse a definition.xml file in the target directory**
-
-This mode (using option --mode=2) will take a file named "definition.xml" in
-	the target directory and parse the document to see which assets have to be
-	embedded. A sample xml can be found under code scripts/definition.xml and it's DTD.
-	If this mode is specified but no definition.xml is found, the default --mode=1
-	will be used.
-
-**(3)	Compile directory and search definition.xml**
-
-This mode is not yet available and will come with release 0.2. This is a combination
-	of modes 1 and 2 in that it compiles all assets in the target directory and searches
-	if for the corresponding asset file any properties (x,y,alpha,visible,etc) are
-	available to use.
-
-More information as of the usage can also be found in the original perl script
-under code scripts/createswf.pl. You can see the man-page at the bottom of the file
-or run "perldoc createswf.pl" in the command line.
-
-That's all for now. I will create a better documentation later :)
-
-The wiki uses [Markdown](/p/createswf/wiki/markdown_syntax/) syntax.
+Please refer to the README file located in https://sourceforge.net/p/createswf/code/ to see how to use this tool.
 
 [[project_admins]]
 [[download_button]]
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Harry Kunz</dc:creator><pubDate>Sat, 13 Oct 2012 21:39:55 -0000</pubDate><guid>https://sourceforge.netf806ab301d73d6f1e67ea2a36837c5853180ec6e</guid></item><item><title>WikiPage Home modified by Harry Kunz</title><link>https://sourceforge.net/p/createswf/wiki/Home/</link><description>&lt;pre&gt;--- v4
+++ v5
@@ -6,36 +6,38 @@
 -------------------------------------------------------------------------------
 
 Before using this tool, you must make sure that the environment variable
-FLEX_HOME is defined and pointing to the location of the Flex SDK
+**FLEX_HOME** is defined and pointing to the location of the Flex SDK
 
 You can run the tool through command line or run it via UI.
 If you run it via the command line use this syntax:
 
-./createswf [options] directory
+**./createswf \[options\] directory**
 
 This tool has 3 modes:
 
-(1)	Embed all assets in a target directory (option: --mode=1)
+**(1)	Embed all assets in a target directory (option: --mode=1)**
 
-	This mode is the default mode, and takes all assets in the target directory,
+This mode is the default mode, and takes all assets in the target directory,
 	including sub-directories and embeds all supported files in a SWF (or SWC
 	using option --swc=1) A file named "mysound.mp3" will have the class name "mysound"
 	and will use "Sound" as the base class. A file named "mypic.png" will have the
 	class "mypic" and will extend the base class "BitmapData". All binaries/text files
 	will extend "ByteArray". You can also compile MovieClips and Sprites by prepending
-	the image (representing one frame) with mcX__classname (or spX__classname for
+	the image (representing one frame) with mcX\_\_classname (or spX\_\_classname for
 	sprites) where X starts at 0 representing frame zero. and "classname" is the class
 	name for the movieclip or sprite.
 
-(2)	Parse a definition.xml file in the target directory
+**(2)	Parse a definition.xml file in the target directory**
 
-	This mode (using option --mode=2) will take a file named "definition.xml" in
+This mode (using option --mode=2) will take a file named "definition.xml" in
 	the target directory and parse the document to see which assets have to be
 	embedded. A sample xml can be found under code scripts/definition.xml and it's DTD.
 	If this mode is specified but no definition.xml is found, the default --mode=1
 	will be used.
 
-(3)	This mode is not yet available and will come with release 0.2. This is a combination
+**(3)	Compile directory and search definition.xml**
+
+This mode is not yet available and will come with release 0.2. This is a combination
 	of modes 1 and 2 in that it compiles all assets in the target directory and searches
 	if for the corresponding asset file any properties (x,y,alpha,visible,etc) are
 	available to use.
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Harry Kunz</dc:creator><pubDate>Wed, 10 Oct 2012 21:17:02 -0000</pubDate><guid>https://sourceforge.netdd0fc4e50bcd6e500aaa00129b020ab132e7d04d</guid></item><item><title>WikiPage Home modified by Harry Kunz</title><link>https://sourceforge.net/p/createswf/wiki/Home/</link><description>&lt;pre&gt;--- v3
+++ v4
@@ -1,6 +1,50 @@
 Welcome to the "createswf" project!
 
