From: gammafunk <gam...@gm...> - 2017-05-18 05:36:53
|
There were no problems seen with that general release timeframe based on dev discussion, so we went with feature freeze on the 17th and the release on the 24th, with the tournament starting on Friday 26th. http://crawl.develz.org/wordpress/upcoming-0-20-release-and-tournament We are now in feature freeze, so it will only be bugfix commits for the next week. I'll be contact admins about getting the branch hosted, for those not checking this mailing list. David, any console change will probably have to wait for 0.21 since no one has made a patch for the change. As I understand things, the default OS X terminal can't render darkgrey without changing settings. It may be that having a prominent warning in non-darkgrey is a good option. This is something that could reasonably get committed during feature freeze, but I have other higher priority bugs/issues to worry about myself. -gammafunk On Thu, May 11, 2017 at 4:37 PM, gammafunk <gam...@gm...> wrote: > Hi everyone, > > It's a good time to think about the 0.20 release. We could aim for a > feature freeze starting the 19th with a tournament a week later starting on > the 26th, or we could do the freeze on the 26th and start the tourney on > the 2nd. I'd lean towards the earlier date since that's more convenient for > me, but either will work for my running the tournament and coordinating > release. > > Two major unresolved issues are Gnolls and Wu Jian, both of which have > been disabled for stable. They are still playable in trunk but the plan is > to not included them in 0.20 in their current state. They would continue > development in trunk after the tournament if they remain disabled in 0.20, > of course. > > Floodkiller is working on a locked low-stat version of Gnolls that may be > ready soon, but I'm not sure that we have enough time to play-test them > before the freeze. The changes for Wu are much more tentative, so I'm > fairly certain that god won't be ready for 0.20, however that could > certainly change. > > I have some content I'll be pushing before the freeze (mostly transporter > vaults) and some bugfixes to get to, but nothing that would hold up the > release. If any devs have any major issues they think are unresolved or > have opinions about the release time-frame, please reply! > > Best, > > -gammafunk > |