JEngine SSE has had a custom scripting language for a while now. Up until now it always has been referred to as 'script language' or just script. For a long time I have been thinking about a proper name, which is one thing I am not very good at, hence the simple name. Today I decided that I will go with the name YAS : Yet Another Script. In the coming period I will update the documentation here on SourceForge.
During the past months I have been working on a side project, namely porting Mono to my NAS system containing a E500 PowerPC cpu. While working on it, I learned a lot about machine code generation and compilers in general. Now I want to use this knowledge in the YAS compiler to make it generate better code, and improve the speed of the interpreter.
To make this possible I introduced a compiled intermediate language (CIL) in the compiler. This language can be used for multiple features:
Currently the brand new scripting engine is capable of running all 40+ unit tests without errors and more importantly start up the game engine. There probably is still a lot of work to do, but I am making good progress. Stay tuned for more information!