-To all you people who don't want to undergo the hassle of manually importing assets into Adobe Flash Library, This is the tool to use :) This tool will directly create a SWF from asset files without the need of the Adobe Flash IDE. All library assets you create in the IDE you can do with this tool. It is currently still in development and can be considered alpha version.
+To all you people who don't want to undergo the hassle of manually importing assets into Adobe Flash Library, This is the tool to use! This tool will directly create a SWF or SWC file from as set of asset files without the need of the Adobe Flash IDE. It supports image files like JPG, PNG, GIF, BMP and sounds files like MP3, OGG, WAV, and binary files as well like SWF, XML, JSON, TXT and any other file not natively supported in Flash. It can also compile Sprites and MovieClips. Release 0.1 is available for download for the major platforms, Linux, Mac OS X, and Windows.
+
+Usage
+-------------------------------------------------------------------------------
+
+Before using this tool, you must make sure that the environment variable
+FLEX_HOME is defined and pointing to the location of the Flex SDK
+
+You can run the tool through command line or run it via UI.
+If you run it via the command line use this syntax:
+
+./createswf [options] directory
+
+This tool has 3 modes:
+
+(1)	Embed all assets in a target directory (option: --mode=1)
+
+	This mode is the default mode, and takes all assets in the target directory,
+	including sub-directories and embeds all supported files in a SWF (or SWC
+	using option --swc=1) A file named "mysound.mp3" will have the class name "mysound"
+	and will use "Sound" as the base class. A file named "mypic.png" will have the
+	class "mypic" and will extend the base class "BitmapData". All binaries/text files
+	will extend "ByteArray". You can also compile MovieClips and Sprites by prepending
+	the image (representing one frame) with mcX__classname (or spX__classname for
+	sprites) where X starts at 0 representing frame zero. and "classname" is the class
+	name for the movieclip or sprite.
+
+(2)	Parse a definition.xml file in the target directory
+
+	This mode (using option --mode=2) will take a file named "definition.xml" in
+	the target directory and parse the document to see which assets have to be
+	embedded. A sample xml can be found under code scripts/definition.xml and it's DTD.
+	If this mode is specified but no definition.xml is found, the default --mode=1
+	will be used.
+
+(3)	This mode is not yet available and will come with release 0.2. This is a combination
+	of modes 1 and 2 in that it compiles all assets in the target directory and searches
+	if for the corresponding asset file any properties (x,y,alpha,visible,etc) are
+	available to use.
+
+More information as of the usage can also be found in the original perl script
+under code scripts/createswf.pl. You can see the man-page at the bottom of the file
+or run "perldoc createswf.pl" in the command line.
+
+That's all for now. I will create a better documentation later :)
 
 The wiki uses [Markdown](/p/createswf/wiki/markdown_syntax/) syntax.
 
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Harry Kunz</dc:creator><pubDate>Wed, 10 Oct 2012 21:10:09 -0000</pubDate><guid>https://sourceforge.net0ddb1d0588e6305dde669a8c8b8727ccada2d235</guid></item><item><title>WikiPage Home modified by Harry Kunz</title><link>https://sourceforge.net/p/createswf/wiki/Home/</link><description>&lt;pre&gt;--- v2
+++ v3
@@ -1,6 +1,6 @@
 Welcome to the "createswf" project!
 
-To all you people who are tired  of manually importing assets into Adobe Flash, This is the tool to use :) This tool will directly create a SWF from asset files without the need of the Adobe Flash IDE. All library assets you create in the IDE you can do with this tool. It is currently still in development and can be considered alpha version.
+To all you people who don't want to undergo the hassle of manually importing assets into Adobe Flash Library, This is the tool to use :) This tool will directly create a SWF from asset files without the need of the Adobe Flash IDE. All library assets you create in the IDE you can do with this tool. It is currently still in development and can be considered alpha version.
 
 The wiki uses [Markdown](/p/createswf/wiki/markdown_syntax/) syntax.
 
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Harry Kunz</dc:creator><pubDate>Sun, 22 Jul 2012 09:21:40 -0000</pubDate><guid>https://sourceforge.net58971af6406e0bac2c5d0e75c1e0295c591c41e4</guid></item><item><title>WikiPage Home modified by Harry Kunz</title><link>https://sourceforge.net/p/createswf/wiki/Home/</link><description>&lt;pre&gt;--- v1
+++ v2
@@ -1,6 +1,6 @@
-Welcome to your wiki!
+Welcome to the "createswf" project!
 
-This is the default page, edit it as you see fit. To add a new page simply reference it within brackets, e.g.: [SamplePage].
+To all you people who are tired  of manually importing assets into Adobe Flash, This is the tool to use :) This tool will directly create a SWF from asset files without the need of the Adobe Flash IDE. All library assets you create in the IDE you can do with this tool. It is currently still in development and can be considered alpha version.
 
 The wiki uses [Markdown](/p/createswf/wiki/markdown_syntax/) syntax.
 
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Harry Kunz</dc:creator><pubDate>Sun, 22 Jul 2012 09:20:48 -0000</pubDate><guid>https://sourceforge.netc992565d29134c9d1cb82c85972d5856f19cc168</guid></item><item><title>WikiPage Home modified by Harry Kunz</title><link>https://sourceforge.net/p/createswf/wiki/Home/</link><description>Welcome to your wiki!

This is the default page, edit it as you see fit. To add a new page simply reference it within brackets, e.g.: [SamplePage].

The wiki uses [Markdown](/p/createswf/wiki/markdown_syntax/) syntax.

[[project_admins]]
[[download_button]]
</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Harry Kunz</dc:creator><pubDate>Sat, 21 Jul 2012 10:34:38 -0000</pubDate><guid>https://sourceforge.net80dc9660351c9b6d9f3831b828eed90116f4495b</guid></item></channel></rss>