I played around with Cheibriadios (or how it's spelled, subtract i's as appropriate) with a Naga yesterday, don't know how long this God has been there, but I kind of like it. But I don't like it being a snail god. For one thing, snails aren't really associated with wisdom and contemplativeness, and for another, snails are icky things I don't like the idea of my character revering :-)
I suggest Slow-god becomes a turtle god instead. This would keep the slow/ponderous theme, but since turtles can get so old, they have more cred with respect to wisdom and patience etc. (I would also like for this god to get one power more beneficial for casters somehow, but that's for another FR)
Another name I have an issue with is Arcane Marksmen. Arcane Marksman?! It's a glorified way of saying wizard with a bow. It makes it painfully obvious that the idea for what the class would entail came before the theme/name that was pasted onto it. Can't we find a better name? Spellslinger? Arcomancer? Almost anything would be better...
The final name I dislike for flavour reasons is Deep Dwarf. It's another pasted-on name, but in a different way: while the way they are is obviously a result of toying with ideas for game mechanics (and that's not necessarily bad, mind you!), this bears no relation to its name. There is nothing in the name "deep dwarf" which suggests a non-healing race, on the contrary, all living things can repair themselves to some degree. Only mechanical or artificial magical creatures fit the deep dwarf game flavour. I suggest "Clockwork gnome" as an alternative name - that is in fact an established, (if slightly bizarre) fantasy trope, kind of like spectral wolves.
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