my melee character with an amulet of Guardian Spirit has 1 mana point in reserve (it's his maxMP). after an enemy hits him, mana count drops to "0/1" but the mana bar remains full for several turns, then changes to empty.
Still happens in 0.6.0-a1-2661-g5e625c3. I had 4/14 MP. When they dropped down to 3 there was a delay in updating the mp bar, and again when I was dropped to 0/14, it took a while before the bar dropped to zero.
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i'm playing windows tiles
Like, light blue full? Or dark, the "last hp" colour?
mp*
Still happens in 0.6.0-a1-2661-g5e625c3. I had 4/14 MP. When they dropped down to 3 there was a delay in updating the mp bar, and again when I was dropped to 0/14, it took a while before the bar dropped to zero.