I just released the first version of the Crafter Workshop, the tool with which to create all your cool games for the Crafter 2D game engine! Currently it is still far from that goal, but at least there now is a foundation, which in upcoming versions can be extended and improved with new functionalities.
With the current version you can only create and edit game worlds. The tool has a fairly simple user interface, enabling you to quickly edit worlds. It is also possible to create and edit the bounds (= used to keep characters from disappearing in impassable terrain). Usage documentation about the tool will be written on the wiki somewhere in the near future.
A brand new functionality has been implemented in the layers of Crafter 2D. Each layer is now build up of three levels: back-, mid and foreground. With this feature you need only one layer to create the illusion of depth instead of two. The front layer will be drawn on top of for example the characters.
Note that worlds created in this tool are not compatible with the current release of Crafter 2D. In order to test them, you either have to build the engine manually from the sources or wait for the upcoming release of the engine that fixes this problem and supports the layer levels. Please read the readme file in the files section for additional notes!