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From: <gi...@cr...> - 2026-01-27 02:30:18
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at 1fd81ebffdd4ee2a5a6e9076f6fd9e62c9463623 (tag)
tagging da2984106b1596fdc341ab775e21956818689923 (commit)
replaces 0.34-a0
tagged by gammafunk
on Mon Jan 26 20:22:21 2026 -0600
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0.34-b1: The 0.34 release branch
Aliscans (3):
Stop debug_xom_effects() (&^X) from trying to run -1 times.
Let the Lua item.name() function return DESC_DBNAME.
Add an option for item.subtype() to return the subtype of armour.
Andrew (1):
Fix wildshape skill estimation for talismans
Brian Power (1):
Fix crash (null pointer dereference) in _ench_animation (issue #4926)
Claus Mouse (1):
Updated options_txt with talismans for autopickup
CrawlOdds (30):
Don't offer Ash curses while ostracised from full piety
Fix display of HP penalty in flux preview
Add check for targets in plasma beam
Allow igniting poisoned allies
Fix log on zero contamination
Fix phantom tentacles
Update Vehumet's gift weighting to consider averages
Make spell name lookup prefer spells that exist
Fix IMB uselessness check
Fix a tiny exclusion related info leak
Make Teleport Other prefer not to cancel teleport
Log piety tables
Fix preview of talisman attributes between integer skill levels.
Make javelins pierce in monster tracers
Remove fuzz_invis_tracer
Fix more friendly fire issues with penetrating beams against unseen players
Display non-integer values for EV and AC in forms
Make Brom's Barrelling Boulder autotarget
Use projectile not item names in beams
Don't re-enter shops after they reappear (Flugkiller)
Don't delete tentacles on terrain change
Quickset skill target to maximum skill on talismans
Fix a bolt of flesh redirection crash
Correctly set tile flavours with multiple terrain changes
Make revelation reveal most squares exactly.
Fix display for sphinx form airstrike damage (Zigmound)
Fix walking scroll skill display in talisman preview (Zigmound)
Stop stationary monsters pathfinding
Slightly improve pathfinding code regarding doors
Fix some issues with invalid pet_target and allies
Darby (13):
Correctly draw shadows in levels with slimy walls
Give spark wasp zombies the hornet zombie tile
Prevent Spit Poison self-target
Allow one-handed small species to acquire spears
De-spoiler throwable mulch rates (Ge0ff)
Double disjunction dart mulch rate (DracoOmega)
Fix Ru penance title checking current piety
Fix OTR ignoring ally protection (CarefulOdds)
Give bee octopodes and jellyfish cats haircuts
Fix player ghost tiles constantly re-randomising
Remove 4 of the 5 ladies of the lake
Prevent Lair ends from placing on prior floors
Minor vault tile edits
DracoOmega (828):
Update ghost permastore
Prevent Rampaging from spawning on artefact spider talismans (cool3)
End a few effects when exiting forms
Interrupt putting on armour when polymorphed (cool3)
Move Sprozz slightly shallower
Inform players that they can deconstruct stationary forgecraft allies
Prevent Platinum Paragons from fumbling in water
Don't spread Rimeblight to neutral jellies with Jiyva (Kab)
Expire a few more enchantments off-level
Fix hellfire mortar being able to dig through temp terrain (Back-form)
Fix joining Ignis sometimes giving incorrect piety (Back-Form, Darby)
Fix Necropolis only being able to generate once per game (ge0FF)
Fix a crash with getting vengeance upon a dismounted rider (Sergey)
Fix being unable to Light the Black Torch in a 2nd Necropolis (monkooky)
Fix vampire form missing its rTorment (acrobat)
Fix a few resist-related bugs and refactor
Remove an unhelpful assert
Don't allow orbrun spawns inside Okawaru's arena (Flugkiller)
Interrupt delays on being dragged (Flugkiller)
Let slick slippers prevent being bound by bolases (alenari)
Improve message when a player steps on a binding sigil with slick slippers
Don't note that binding sigils are ', temporary' when examined
Fix a (harmless) fallthrough in _on_enter_form (hyperactiveChipmunk)
Allow aqua form player shadows to match your reach (not_that_greg)
Give vampiric thralls bonus stabbing damage vs. sleeping monsters
Improve a few things related to sphinx/serpent form additional slots
Fix breaking cursed items without a prompt when leaving slot-granting forms
Fix an inescapable warning prompt about changing armour (Silken)
Take another stab at fixing a cursor assert
Fix local tiles not using different colors for hp/mp gained since last turn
Fix a rare crash-on-load with timed effects
Fix a couple issues with removing Obsidian Axe / Crown of Vainglory
Fix Coglins being able to dual-wield in Fortress Crab form (Darby)
Allow specifying willpower in ghost_demon struct
Fix new Frenzy icon not displaying in webtiles (riverfiend)
Fix bat swarm form getting torment immunity (Acrobat)
Fix/improve a test slightly
Make Shred code slightly less player-centric
Fix reaper and friendly protean progenitor speach being buggy
Remove an unused spell description
Rename a function for clarity
Allow undead hydra to attack multiple targets
Simplify Serpent of Hell melee
Make Beogh apostle corpses more obvious in console (gammafunk)
Remove multiple 'fake' monsters types used only for recolouring
Give vault-placed derived undead of uniques their proper names
Fix oddities with purple ugly thing willpower (cool3)
Don't crash on the Serpent of Hell trying to breathe (acrobat)
Fix Frostbite and Condemnation using the wrong speech (ChoosenUndead)
Fix a crash with melding cursed slot-giving items with Ash
Fix fortress talisman randarts being able to get rCorr (Acrobat)
Fix bat cloud damage ignoring AC (Acrobat)
Fix rime yak walls being able to harm things through glass (Acrobat)
Fix Marionette always casting OTR with 100 power
Parchment tiles by regret-index
Adjust parchment weight/distribution
Allow placing specific parchments by itemspec
Don't generate randart books normally
Make spellbooks inedible
Give a less buggy apperance to parchments in the item lookup menu
Replace most vault uses of single-spell randbooks with parchments
Add infrastructure for Doom/Banes
Add Bane of Lethargy
Add Bane of Heatstroke
Add Bane of Snow-Blindness
Add Bane of Electrospasm
Add Bane of Claustrophobia
Add Bane of Stumbling
Add Bane of the Reckless
Add Bane of Succor
Add Bane of Multiplicity
Add Bane of the Dilettante
Add Bane of Paradox
Add Bane of Warding
Add Bane of the Hunted
Add Bane of Mortality
Re-add quasits with a new coat of paint
Revive ravens as birds of bad luck
Allow monsters to use Hurl Torchlight
New status effect: Diminished Spells
Make Enfeeble apply Diminished Spells to monsters instead of antimagic
Change Daze effect, use it to fix numerous issues with Gozag's gold aura
Implementation of monster-castable Enfeeble
Refactor monster hex power and display somewhat
Fix xv lying about monster wand spell power/effectiveness
Remove internal zap power caps
Reflavor Dazzling Flash -> Gloom, refactor blind resistances everywhere
Adjust the moon troll
Adjust cacodemons to be doom-inflicters
Add Zykzyls, a new tier-2 malmutating demon
Refactor vitrify application to use less duplication
Make neqoxecs apply temp mutations instead of full ones (hellmonk)
Improve some mutation conflict code
Don't offer Sac Will to base draconians
Remove some confusing unused code
