From: <dsh...@us...> - 2007-01-27 12:27:44
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Revision: 892 http://svn.sourceforge.net/crawl-ref/?rev=892&view=rev Author: dshaligram Date: 2007-01-27 04:27:42 -0800 (Sat, 27 Jan 2007) Log Message: ----------- Detect creatures should not reveal monster identities in notes. Modified Paths: -------------- trunk/crawl-ref/source/spells2.cc Modified: trunk/crawl-ref/source/spells2.cc =================================================================== --- trunk/crawl-ref/source/spells2.cc 2007-01-27 11:46:32 UTC (rev 891) +++ trunk/crawl-ref/source/spells2.cc 2007-01-27 12:27:42 UTC (rev 892) @@ -192,10 +192,6 @@ struct monsters *mon = &menv[ mgrd[i][j] ]; mark_detected_creature(i, j, mon, fuzz_chance, fuzz_radius); - // [ds] Should we be doing this here? DC doesn't give away - // full monster identity, after all. XXX - seen_monster(mon); - // Assuming that highly intelligent spellcasters can // detect scrying. -- bwr if (mons_intel( mon->type ) == I_HIGH This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |