crawl-ref Log

Repo status: analyzing...


Commit Date  
[928664] (HEADmaster) by Robert Burnham Robert Burnham

Code cleanup

Cleanup some actor -> monster casting that was being done in spiny unnecessarily.

2011-03-16 20:59:39 Tree
[0fc178] by Jude Brown Jude Brown

Another test to ensure we can't push to SourceForge.

We're moving to gitorious! This may be subject to change, but please see
http://gitorious.org/crawl/crawl.git for more information about the
repository.

2011-02-12 00:56:29 Tree
[069489] by Jude Brown Jude Brown

Test commit to make sure we can't push to SourceForge.

2011-02-12 00:49:39 Tree
[ebe526] by Raphael Langella Raphael Langella

Apply the new ground_level method.

Also fix the following bugs:
Rain message when clinging.
Clinging monsters affected by Leda's.
In water tiles when clinging over it (both player and monster).

2011-02-11 23:34:13 Tree
[db74bb] by Raphael Langella Raphael Langella

Add a ground_level method to actor.

Returns true if the actor is neither airborne nor clinging to walls.
As airborne and clinging checks are often done together, it should simplify
the code.

2011-02-11 16:06:14 Tree
[ffeed6] by Raphael Langella Raphael Langella

Allow monster spiders to cling on walls.

Moved is_wall_clinging(), can_cling_to() and check_clinging() to the actor
interface. the AI isn't aware of it, so in some cases, the spider will stay
blocked behind a cell of deep water while taking a side step would allow it
to cling to the wall and cross the water.

2011-02-11 16:00:36 Tree
[08b6ec] by David Lawrence Ramsey David Lawrence Ramsey

Fix indentation.

2011-02-11 22:06:15 Tree
[b4834b] by David Lawrence Ramsey David Lawrence Ramsey

Move the tiles for 'I' (various beasts) to dc-mon/animals.

2011-02-11 20:33:29 Tree
[860ae7] by David Lawrence Ramsey David Lawrence Ramsey

Update animals.txt to account for 't'.

2011-02-11 20:22:45 Tree
[d75193] by Johanna Ploog Johanna Ploog

After some thought, add Denzi's Charms tile after all.

2011-02-11 20:12:04 Tree
[2c5de8] by Johanna Ploog Johanna Ploog

Add Curio's lizard zombie tile.

2011-02-11 19:57:45 Tree
[74f7dc] by Johanna Ploog Johanna Ploog

Apply galehar's "next map after winning" changes to the tutorial.

2011-02-11 18:10:16 Tree
[6bfdc3] by Johanna Ploog Johanna Ploog

Remove reference to an option that no longer exists.

2011-02-11 18:09:36 Tree
[3c16ae] by Adam Borowski Adam Borowski

Whitespace fixes.

2011-02-11 02:37:58 Tree
[ec752d] by Adam Borowski Adam Borowski

Make Murray somewhat more likely to spawn.

2011-02-10 13:54:00 Tree
[c9ddf4] by Adam Borowski Adam Borowski

s/Tukima/Terpsichore/, enable generation.

2011-02-10 13:51:11 Tree
[449186] by Adam Borowski Adam Borowski

Fix the music of Tukima's Dance Party being silent.

2011-02-10 11:19:35 Tree
[d7a326] by Adam Borowski Adam Borowski

Show stat zero disability on the HUD and in a few other places.

It might be already shown by showing the stat in light red, but new
players are not likely to know it's so much worse than dark red, and
that they are about to die. It's a condition that should be shown
everywhere possible.

2011-02-10 10:57:30 Tree
[ed3fb1] by Adam Borowski Adam Borowski

Don't let Conjure Flame be used for free reveal of mimics.

2011-02-10 10:19:18 Tree
[dd97db] by Adam Borowski Adam Borowski

Don't shaft ./crawl -test.

2011-02-10 01:02:02 Tree
[0a34aa] by Adam Borowski Adam Borowski

Remove an unused variable (thanks gcc-4.6).

2011-02-10 00:48:26 Tree
[699dfa] by Adam Borowski Adam Borowski

A better assert message for FixedVector our of bounds access.

2011-02-10 00:16:24 Tree
[199e03] by Adam Borowski Adam Borowski

Assert out rather than segfaulting for traversable_terrain out of range.

2011-02-09 22:56:17 Tree
[f55442] by Adam Borowski Adam Borowski

Fix weapon not showing on most of Tiamat's tiles.

2011-02-09 22:20:39 Tree
[205e76] by Adam Borowski Adam Borowski

Simplify a vault.

Rotations already do all the randomization you'd want.

2011-02-09 12:07:06 Tree
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