Make the message for gaining a permamutation you already have clearer
Adjust a handful of things about Corrupting Pulse and tempmuts in general
Expand the definition of 'trivial' monster threat level slightly
New strategic debuff: Ostracism
Allow specifying ego in acquirement itemspec (regret-index)
Don't return true when _try_make_weapon_artefact fails
Rework many things about contam formulas
Add a new option: warn_contam_cost
Give shining eyes Mutagenic Gaze instead of Malmutate
Fix the Cautious flag not working with instant-speed monster spells
Make glass eyes cautious
Revamp unsafe potion/scroll mutations
Rename Sword of the Doom Knight -> Sword of the Dread Knight
Rename Doom Hound -> Oblivion Hound
Make Oblivion Howl summons less likely to fail to place (Acrobat)
Replace Horrible Things chance of tempmut with Doom
Add Doom to mummy death curses and adjust weights
Make Qazlal wrath use banes instead of temp mutations
Add rElec- to the regular mutation pool
Allow two rPois items to overcome innate rPois- from forms (various)
Replace tempmuts from Hell effects with doom
New randart property: Bane
Revamp Trove fees using some new options
Make Zot/orbrun fuzz blinking scroll destinations
Experimental Zot:5 change: Boundless Tesseracts
Mildly tweak the monster version of Ozocubu's Refrigeration
Slightly tweak dispellable monster effects
Mildly buff monster corrosive bolt
Improve bolt of draining accuracy
New monster: Orb of Entropy
New monster: Orb of Winter
Randomize which Orb of Element guards Zot each game
Make undead immune to the effects of umbra
Make undead players more vulnerable against doom/banes
Adjust Ill-Omen numbers
Allow specifying 'orc-shaped block of ice' in monspec (regret-index)
Reduce the number of block of ice-shaped blocks of ice
New good mutation: Lucky
Display how helpful each pip of resist is on the % screen (various)
(Maybe) fix tag upgrade build
Fix another tag upgrade build issue
Remove some dead code I forgot to delete
More dead code removal
Continue fixing tag upgrade build
Fix parchment description being broken (Sloweel)
Don't upgrade shop items via Lucky if they can't fit in one's inventory
(Maybe) fix a webtiles parchment rendering crash
Fix EV just being V on the console sidebar (Lightli)
Remove a failing test case
Improve a webtiles parchment rendering check (WizardIke)
Properly make only spellbooks inedible
Fix parchments being more expensive than intended (Darby)
Fix %s screen showing the wrong resist values for rN (Planckenstein)
Don't consider all parchments identical on the shopping list (Ogregutan)
Don't crash on % screen with rF/rC less than -1 (Ogregutan)
Fix a typo (staticshock)
Fix Platinum Paragon targeter sometimes aiming at the player (Lici)
Remove a stray debugging statement
Fix Mutagenic Gaze giving far less contam than intended (Darby)
Don't prevent using fuzzed ?blinking with LoS <= 2 (Darby)
Don't allow bribing/mirroring a Boundless Tesseract (Darby)
Don't crash when using Aphotic Marionette with a tesseract in view (Darby)
Adjust riddle talisman description for felids (dilly)
Don't apply Bane of Warding to firewood (Darby)
Allow reaping brand to work with Gozag (dilly)
Allow gloves of Hurling to stack (Darby)
Add a small raven easter-egg
Don't leak invisible monster positions with Bestial Takedown (cool3)
Don't allow bypassing ability target restrictions with !/@
Don't let rF- override steam immunity (Dewdrops)
Don't ask which item to remove when all are identical (Back-form)
Add Dewdrops on the Grass to credits
Ensure a Temple entry vault is always placed (staticshock)
Fix knowledge of which orb type Zot gets being lost on reload (Dhd)
Make notes in the log for gaining/losing banes
Don't double-note entering a Trove (regret-index)
Fix sometimes knowing Zot orb monster at game start (hyperactiveChipmunk)
Let vampire bloodprinces fly (Lightli)
Remove a leftover debugging statement (Undo)
Mark 'bad' forms as such in form-data
feat: option to make autoexplore wait while listed durations are active
Prevent explore_auto_rest_status from resting an infinite length of time
Fix the infinite autorest protection being overzealous (not_that_greg)
Don't crash if explore_auto_rest_status is given invalid text (Ogregutan)
Don't resend the full Doom tooltip every single webtiles update
Various adjustments to Boundless Tesseracts
Add milestones for tesseracts activating/dying (gammafunk)
Adjust offlevel tesseract turn cap (acrobat)
Add an actual message to the tesseract milestones
Fix a crash with banishing a boundless tesseract (WizardIke)
Don't announce "You feel the reach of Zot diminish." for both tesseracts
New option: always_show_doom_contam (Particleface)
Fix a force_more on allies getting banes (Lici)
Fix a Yred reaping crash if Ostracised to 0 piety (Ogregutan)
Fix piety troves reporting their cost as "be buggy" (Ogregutan)
Fix Figment icon not rendering in webtiles
Fix broken force_more for tesseracts activating. (Acrobat)
Blame the player for fewer actions by confused enemies (Acrobat)
Don't generate buggy mundane unrands (BlackTorch)
Fix monsters sometimes not waking from spell damage (Planckenstein)
Make the 'charged' sort_menus option work for evokers
Mark ?silence as a 'dangerous' item
New sort_menus option: usefulness
Expand inventory to alleviate most remaining inventory pressures
Allow quick-scrolling between item categories with left/right arrows
Make talismans something you (P)up on instead of evoke
Fix a minor text wrapping issue with the % screen
Add a couple additional rows to the local tiles item panel
Make the 'next page' button in the local webtiles inventory more obvious
Automatically disable autopickup of dropped consumables
Let command repeat work in local tiles while having an unaffordable ability
Change webtiles action panel sort order
Fix new characters never generating with more than one consumable type
Don't announce consumable remapping that happens at game start
Don't remap consumables with no default binding upon identifying (coraxio)
Fix broken kauxes for LoS attack spells (gammafunk)
Fix missing kauxes for a number of beam attacks (ebonnov)
Fix default hotkeys for !magic/!might both being m (Planckenstein)
Fix enter being broken in the (F)ire menu (Planckenstein)
Don't auto-remove a jewellery item while wearing a talisman (Planckenstein)
Don't forbid Coglins from putting on talismans
Fix a crash with displaying floor items in some item menus (Kush)
Display the (P)ut on action when examining a talisman (Planckenstein)
Fix draining Trove cost being 'be buggy' on overview screen (Ogregutan)
Fix =g not letting you remap throwables (Undo)
Change how the drop/'i' menus work (various)
Don't automap a consumable to an occupied letter (Moanerette)
Don't indefinitely wait to heal off poison in nonliving forms (Ogregutan)
More thoroughly prevent some crashes with inventory menus
Fix showing incorrect inventory pages in a number of menus (dilly)
Return 'i' menu to previous behavior
Allow < > to additionally switch pages in drop menu (dilly)
Fix misleading warning prompts when changing gear letters (DewdropsOTG)
Fix drop menu defaulting to wrong page sometimes
Fix drop menu not sorting properly (Ogregutan)
Fix a rare Nobody / shadow mimic crash (DewdropsOTG)
Don't prevent page up/down from working normally in drop menu.
