From: Arne R. <arn...@gm...> - 2004-10-25 16:35:01
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Hi, > after an hour of tracing an compile error I found it to be caused by > dir.hpp . Since the usage of dir.hpp is obsolete I looked at all header > files that still included it. Since no one required it I committed new > versions of map.cpp, kernel.cpp and text.hpp that no longer include > dir.hpp and removed dir.?pp from CVS. > > Everybody, whose sources were affected, excuse my intrusion. Nice. In the end I was able to compile and even run craft without any crashes occurring now. Since you said you couldn't because of a missing descriptions of players bases in the map files, I attached three maps and the required tiles to this mail. Craft did not crash in my tests. But there is still a lot to do in the unit movements and pathfinding issue... the units often jump a tile back on their way and therefore sometimes don't ever come to the point they are supposed to go to. They also sometimes take their way over water or other tiles they aren't able to walk on. I did not test networking at all. But I don't think our units will move more steadily on multiple systems at the same time. Some things about the menu: I remember implementing the adding of some map info like size and number of players to application events some months ago. But I can't see any of these in menu... cya arne |