Playing on akrasiac, 0.5.2. I have the scroll glyph assigned to unicode character x222C. Ran across a scroll of curse armour which was represented by the usual '?' glyph-- this turned out to be a mimic.
Observed the same problem with a mimic weapon: I have unicode x2020 assigned to weapons, but the mimic appeared as a close parentheses. --Chigusa
Could you please give the specific command you use to change the glyph? Thanks.
Sadly, the monster glyph code is a mess, it assumes all monsters of a given type have the same glyph while only the colour can differ. For example, that's the only reason we have different monster types MONS_ZOMBIE_SMALL and MONS_ZOMBIE_LARGE. I tried to clean it up while reworking mimic code, but it's used in too many places, and I gave up.
But, in this case, since you can't redefine glyphs for specific weapons/potions/etc, we can use an ugly hack: modify the in-memory mondata.
Fixed, both in trunk and in the stable branch. For the latter, the fix will be available in the next point release.
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