Fog is currently so powerful that even minor fog effects such as a trail of smoke can be abused. Since I think more fog powers would be fun, I propose the following fog nerf: give creatures with sense invisible and see invisible a limited ability to see through fog. More specifically, creatures with sense invisible would be able to sense position without hindrance (i.e. they still miss most of the time but can still target you), and creatures with see invisible will take no penalty. There is a real-life justification for this behavior: if see invisible worked by sensing infared radiation, a cloud of smoke would not obscure this radiation.
This isn't *quite* a nerf: it would reduce the value of fog in the late game, and increase its value in the midgame when players with see invisible can use fog as a one-way missile cover. If centaurs/yaktaurs do not already have sense invisible, they could be given the intrinsic. I would expect a hunter race to have excellent eyesight anyway.
This change would, alas, nerf invisibility. However, since invisibility is available from evocable items, I think the spell level should be decidedly less than 6, perhaps 5 to be on par with teleport self.
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