Don't prevent dropping unequippable gear (dilly)
Fix broken colour tag on % screen while ostracised (Oneirical)
Fix outdated description for Sac Drink/Words (Oneirical)
Fix consumable_shortcut not working properly for evokers (PaperRat)
Fix options_guide description of consumable_slot (Ereinion)
Remove a stray useless statement
Improve jewellery autopickup exceptions
Remove disable-autopickup toggle from 'd'rop menu (Ge0FF)
Update drop menu help text to mention page behavior
Fix consumable_shortcut and key mapping not working for baubles (Oneirical)
New option: show_paged_inventory
Slightly change item hotkey behavior in 'i'nventory menu
Don't force_more on allies getting doomed (for real this time) (Oneirical)
Allow using tab/shift+tab to switch between inventory pages (hollowman)
Fix show_paged_inventory option
Change spelling for consistency
New command: CMD_EXPLORE_NO_REST
Allow monster_unusual_items to hilight dangerous brands in some scenarios
Allow ',' to work on all pages of the drop menu at once (particleface)
Change 'i' menu hotkey behavior yet again (Acrobat)
Prefer not to remove a Bane item when gear is forced off
Improve wording of Bane artprop slightly (Flugkiller)
Give a more helpful message when the player is trapped behind allies
Improve message for failing a reaching attack (Midn8)
Fix further issues with baubles getting inappropriate letters (dilly)
Fix opening drop menu onto an empty page (dilly)
Fix consumable_shortcut option not properly resetting when asked
Sort talismans adjacent to other gear in the full inventory menu
Show diminished spells icon in webtiles
Fix a typo (mysticsailboat)
Fix Frozen Ramparts incorrectly persisting on the level border (tswn)
Fix Sacrifice Words giving the wrong mutation
Remove an out-of-date part of talisman descriptions (mysticsailboat)
Fix !f inscription not working for weapons on (a) (code2828)
Prevent casting Surprising Crocodile while a tree (Acrobat)
Fix Electrospasm treating rElec0 as rElec+ (Rypofalem)
Change Amulet of Alchemy's secondary effect
Add a linebreak between amulet descriptions and where they were obtained
New orb: Pyromania
Capitalise terse ego names
New orb: Stardust
Fix pacified orcs not dropping gear on turn you join Beogh (Ogregutan)
New orb: Mesmerism
New orb: Attunement
Cache worn armour/gizmo egos for faster access
Improve interaction of armour egos and randarts, allow some to generate
Make egos more common on aux armour
Don't skip an ego on nearly 50% of hats
Add some convenience shorthand for itemspec
Fix a possible local tiles crash with parchment rendering
Fix multiple monster foxfire bugs and adjust will-o-the-wisp to compensate
Show Orb of Glass success chance when examined
Replace existing uses of orbs of light and wrath
Allow appropriate elemental enhancers to appear on artefact aux armour
Make orbs more common
Make Orbs of Guile scale with evocations
Make Orb of Energy scale with evocations, adjust Wucad Mu
Fix a few remaining reference to Doom Howl
Refactor mesmerisation effects, make it Daze monsters (regret-index)
Don't trigger Stardust by using Sanctuary (Lici)
Mark orbs of stardust as useless to Djinn (Lici)
Mark Amulets of Wildshape as useless to undead
Improve description of orbs of glass (Acrobat)
Fix orbs of energy showing 0% effect chance while unequipped (Acrobat)
Fix orbs of Wrath still generating (Acrobat)
Fix randart scarves sometimes generating without egos (Lici)
Remove some extra spaces in ego descriptions (Shard1697)
Make allies reliably break daze with melee attacks (Lici)
Make Wucad Mu only antimagic enemies on spell success (Rypofalem)
Don't consider books of evil spells to be themselves evil (salticid)
Remove 'parchment' from the randbook name pool
Fix a few missing entries in options_guide table of contents (Lici)
Change hotkey behavior in non-inventory menus
Allow =i to remap gear again (various)
Clarify that only melee attacks build slaying as a werewolf (various)
Fix orb of stardust triggering on things it shouldn't (AliasTheSpectator)
Make orb of stardust trigger immediately after using instant abilities
Let orcish apostles walk on top of toxic bogs (Ogregutan)
Allow converting to Beogh while invisible (Ogregutan)
Don't let Lucky mutation upgrade hides you get by killing (Flugkiller)
Fix talismans sometimes not being adjusted properly when remapped
Fix a comment typo
Let pillars of salt be affected by LRD
Don't trigger Bane of Succour on deaths of firewood or friendlies
Update artprop cache when the Toga of Victory grows
Don't wait until the player is in LoS to regenerate Nobody's memories
Fix seismosaurus egg sometimes not hatching (MixedVeggies)
Remove spaces from a few internal enchant names
Reorder a confusing message regarding Sprozz and meph clouds
Make Deformed Body and talisman base AC modifiers stack multiplicatively
Fix EV change preview for granite talismans ignoring EV malus (salticid)
Fix some timing issues with Beckoning Gale
Fix zot orb statues having no tile when searched for
Fix not being able to disassemble tempered forgecraft allies
Add a milestone for seeing your first zot orb statue
Fix Bane of Claustrophobia giving slaying instead of antislaying (Bn)
Fix enemy orb cooldown (ie: for stardust) not expiring off-level (Acrobat)
Fix some orb of pyromania timing issues (Acrobat)
Don't dismiss eldritch tentacles on player attacks (Acrobat)
Fix inverted logic in Nobody memory display (Ge0FF)
Clear custom tile flavors when ruining vaults
Refactor a bunch of code related to local tiles mouseover descriptions
Rename an oddly-pluralized function
Add framework for a monster status description tab on xv
Rename internal name for monster Sign of Ruin enchant
Don't mention that a monster can't see you if it's blind
Fix staves of necromancy not showing up when searching rN+ (salticid)
Have the rElec- mut mention the resist in its short desc (Planckenstein)
Fix new orb of pyromania timing issues and tweak (Acrobat)
Rework orb of stardust somewhat
Fix category multidrop hotkeys no longer working (Ge0FF)
Fix incorrect chance for orbs of energy being on % screen (mysticsailboat)
Make doom/banes last longer, adjust a few individual ones
Further increase trove bane duration, convey this in advance
Turn Bane of Recklessness into a mutation instead
Replace Psyche with Cassandra, the Doomed Oracle
Mention jewellery worn by monsters that come into sight
Allow monsters killed in their sleep to still say their death lines
Reduce doom cost of Summon Horrible Things (oneirical)
Don't hide the evocable item drop page with Sac Artifice (gammafunk)
Give Cassandra ikiller credit for death summons (gammafunk)
Fix FTILE not respecting tile variant weights (regret-index)
Allow transporters to count for level connectivity checks (regret-index)
Fix a typo (mysticsailboat)
More consistently capitalize skill names in ego descriptions
Rework Cassandra's death ambush effect
Try changing Boundless Tesseract's activation condition, tweak slightly
Split _artp_can_go_on_item into two functions
Actually display Cassandra's weapon
Greatly reduce Flash Freeze accuracy at high power (and also damage)
Attempt to improve the Orb card again
Greatly reduce the noise of ioods hitting each other
Fix monster airstrike damage flagrantly lying in xv
Replace Antaeus's Flash Freeze with Sleetstrike (also for Blizzard Demons!)
