From: William T. J. <wta...@gm...> - 2010-03-01 19:40:54
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David Ploog <dp...@mi...> wrote: > This is not an answer to your question, but another random idea of mine: > there could be a series of levels for Sprint (each consisting of one map), > where on level 1, you have to collect the serpentine rune; on level 2, you > collect the decaying rune etc. In other words, challenging puzzles, > starting easy; the hardest one asking for the orb of Zot. I could imagine > that interesting puzzles for that start could be made from very few > monsters, items and rooms. A bit like Chess problems :) > This reminds me of a thought I had when hearing about a new feature in UnAngband: the ability to restore the entire game to a waypoint (essentially, controlled savescumming). If that were possible in Crawl: the Sprints could be used as training levels, tests, and mental traps -- if the entity that places you into the Sprint is neutral (deity, scroll, or shop) the purpose is to allow you to experiment, see something like the endgame, and learn in a not-too-threatening environment (perhaps even earn a reward); if the entity is attacking you (monster, deity) the purpose is to test your will, and if you die in the Sprint your character will SUFFER. But I expect that would be extremely hard to implement. To say nothing of being extremely hard to balance. David > -Wm |