Adds a new race, notable for great close-combat ability, halved vision range, and a bad case of shoutitis. An attempt to help with the effort to further differentiate character races: the vision range change drastically changes how the player feels about ranged monsters (not as scary), exploration (much more food-consuming), and fast monsters (absolutely terrifying).
Still needs balance work and a manual entry. Additionally, I couldn't create a patch that could successfully update the tiled version for this, so that's not included in this patch. However, if you want to try it yourself, the archive has suggested character sprites.
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