Cut Siren/Avatar song cast rate in half
Cap daze duration from mesmerisation on monsters
Make Dissipation work properly with Slow / Sticky Flame (sentientsupper)
Don't pre-reveal transporter destinations in Necropolis/Gauntlet
Include the base type of randart staves in their name
Fix xv lying about monster wand power in webtiles (mysticsailboat)
Fix a variety of issues due to ordering of handle_monster_move
Make becoming Dazed interrupt monster channelled spells
Adjust boundless tesseract behavior once more
Don't display Tesseract status without a tesseract (Planckenstein)
Refactor a bunch of melee_attack code to fix a multitude of issues
Revise tracking of melee action counts
Slightly improve the wording of some action counts
Expand action counts for consumables
Fix quick blades performing infinitely many attacks
Don't trigger Lucky mutation on artefacts (adelrune)
Fix a possible quick blade crash
Fix most attacks not triggering several things (Acrobat)
Fix a crash in Glaciate's tracer during Primordial Nightfall (Shadow_Rider)
Adjust monster door-smashing behavior (various)
Fix inverted logic in solar flare check (Acrobat)
Account for certain allies being immune when autotargeting (CarefulOdds)
Fix a crash with examining submerged shops (Omelet, Darby)
Ignore artefacts when checking if floor jewelry is redundant (tekkud)
Fix Golden Breath tracer only warning about the first target hit (Darby)
Don't prompt the player when a monster casts Irradiate (tekkud)
Make warn_contam_cost default to true (various)
Remove undefined equipment behavior when transiting monsters (Xolotl)
Let autofight move towards warded enemies (various)
Remove two meaningless variable spell ranges from monsters
Refactor to fix Vehumet range bonus benefitting monsters
Fix Vehumet's range bonus not properly affecting Arcjolt (Bamboolord)
Remove superfluous power arguments from permafrost/bog targeters
Fix ktype string for KILLED_BY_DEATH_EXPLOSION just being 'spore'
Move items out of walls if a monster dies in one
Let earth elementals wall through walls
Replace giant cockroaches with clockroaches
Give kobold demonologist's tile a weapon offset
Add kobold geomancers
Make Brom's Barrelling Boulder castable by monsters
New monster: Mountainshell
Fix a very minor bug with wizmode monster placement
Fix find_newmons_square_contiguous
Refactor place_cloud to do its own validity checking, fix inconsistencies
Tweak wording of scarves of repulsion (hellmonk)
Fix Bane of the Dilettante not affecting unarmed combat (various)
Mention Bane of the Dilettante in the skill menu when affected by it
Fix the Lernaean Hydra destroying stone walls (regret-index)
Fix an Arenasprint softlock (regret-index)
Improve colouring of temp AC/EV/SH modifiers, refactor webtiles handling
Remove some (hopefully) needless special-casing of webtiles status export
Fix parrying SH bonus not being correctly considered temporary
Make explore traps trigger at start of player turn instead of end
Don't leave items thrown at wall monsters stuck in walls (Planckenstein)
Slightly improve Nemelex card targeting around plants (not_that_greg)
Disable animations during fsim
Fix message for hitting an rC- monster with ice (Wandering mushroom)
Refactor to fix some issues with player::how_mutated()
Make a function actually return what it claims to return.
