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#3005 Use fruits as components in spells

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nobody
None
5
2009-11-03
2009-11-03
Anonymous
No

I had some ideas for how fruit could be used in a couple of new spells:

1) Salubrious distillation: (transformation/?) distills potions such as (healing/heal wounds/restore stat/etc. potions from wielded fruit (or maybe honeycomb?) Er, is it possible to balance this out?

2) Summon swarm: (summoning) summons a modest group of insects with results that are greatly enhanced when fruit or honeycomb is wielded. Insects summoned could be dependent on what specific item is used.

That is all I can think of. ;)

Discussion

  • Nobody/Anonymous

    Rotten Tomatos: Throw a fruit for a blood splatter (could even be a random colour), chance to colour the monster as well. no gameplay effect, just fun to throw at uniques who say stupid things. In fact, why even make it a spell?

     
  • Nobody/Anonymous

    1. no, 30 potions of healing from the hive would not be balanced.
    2. If the spell simply summoned *more* insects with fruit wielded, nobody would use fruit. If, however, fruit attracted more *powerful* insects it might be interesting.

     
  • Stefan O'Rear

    Stefan O'Rear - 2009-11-04

    I don't get it, why is using fruit as spell components even a goal? I would like it if all FRs had a clear rationale.

     
  • Nobody/Anonymous

    In general, I don't see the point of using material components for spells unless the components are very, very common. Spells have a high learning cost (higher if the selective amnesia spell gets nuked!) but can be used as many times over the course of the game as needed. Making a spell uber-expensive to cast *in the long term* via material components defeats the very purpose of a spell, and fruit is quite expensive: only 30 honeycombs in the game, and a few holiday gift basket's worth of apples/chokos in the dungeon.

     
  • Nobody/Anonymous

    Like the general idea but the proposal needs work. Component-based spells are interesting, but hard to balance.

    -Ero

     

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