From: DS L <dsl...@gm...> - 2017-05-30 12:08:56
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Your typical adventurer has too many item types occupying his 52 inventory slots. So... Im a bit ashamed as it was myself who suggested the potion of resistance, and the potions of might/agility/brilliance. Now, I suggest a change. Some consumables, when expended will then offer a choice to the player. 1) Scroll of holy word and scroll of silence are combined as... Scroll of sound and silence. When used it will offer a) Silence b) Holy word c) noise...yes noise 2) Potion of Brilliance, Agility, Might, resistance are now combined as... Potion of enhancement When used it will offer: a) Brilliance (Int) b) Agility (Dex) c) Might (Str) d) Elemental Resistance 3) Potion of cancellation and potion of magic are now... Potion of power and purity which will offer when used: a) Magic power b) Purification of the aura **** LUNCHBOX IDEA **** also... years ago.... some potion colours were more likely to signify certain potion types. In the early game, a black speckled potion was more likely to be a bad one (mutation, degeneration) than a glowing pink potion. I kinda preferred that. It was myself who suggested runes shouldn't be a physical item with a weight (.aums.) Now Im suggesting food follow these changes 1) Food items when picked up goto an alternate universe inventory (like rune-list) 2) Food items cannot be dropped from the player inventory normally, because they don't exist there, nor can they be seen there. 3) When the player presses e for eat, the game menu offers up the alternate inventory (lunchbox) which offers a-z (thats 26 possible slots which is enough for all existing food items and the potion of porridge) ... so the player can press e, then a-z to eat an item. ... or press e then D then a-z to drop a food item 4) from this sub-menu the player can drop food items or choose to consume a food item. 5) So... you can re-introduce all the minor distinctions of olden crawls... individual grapes, pizza slices.... etc etc. also... it is possible to implement a quiver which contains ammo types... this is because todays crawl has many odd ammo types (silver, penetration, exploding etc) . they each take up an inventory slot, and therefore cost a wand in the extended game. I recall avoiding ammo just to hold more wands. |