Don't hide rC+ / rF+ on randart armour with resistance ego (oxeimon)
Allow reaching attacks against monsters in walls
Fix missing line break in description of enkindled spells (Namsan)
Fix protean grace description including demonspawn mutations (Bamboolord)
Actually fix the aforementioned issue properly (ASCIIPhilia)
Fix wall monster pathfinding considering walls opaque (gammafunk, various)
Don't trigger Trickster against firewood (Sergey)
Fix being able to freeze time on other floors by peeking at them (Darby)
Fix deeply broken behavior with monster leashing and improve (Acrobat)
Don't leash dead monsters (Wolpertinger)
Give Slaughter form rMiasma (Acrobat)
Fix a crash with running the test suite on a tiles build
Remove some unused messages
Don't abort Polar Vortex on taking transporters or teleporting
Make lua moninf:can_be_constricted() report something more sensible
Don't prevent monsters casting force lance at things they're constricting
Refactor constriction handling somewhat, fix a couple bugs
Remove a (hopefully) now-unneeded check
Don't let Throw Ally toss stationary monsters
Show in monster memory when the player sees a monster walk out of LoS
Fix Vhi's Electrolunge being extra-slow to cast
Fix some problems with threat assessment of monsters behind liquids
Adjust monster cast logic regarding spell flags, fix some inconsistencies
Don't assert when casting Conjure Living Spells in the moncast test
Don't hide monsters' alt weapon when not wielding it
Refactor mons_has_ranged_attack() to fix some profound pathfinding issues
Make monsters prefer staying in LoS when approaching the player
Tweak monster LoS-regaining behavior
Remove a pointless monster throwing ammo restriction
Don't let monsters sleep through being shredded with a diamond sawblade
Remove mons_is_native_in_branch(), tweak pathfind distances
Relocate the contents of a confusingly-named method
Fix some weird duration issues with Bribe Branch
Move some enchantment end effects to remove_enchantment_effect
Make timeout_enchantments() a little more sane
Make Drain Life never hurt allies (even if that ally is the player)
Make starcursed masses amorphous
Rewrite off-level monster catchup
Don't leave afterimages of monsters that followed the player across stairs
Tweak the player grace period upon taking stairs
Don't check stealth twice when going upstairs instead of down
Remove lose_ench_levels()
Make enchantment degree not decay by default and clean up
Don't require specifying degree in most mon_enchants
Allow monsters to swap with allies that are out of energy
Tune up a monster net escape behaviour
Display that a monster can blink out of a net when throwing one (Darby)
Tweak behavior of push_or_teleport_actor_from()
Replace the last remaining use of actor::shove()
Majorly refactor handling of being caught in nets/webs
Make spider form immune to webs
Don't prevent allies you can shoot through from getting frenzied
Make friendly monsters entirely unwilling to catch the player in explosions
Remove a long-unneeded special-case
Fix Fire Storm tracer sometimes hitting the player anyway
Attribute clouds made by marionettes to the player
Refactor never_harm_monster to be more general
Allow a few more spells to work with Aphotic Marionette
Remove some code handling player-cast glaciate
Allow Gloom to pass through grates
Realize we can't place hostile monsters in sanctuaries earlier
Heavily refactor handling of Sanctuary, adjust mechanics somewhat
Remove a (hopefully) unnecessary safety hack
Fix some oddnesses with attacking while confused
Fix damage punctuation for boulders hitting things (Planckenstein)
Slightly refactor torment_cell
Remove spflag::harms_area
Fix a few oddities with fear/mesmerise and adjust messages
Don't let orbs of destruction swap places with battlespheres
Generalise player silence checks a little
Remove a useless function
Change / simplify the Engulf status
Don't sometimes fail to place temp shallow water in Shoals
Refactor all actor movement code
Fix a few monster pathfinding issues
Change constriction range rules slightly
Allow Robin to throw hobgoblins
Fix monsters polymorphed into a naturally warded monster not having warding
Don't allow monsters bound in place to break free of constriction
Fix a tiny typo
Fix the Diminished Spells status missing a description (Snakku)
Remove a misleading parameter from wielded_weapon_check()
Fix can_pass_through() for wall-walking monsters (Sergey)
Rewrite move_player_action and general rampage movement handling
Don't warn players about moving onto traps under enemies (not_that_greg)
Fix a crash with monsters escaping constriction
Slightly reorder trap triggering in finalise_movement()
Don't trigger Golubria passages that you just exited
Fix ?summoning band members disappearing instantly (tekkud)
Temporarily change an assert to a no-op (various)
Fix inverted logic
Fix formicids being able to dig into the level border (and then crash)
Fix some friendly-fire warnings (Odds)
Remove some broken logic regarding monsters picking up launchers (Acrobat)
Fix harpoon shot not properly deferring movement finalisation
Don't re-print items on the player's tile every time they attack (pisaster)
Don't run infinitely into walls (Flugkiller)
Fix a few more cases of needless movement warnings
Remove the need to keep data for fully removed mutations
Rework teleportitis somewhat (regret-index)
New bad mutation: Booming Voice
New bad/good mutation: Potion Fungus
A simple icon for showing Strong-Willed on monsters
Reduce potion/scroll hoarding to one level, and restrict to Ru sacs
Mutation tiles for Renounce Potions/Scrolls (regret-index)
New bad mutation: Spiteful Blood
Add an autogenerated file to gitignore
Don't make many delays uninterruptible on their second-last turn
Flush messages before prompting the player to cancel delays
Remove activity_interrupt::stat_change
Rename armour_off/armour_on delays and update options_guide.txt
Slightly improve message for monsters blinking out of constriction
Fix player translocations not interrupting delays as intended
Don't anger good neutrals with Cause Fear, Anguish, or Word of Chaos
Remove a seemingly unnecessary conditional
Fix band members not fully inheriting their designated foe upon creation
Refactor to fix many issues with see_monster interrupts and messages
Add 'dancing' to the name of dancing weapons
Fix some item name functions not fully respecting the 'identified' argument
Allow listing only armour in condensed monster equipment descriptions
Don't merge same-genus monsters in condensed monster descriptions
Flush the input buffer on printing a forced --more--
Remove some non-functional flush_reason_types and options
New UI option: monster_alert
Tweak an assert
Move many functions out of view.cc
Fix a tiny number of issues caught by static analysis
Make attractitis a regular bad mutation
Slightly rework Screaming mutation
New bad mutation: Spatial Entanglement
Fix a few issues with listing of monster gear
New bad mutation: Meek
Make Lucky mutation trigger slightly more often
Make Weak/Dopey/Clumsy mutations give an additional -1 stat per level
Adjust flooded duration stacking
Fix removing all contam sometimes not clearing the UI indicator properly
Fix talisman transformations getting an interrupt prompt as you finished
Fix door opening always interrupting travel (Lici)
Greatly buff mutagenic gaze contam
Disable the contamination susceptible mutation for now
Fix a possible exploit with Spatial Entanglement
Fix header-build-tests
Unbreak windows builds
Fix description of stat-loss mutations (Undo)
Fix Lucky having a 1% trigger chance for everyone (tswn)
Fix explore teleport traps being silent and non-hostile (tswn)
Fix webbed players sometimes getted netted instead (TheMagicFish)
Add descriptions for 'new' monster statuses
Another pass at tweaking tesseract behavior
Fix a few oddities with monster LRD targeting
Increase kobold geomancer LRD damage a little
Make orbs of winter a little better against necromancers (Acrobat)
Buff rock fish very mildly
Don't crash when trying to place a Xom cloud trail in a solid feature
Don't place Xom cloud trails at your own feet when you Vhi's (Flugkiller)
End constriction immediately when a felid dies (Oneirical)
Fix a crash with notes about removed mutations (regret-index)
Fix magnestised icon having no defined size (regret-index)
Fix a crash with Beogh-converted orcs leaving the floor immediately (Kush)
Make show_paged_inventory default to true
New option: force_scroll_targeter
Slightly improve some static scroll targeters
Fix a very minor issue with the Silence targeter
Add a static targeter for invisibility
Interrupt travel when teleportitis kicks in (Odds)
Remove some trailing spaces from monster encounter messages
Fix a handful of issues with the player losing flight
Make Clarity prevent Fear in monsters (Acrobat)
Don't abort Infernal Servant + Carnage on too little space near you (Lici)
Don't let Dazed monsters follow the player across stairs (Acrobat)
Have explore alarm traps make noise immediately
Flag Warp Body and Mutagenic Gaze as chaotic (Acrobat, Darby)
Wake monsters on attack, even if the attacker is now dead (Ge0FF)
Fix monsters not casting LRD through grates
Don't remove paragon status when a phantom mirror copy dies
Fix autoexplore trying to cross deep water when in non-swimming temp forms
Fix Dithmenos shadow archer mimic rarely being able to shoot out of LoS
Fix monster ranged attacks not producing ME_WHACK events
Suppress Time-Warped Blood while worshipping Chei
Mark erythrospites as no_poly_to
Give monster alerts even if a monster causes an interrupt
Improve the UI regarding contamination explosion damage (Odds)
Make lua you.contaminated() return something more useful
Fix a couple tiny tesseract bugs
Remove some oddly well-commented dead code
Fix uniques' titles not being used in encounter messages (Snakku)
Fix player orbs often preventing blocks from working (WizardIke)
Adjust how several reprisal effects work, and refactor
Slightly refactor some shield block messaging code
New staff weapon brand: Rebuke
Remove a redundant argument from weapon_uses_strength
Remove hard breakpoints on stat scaling for attacks (beeceropteryx)
Don't special-case enchantment beams to never penetrate
Slightly refactor applying antimagic to actors
Remove the (almost entirely unused) Drain Magic spell
Fix non-spell beams never bouncing off walls
Add bolt.stop_at_allies
Relocate the check for allies stopping shots short of hitting the player
New long blade brand: Valour
Remove the Sword of Power
New polearms brand: Entangling
Remove a check left over from old Dith player shadows
Deduct monster energy in fight_melee instead of inside melee_attack
Clarify the semantics of multiple attack methods
Tweak Elyvilon attack-blocking wrath effect
Refactor how many post-attack player effects are handled
Add actor::slaying() and monster_info::slaying()
Refactor handling of monster attack rounds
Don't end a monster's attack round as soon as their target moves
Give oni incarcerators a compensatory nerf for the last two commits
New axes brand: Sundering
New maces brand: Concussion
New short blades brand: Devious
Don't allow spectral weapons to make attacks of opportunity
Fix most normal friendly summons being unable to appear in Sanctuaries
Remove an ancient hack
Fix an off-by-1 error in draw_ring_animation()
Fix issue with allied monster sidestepping and tweak
Remove a very silly assert and slightly tidy
Make monsters swapping with each other not consume so much energy
Remove a redundant method
Fix oni potion cleave sometimes being instant and using no potion
Allow brand weapon scrolls (and randarts) to produce the new brands
Give Bestow Arms a chance to produce the new brands
Don't daze friendly monsters when a tesseract dies
Properly do kill effects when you kill a dormant tesseract
Don't give monster alerts for firewood (Flugkiller)
Don't do level catchup after exiting Okawaru's Arena (Odds)
Remove extra whitespace in the middle of encounter message for Abyss spawns
Fix a couple Xom banishment-related issues and simplify
Fix all allies refusing to fire piercing beams the player isn't immune to
Fix Dith shadow mimic triggering 100% of the time (kawtan)
Don't give monster alerts for friendly/good-neutral monsters (pisaster)
Change duration stacking behavior of a few monster mass buffs
Buff Injury Bond, nerf Marytr's Knell in compensation
Change attack verbs for whips
Fix /mindburst penetrating multiple monsters (Acrobat)
Upgrade monster Repel Missiles to Deflect Missiles
Replace blizzard demon bolt of cold with Deflect Missiles (regret-index)
Update beholders at the start of the player's turn, too (Acrobat)
Clarify the invis static targeter a little
Don't refresh shadow mimic HP on each trigger while Misdirect is active
Increase Shadowslip's piety cost
Fix a crash with failing to reach past an ally to attack empty space
Fix explore traps being delayed by one turn when taking stairs (Acrobat)
Don't trigger explore teleport traps when there are no monsters to tele to
Correct a comment
Make chaoslace apply AF_CHAOS on top of normal attack flavor (regret-index)
Give Ignis's Fire Champion effect the same treatment
Describe chaoslace and fire champion effect on attacks more fully in xv
Tweak Ignis fire champion wrath
Give dispersal traps a short cooldown (and fix a bug)
Make a Xom action use a common method
Prevent monster lookup sometimes displaying astronomical damage numbers
Print a message for curare applying slow even if the victim is paralysed
Don't give 0 Chei piety for kills of paralysed/petrified things
Slightly refactor actor::cannot_act()
Adjust various timing issues with Paralysis (Acrobat), and tweak Vex
Mildly adjust the way petrification works
Don't make summoned exploders explode on timeout (Flugkiller)
Fix paged inventory menu if the player has no gear (Bamboolord)
Fix 'i' menu defaulting to showing potions instead of gear (Acrobat)
Fix a habitability check for slime creature splitting/merging
Don't merge unrewarding slime creatures with normal ones
New Slime monster: Slymdra (regret-index)
New Slime monster: Creeping plasmodium
New Slime monster: Star Jelly (and consequent Void Ooze tweaks)
Make Slime stairs slimy, and tweak layout
Make travel willing to path adjacent to slimy walls
Fix some odd behavior caused by monsters being distracted by their allies
Make all Slime branch natives acid-immune
Tweak what can be created by Slimify
Fix tag upgrade build
Fix blazeheart cores being delayed by a turn in detonating (Zigmound)
Extend the Slime gem timer (Lici)
Fix a crash with Concussion brand moving the player on top of a monster
Remove an unnecessary interaction between Wall Jump and formicid digging
Refactor checks for whether actors are able to move under their own power
Don't give Devious charges for stabbing allies (rypofalem)
Don't let formicids mutate Spatial Entanglement
Allow mutating Teleportitis even if you're currently a tree
Fix an odd slymdra-related crash
Prevent banishing The Royal Jelly
Don't interrupt travel when the tide changes (Lici)
Use a cleaner method for checking TRJ's identity (hellmonk, gammafunk)
Fix hellfire mortar never actually moving (not_that_greg)
Fix all mutations being suppressed in the Abyss (tekkud)
Remove an unneeded parameter
Fix xv of off-screen monsters sometimes showing wildly high damage numbers
Replace bound souls as a fineff instead of immediately
Add a method to return the position of the last actor a beam hit
Tweak Bolt of Flesh behavior
Tweak Awaken Flesh behaviour
Don't wake monsters with BEAM_VISUAL
Make monsters a little less foolish when aiming cloud spells
Remove impact damage from monster flame, noxious, and chaos cloud spells
Rework BEAM_CHAOS functionality
Allow Mace of Variability to proc even when the melee target dies
Make BEAM_VISUAL imply affects_nothing and refactor slightly
Make Gloom silent
Improve handling of permanent creations of summoned/charmed monsters
Fix encounter messages for multiple dancing weapons (Flugkiller)
Fix dragon form breath damage being wrong in the talisman preview
Fix many talisman properties not scaling between integer skill levels
Some further improvements to tracers against invisible players
Rename monster Freezing Cloud to Freezing Gust
Fix Cassandra having an obsolete monster spell, rename Sprint (the spell)
Remove some obsolete code for player cloud spells
Revise Abyssal depth mechanics, make them mostly depend on player XL
Make barbed movement prompt respect DIS_CONFIRMATIONS
Fix TRJ sometimes not spawning jellies when injured (kurkuma, Darby)
Use a more typical method for creating TRJ spawns and increase its range
Remove an incorrect bit of in-game help regarding martial attacks
Format multi-line egos/artprops a bit more readably
Don't bother saying orbs 'cannot be enchanted further' (regret-index)
Note the magnitude of current corrosion on the % screen (and chardumps)
Fix player ghosts still sometimes trying to cast Freezing Cloud
Remove throwing of non-throwing items
Don't allow using * to select ineligable items with prompt_invent_item()
Remove the 'rescale' argument from attack_delay
More fully remove the exploding missile brand
Remove fake projectiles, refactor how ranged attacks are set up and fired
Make beam.stop_at_allies ignore allies which the beam could not harm
Fix a couple issues with monster Portal Projectile
Don't auto-alert visible monsters after many types of action
Change monster perception formulas
Display chance for a monster to notice you in xv (hellmonk)
Adjust martial attack behaviour when attack speed is slower than move speed
Change how rampage attacks work somewhat
Actually allow voluntarily descending in the Abyss (tswn)
Fix ranged attacks caused by movement auto-cancelling if they would prompt
Fix aborted ranged attacks in melee automatically bashing instead
Fix Ru-redirected ranged attacks
Fix Dithmenos shadow shoot triggering off darts and throwing nets
Don't crash on throwing missiles into lava
Fix exiting Pan through the Abyss not using the correct depth (Hammock)
Make default Abyss depth depend on skill_cost_level instead of XL
Warn the player of their default Abyss depth before entering (Ge0FF)
Reduce the speed with which the Abyss rune can be found on depth 4 and 5
Make hostile monsters no longer aware of all player immunities
Fix monster Manifold Assault changing how long a turn took (Darby)
Cap player sphinx form AF_AIRSTRIKE damage at 7 open spaces
Fix a crash with involuntary forms expiring over deep water (Sloweel)
Prevent +Blink on artefact spider talismans (tekkud)
Fix/tweak the jewellery_prompt option (rypofalem)
Make Bane of Claustrophobia count all solid features and also affect spells
Cap how many things can be affected by Bane of Warding at once
Greatly increase activation chance of the elemental side-effect banes
Make Bane of Mortality less likely to do nothing at random
Remove warding/paradox buffs from orc apostles after challenges are won
Make Slimy stairs regenerative
Nudge colossal amoeba stats downward a little
Update the changelog with recent changes
Fix getting eternally trapped in the Abyss.
Speed up Hellfire Mortar terrain reversion and give it a cooldown
Tweak a few things about temporary terrain changes expiring
Gently nerf Sphinx Sisters
Increase Fortress Blast's explosion radius
Make parchment cost non-linear with respect to spell level
Increase base shop price of orbs
Raise skill required to reach mindelay with quick blades to 20
Lower fire dragon scales evasion penalty
Replace mountainshell's Seismic Stomp with a new spell
Handle player regen before durations are decremented for the turn
Rework Maw form
Replace Blade Hands with Eel Hands, rework Blade talisman for 17 skill
New protean form: Spore
Buff fortress crab form
Allow werewolves to wear helmets and cloaks
Give sphinx and vampire forms See Invis
Buff vampire form
Gently buff Concussion brand
Rename Amulets of Alchemy to Amulets of Chemistry and buff
Mildly buff orbs of entropy
Mildly nerf Cassandra's death ambush
Fix webtiles build
Fix blade form parrying description
Fix burstshrooms taking longer to explode, the faster you are (Lici)
Forbid Bane of Multiplicity from cloning certain doom sources
Fix a typo (Autarch)
Fix a shadow mimic crash with throwing darts (Odds, Rypofalem)
Correct protean talisman description
Fix monster hellfire mortar giving the player a cooldown (Planckenstein)
Fix eel hands mutation description (Lici)
Fix a couple vampire form issues
Fix Dith shadow mimic crashing on launcher attacks
Fix spore form burstrooms not functioning with Oka/Sac Love
Fix missing spore form status display on % (Rypofalem)
Don't crash when attacking a banished enemy in spore form
Allow fortress crab to double intrinsic properties of dragon armour (Lici)
Fix fortress crab's interaction with +MP artefacts (Lici)
Allow spellmotor to benefit from aqua form's reaching
Fix a few redundant artprops being able to generate on talismans
Prevent having hooves and talons at the same time (Speedwagon)
Correct the Evoke Invisibility description (Necromancer23)
Properly prevent Orb of Stardust from working on djinni
Don't grow burstshrooms when hitting firewood or allies
Don't allow making multiple vampire thralls at once
Don't frenzy protected allies with an orb of Mayhem (Szymekc)
Explicate that the Reckless mutation only affects melee weapons (dilly)
Mention that draconians cannot wear helmets in-game
Fix a failing test
Fix a typo (Undo)
Hellmonk (3):
fix descent dungeon overview (#4587)
Fix: make vouchers usable from shopping list (#4612)
Add support for conduct titles (#4634)
Implojin (72):
qvfnyybj nabgure ehqr vgrz anzr
Fix a typo
Add a confirm prompt to trove exits (dilly, particleface)
Remove some optional lua
Tweak a trove layout (particleface)
Further tweak a devouring rift (regret-index)
Re-bump zlib
Don't give inhibited regen to Armataurs (mysticsailboat)
Add AtCj as a suggested combo
Don't set invis stab UI for firewood
Bump gnolls to top-left at character creation
Tweak Gr and Dj descriptions (regret-index)
Update species descs in the manual
Fix Platinum Paragon's displayed noise (acrobat)
Fix a teleport closet in trove_rift (dilly)
Let wizmode super heal clear doom
Thoroughly prevent acq from offering useless manuals (Midn8)
Clarify ostracise trove entry prompt (kuniqsX)
Update new dev onboarding docs for 2025
Welcome Darby to the devteam!
Add a new gozag splash by LemurRobot
Add LemurRobot to the CREDITS
Fix a ?/m crash when looking up Nobody (various)
Deduplicate a name in the credits
Update contrib process docs for 2025
Make Maurice slightly less greedy (acrobat)
Tweak potion and scroll shops in grated_community_mu
Squelch OTR's ally immunity messaging
Reduce prompts when attacking peripheral summons (CarefulOdds)
Cut talisman shop prices in half (Darby)
Add an assert to player::how_mutated
Move mark of execution's rampage check into player::rampaging
Update des syntax documentation
Fix many teleport closets in wad_woods
Add baubles and gems to wizmode &o menu
Add a species title (Darby)
Add a clua bind for you.is_useless_skill (dolorous)
Fix lua item.name description type by number (Aliscans)
Fix clua api item.is_redundant documentation
Make lua item.equip_type return a string (Aliscans)
Give baubles a console glyph
Let (e)quip menu also unequip by default
Make Slime floors default brown in console (WizardIke)
Add a new tile for darts of disjunction
Remove Silence's stealth penalty (rypofalem, hellmonk)
Fix Marionette targeter infoleaking illusions (radio-gra)
Bump most CI to ubuntu-latest, python to 3.13
ci: Bump android and mingw runs to ubuntu-latest
Fix CMD_AUTOFIRE (shift+tab) to check wall transparency
Let autofight prioritize good stabs
Show artefact enchant limit in item descs for Mountain Dwarves
Let CMD_DROP_LAST ('D') automatically disable autopickup
Remove a dead comment from 2012
Document some clua api functions
Add a clua bind: you.ability_available() (CarefulOdds)
Refactor abilities to be less confused (gammafunk)
Add Odds to the credits
Remove a clua make api you.ability_table reference
Fixup some clua api documentation
Fix a Vehumet div by zero crash (Jarek1)
Simplify Vehumet spell gift weighting
Fully remove a function
Calm down MUT_BERSERK (Lici)
Remove actor ground_level methods
Remove a netted monster blink check
Remove an extraneous semicolon (gammafunk)
feat: Rampage stacking
Fix an ldoc lua api comment (Omniraptor)
Remove a duplicate dlua function
Rename moninf cannot_move to cannot_act
Quiet a gcc warning [-Wmaybe-uninitialized]
Remove an obsolete barbs rampage warning
Index (1):
fix: overflow vault cloud typo (srcrip) (#4878)
Jared Miller (1):
Handle ?-key spell description from cast menu (#4586)
LiciTheCrawler (4):
Fix: Add missing INSCRIP to the Plutonium Sword
feat: Rework Mask of the Dragon
fix: Prevent acquiring a few things with certain sacrifices
feat: Adjust Body Armour acquirement
Lulu (1):
Make Mass Market heavier (#4742)
Matt Smith (3):
Attune w/Elemental Staff and Staff of Olgreb.
Adds a handful of small entry vaults (#4713)
Add Edmund's armoury Gozag overflow vault (#4715)
Medrano83 (11):
Android: Fix crash when showing the system keyboard
Fix zlib not building on macOS
Update to Android SDK 35
Fix freetype and libpng not building on macOS
Android: Update to NDK r28 and other dependencies
Android UI adjustments
Android: Calculate scale ignoring the navigation bar
Update description for tile_use_small_layout option
Android: Mods
Basic Android TV Support
Fix the enter key on TV devices
MikeJHeg (1):
Add jinxbite damage to cast description (#4632)
Nicholas Wilson (2):
Make `more_gem_info` show unacquired gems (#4560)
Place a statue on `nicolae_hells_hurtin_island` (#4501)
NormalPerson7 (4):
Silence a warning
Allow attacking hostile slime shapeshifters under J (#4518)
Fix the Orb card (#4557)
Track runed doors in stashes again (#4533)
Perry Fraser (1):
fix: make '[X] to wear' text coloring gray (#4675)
RypoFalem (22):
fix typo in manual
fix Wiglaf speech line (slitherrr)
docs: update FAQ
update options guide documentation (#4640)
fix: equipment truncation with show_resist_percent (adinsx)
fix: xom speech head variable (55-ENN)
fix: A temple with the wrong number of altars
Let single-tile exclusions block destination stairs. (CrawlOdds, Darby,
Don't allow Command armour in Okawaru capstone gifts (55-ENN)
Give Command to scales of the Dragon King
Remove a duplicate yaml key (no functional changes)
Always display weapon delay in item descriptions
Display delay on throwing weapons (Planckenstein)
Fix spell failure display with '!' in talisman descriptions
fix: overflow vault cloud typo (srcrip)
fix: Hep's ancestor names checking the wrong DB
art: Make exclusions more readable
Fix messaging when paralyzing sleeping enemies (qwarkbark)
fix: missing newline in spell descriptions
fix: don't outline some tiles (acrobat)
fix: Blade-form status text (Undo)
fix: Usk grand finale on wall creatures crash
Steinar Darri Ãorgilsson (1):
fix: correct typo 'Mahkleb' to 'Makhleb'
Vaskritaya (1):
Update background descriptions in crawl_manual.rst (#4625)
Vincent Cheng (1):
Bring upstream packages closer to Debian/Ubuntu distributed packages
Vsevolod Kozlov (4):
Lua 5.4: Adjust the Lua version in the Makefile
Lua 5.4: Support the new Lua C API
Lua 5.4: Add a crawl.setfenv function
Lua 5.4: Update Lua code for compatibility
Weston Odom (1):
add missing words to section 6-a of the options guide
WizardIke (139):
Fix a crash when describing an untrainable skill
Fix fair_adjacent_iterator returning duplicate locations
Fix agony not saying when you are immune
Fix the cloud targeter avoiding immune players
Fix rampage hints showing on levels you aren't on
Don't hide items on decorative floor cells on console (croikle)
Don't leak invis monster locations as a fungus (#4607)
Identify monster equipment when peeking (napthats) (#4500)
Fix a test requiring long to be 64 bit (#4523)
Fix djinn training skills with targets less (cool 3) (#4514)
Fix old player marker being left on minimap after tele
Fix krakens not flopping around on land (#4630)
Fix viewing off level monsters, items, and clouds (#4519)
Fix no warning when rampaging over trap (CrawlOdds) (#4469)
Spend a turn when failing to rampage over sigils (#4614)
Fix missing weapon prompts on coglin (#4568)
Fix trolls not keeping claws with fungal fisticloak (#4600)
Make diamond sawblades splatter more blood (GnomeSayin)
Fix clear_to_end_of_line for windows console builds (#4504)
Fix resizing the console while in a menu on windows (#4506)
Fix a webtiles desync when a spectator joins
Fix a crash when examining a monster with unknown wand (#4499)
Fix tele trap + stash tracker interaction (#4613)
Fix penetrating weapons being blocked on coglins (cfcfcfcfcfcfcfcfcfcf)
Fix a crash when shooting a ranged weapon
Fix tile mismatch on monster lookup menu
Fix crash with Jiyva spawning slimes on damage (code2828)
Fix swapping between Release and Debug builds in MSVC
Add Zhang Haocheng to the credits
Fix comes into view messages for named orcs (cfcfcfcfcfcfcfcfcfcf)
Fix a vault failing to place an orb of light
Fix ...
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