From: David P. <dp...@ma...> - 2017-05-31 00:24:13
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On Tue, 30 May 2017, Nicholas Feinberg wrote: > If you want to reduce inventory item types to reduce inventory pressure, I > would strongly consider just removing types, rather than combining them > willy-nilly. I wouldn't think that combining !might, !agility, !brilliance is willy-nilly: use of the latter is quite disjoint from the first two. Next, these are *good* items (like many consumables), because they create good decisions. I believe that a combined potion would produce a very similar type of choice, at reduced inventory cost. > Is a potion with three different unrelated effects really a good design, > something that would be added to the game on its own merits? Or is it just > an appeal to crawl's history? I can resort to hyperbole as well: why does !resist provide a bunch of different effects (but not MR+)? Surely we should have !rF+ etc. David |