From: Alex J. <al...@ju...> - 2017-05-30 23:56:22
|
I like the idea of having fewer potions with broader use cases. It will make deciding when to use a potion much harder. Rather than offering the player two levels of quaff menu (which this proposal seems to do), I suggest changing potions to apply ALL the effects at once. A potion of power would give might, agi and brill. Etcetera... (Inventory pressure also doesn't present interesting choices: there are always enough "strategic" items in a player's inventory which can be dropped without concern. It just makes the player backtrack more, which is a tedious activity.) On Wed., 31 May 2017, 6:29 am Kristoffer Björkman, < kri...@gm...> wrote: > On Tue, May 30, 2017 at 2:08 PM, DS L <dsl...@gm...> wrote: > >> also... years ago.... some potion colours were more likely to signify >> certain potion types. In the early game, a black speckled potion was more >> likely to be a bad one (mutation, degeneration) than a glowing pink potion. >> I kinda preferred that. >> > > That seems to promote [classic nethackish] spoiler knowledge, a direction > that seems contrary to the intention of DCSS. Or am I misinterpreting the > suggestion? > > /Kristoffer > > > > ------------------------------------------------------------------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > Crawl-ref-discuss mailing list > Cra...@li... > https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss > |