From: Nicholas F. <ple...@gm...> - 2017-05-31 00:26:55
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!resist is also a very inelegant (bad?) design, for similar reasons! On 30 May 2017 at 17:24, David Ploog <dp...@ma...> wrote: > On Tue, 30 May 2017, Nicholas Feinberg wrote: > > If you want to reduce inventory item types to reduce inventory pressure, I >> would strongly consider just removing types, rather than combining them >> willy-nilly. >> > > I wouldn't think that combining !might, !agility, !brilliance is > willy-nilly: use of the latter is quite disjoint from the first two. Next, > these are *good* items (like many consumables), because they create good > decisions. I believe that a combined potion would produce a very similar > type of choice, at reduced inventory cost. > > Is a potion with three different unrelated effects really a good design, >> something that would be added to the game on its own merits? Or is it just >> an appeal to crawl's history? >> > > I can resort to hyperbole as well: why does !resist provide a bunch of > different effects (but not MR+)? Surely we should have !rF+ etc. > > > David > > ------------------------------------------------------------ > ------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > Crawl-ref-discuss mailing list > Cra...@li... > https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss > |